|Voiced By|| Yumi Toma (T1-TTT) |
Lenne Hardt (T5-T6:BR)
Debra Rogers (DbD)
Tara Platt (TTT2, T:BV)
Akeno Watanabe (T:BV)
|Fighting Style||Koppo (Bone Martial Arts), Assassination Arts based in Aikido|
|Age|| 18 (T1 and DbD)|
39 (physically 20)(T3)
41 (physically 22)(T5/T5:DR, T6/T6:BR, TTT2)
|Height||163 cm (5' 4")|
|Weight||49 kg (108 lbs)|
|Occupation||Bodyguard of Kazuya Mishima (T2), Student of Aikido. Member of G Corporation (T6)|
|Hobby|| Traveling (T2)|
Planting false memories in Nina Williams (T3)
|Likes|| Express coffee|
Jerry from "Tom & Jerry"
- 1 Introduction
- 2 History
- 3 Spin-offs and Related Games
- 4 Other Media
- 5 Videos
- 6 Character Trivia
- 7 Character Relationships
- 8 Notes
Anna's main story focus in the series is her rivalry with her older sister, Nina Williams, going as far as her following her in to the future via cryosleep. Details of what started this rivalry are slim though the spin-off game Death by Degrees starring Anna as one of the main antagonists, touches upon the subject. What is obvious throughout the series is that Anna is keen to bury the rivalry but Nina doesn't seem able to let go of the grudge. An example of this is Nina's Tekken 3 ending, Anna took to caring for her amnesiac sister only to be rejected when Nina regained her memories. Her attitude contrasts to that of her sister. Portrayed as a young flirtatious women in her twenties, considered something of a femme fatale.
Unusually Anna's appearance has changed very little over the course of the series, her default "player 1" outfit is always her trademark red Chinese dress (Though it was Blue on default in Tekken 5: Dark Resurrection).
Suffering from a terrible relationship with her father, Anna was taught martial arts alongside her sister. It is unknown how or when exactly Anna's rivalry with Nina was, but their father's death proved to be a catalyst to a more volatile relationship between the two. Despite their heated rivalry, Anna still values Nina to some point; Anna noted that she would miss her sister when Anna first heard of the "Cold Sleep" project, and even attempted to help Nina with her amnesia problem. It was initially hinted that Anna was among the victims of Ogre, as Ogre had managed to steal some of Anna's moves, but her unlockable appearance in Tekken 3's console release made no mention of it. In the timespan following Tekken 3, Anna became more reclusive, and had seemingly ceased her rivalry with her sister.
This all changed when Anna received a call from her sister. Upon reuniting with Nina, her first course of action was to rekindle their rivalry, firing at Anna. Defeated at the fifth tournament, Anna refused to stay down, and immediately joined G-Corporation shortly after hearing that Nina had joined the Mishima Zaibatsu, and Anna would be find herself once again at the service for Kazuya. Though she simply joined the Mishima Zaibatsu to join the bandwagon of success, Anna and Kazuya seem to have a developed comradeship among one another.
Acting as a contrast to her sister, Anna is a flirtatious and vocal individual, often enjoying her own popularity. While Nina typically fights on instinct or due to her job, Anna's main reason for fighting is to either defeat her sister, or simply out of desire. Among the two, Anna surprisingly bears less animosity in the rivalry; While actively attempting to defeat Nina, Anna has no desire to actually kill her sister. Her relationship with Lee Chaolan is ambiguous as the two seem to be acquainted with each other, though Anna notes in the Scenario Campaign that Lee is "twisted" by nature, while Lee notes that Anna is too obsessed with her sister, and the interlude between the two during Tekken 5 showed both sides flirting amongst one another. Anna's comradeship with Kazuya started in Tekken 2, when she became one of his bodyguards. Though she found service under him once more by coincidence, Anna seems to genuinely enjoy helping Kazuya.
Her title in the original trilogy is Lightning Scarlet.
- See main article, Anna Williams/Outfits .
Games in order of appearance:
- Tekken (1994)
- Tekken 2 (1995)
- Tekken 3 (1997)
- Tekken Card Challenge (1999)
- Tekken Tag Tournament (1999)
- Tekken Advance (2001)
- Tekken 5 (2004)
- Death by Degrees (2005)
- Tekken 6 (2007)
- Tekken Tag Tournament 2 (2011)
- Tekken 3D Prime Edition (2012)
Anna is equipped with the same moves as Nina, but with the addition of her own distinctive crouching moves, Cross Cut Saw (b+1,1,1), and a Somersault Kick (FC u/f+4) similar to Marshall Law's. Her tier standing however, with the absence of complex frame advantage, high/low crushes, throw escapes, reversals, tech traps, and a limited move set, is unknown.
- The only statement made for Anna's story in this game is that she is the younger sister of Nina by three years. However, Anna is actually only two years younger.
- Anna is Nina's stage 8 sub-boss.
- Nina is Anna's stage 8 sub-boss.
- Anna is unlocked once the game is beaten with Nina.
- Anna's bob haircut is longer than in any other Tekken game.
- Like all the sub-bosses, Anna doesn't have her own ending. However she is featured in Nina's ending, making her the only sub-boss to appear in an ending.
Anna plays almost the same as previously, but with the addition of sidestep maneuvers, reversals, new throws and general refinement. Anna, along with a number of other ‘Sub boss’ characters received little in the way of character specific enhancements.
- Anna Williams is the sister of Nina. Although they have a lot of similar interests, they hate each other with a vengeance. Where Anna differs from Nina is that, in addition to her sister, she hates her father, as well. Leaving home, Anna vows to meet her sister again in a combat arena. Currently on holiday in India, Anna hears of Kazuya Mishima's rise to prominence and travels to his estate. Once there, she presents herself and is granted a position immediately in The King of Iron Fist Tournament 2. After placing a car bomb underneath Nina's car, Anna was diving for cover under fire from Nina's machine gun and its bullets. Now both sisters have entered the tournament. Kazuya seems eager to pit sister against sister and view the outcome. Anna cannot wait to hear her sister scream as her bones break. Such a sweet sound!
- Ending (Unofficial Synopsis)
- Anna is taking a shower. She turns the water off, grabs a towel, and gets out of the shower. Nina walks in and begins taking polaroids of her. Nina holds up the picture of Anna covering her breasts with her arms and laughs.
- Anna is Nina's stage 8 sub-boss.
- Nina is Anna's stage 8 sub-boss.
- Anna unlocked once the game is beaten with Nina.
- Anna's hair in promotional posters, Nina's ending and her ending, is brown. However, in actual gameplay it is dark blue.
- Her voice is a higher pitched version of Nina's, with the exception of her KO sound and a few grunts.
Anna's standing is roughly mid-tier. Her juggles aren't as damaging as most characters. Enhancements include a parry property on her Scarlet Windmill (FC f+2) attack, a launching property on her Scarlet Sweep (FC d/f+2) and the addition of a version of her Flip Kick (U/F+4) which could be performed from a standing position enhanced her abilities. Anna is given two ‘string’ attacks dubbed by Tekken players as ‘Jail Strings’ ((d/f+1,2_f+2),1,4,2). These forced the opponent to block continuously until the string terminated, at which point Anna could use ‘frame traps’ and ‘mix-ups’. Executioner (f,f+2) is also a useful technique that could prevent opponents from sidestepping, avoid high attacks, provide ‘frame advantage’ on block and also create ‘setups’ on hit. This is the first instalment in the series to feature specialized ground hitting attacks, such as Anna's new Twisted Mind (d+3+4) attack, which was useful okizeme technique. This version of Anna relies on fast pokes to chip away at the opponent and strong ‘mix-ups’ to confuse.
- Nineteen years ago Kazuya confided some alarming news to Anna. Her sister Nina was planning to become a guinea pig of Dr. Boskonovitch's "Cold Sleep". As much as they quarrelled, Anna would miss her sleeping sister. Worse yet, she would continue to age while her sister was frozen in time! She too went to Boskonovitch, subjected her to the Cold Sleep, and asked to be awakened along with Nina.
- Sensing the God of Fight's evil presence, both Nina and Anna awoke 19 years later. Making an effort to continue their sibling rivalry, Anna was saddened to find that her sister had somehow lost all memory of her. Now, rather than fighting, Anna felt the need to help Nina and prevent her from again becoming an assassin.
- Ending (Unofficial Synopsis)
- Japanese version: Anna and Nina are laying on chairs at the beach, three men come up to them. Two of the men are dancing while one flexes his muscles, as Nina pretends not to notice. One of them pulls Nina off of her chair by the arm, and he dances while holding Nina's arm while Anna dances with the other two men, enjoying the attention. Nina is disgusted, breaks free of the man's grasp and walks up behind Anna and pulls off the her bikini top. Anna is mortified as she covers her breasts. Nina walks away, takes her sunglasses off, and smiles.
- American/European version: Anna and Nina are laying on chairs at the beach, later, three men come up to them. Two of the men are dancing while one flexes his muscles. Nina pretends not to notice while Anna enjoys the attention of two of the men and they walk past Nina and the other man. The other man who was interested in nina goes running after them goes with them. Anna flicks her hair and smiles.
- Anna is Nina's sub-boss.
- Nina is Anna's sub-boss.
- In the Arcade version, the only way to play as Anna is to press "Start" while on Nina. Anna will have the same voice, moves, and pre-fight animations as Nina, but she will have her own win animation.
- In the Playstation version, Anna is available after beating the game five times.
- Her "zebra skin costume" becomes available after playing with Anna 25 times and then pressing start when selecting her.
- Anna's bosses in the Tekken Force side are (in order of appearance) Yoshimitsu, Gun Jack, Nina Williams, and Heihachi Mishima.
Anna stands at a middle tier position. Almost all of the effective techniques that she acquired during Tekken 3 and Tekken Tag are either removed or toned down, in some cases to the point of being completely ineffective. Her Scarlet Windmill (FC f+2) attack has its parry window greatly shortened, making it less useful for applying 'pressure'. Fatal Attack (u/f+1<3) no longer grants a free Blonde Bomb (f+1+2) after successful hits, reducing Anna's 'counter hit' offensive options. The Assassin's Dagger (qcf+1) elbow technique becomes useful as the newly introduced 'crush' system dictates that it can no longer interrupt crouching moves. Anna's ‘Jail Strings’ (d/f+1,2_f+2),1,4,2) is removed completely, leaving her with less 'mix-up' and 'pressure' opportunities. She is completely overshadowed by her sister, who not only avoided any tone downs but is also given some of the best ‘okizeme’ tools in the game. Many of the new attacks Anna gained fail to compensate for her deficits as they suffer from slow execution times, lack of safety, impractical hit levels or extreme linearity. However, there are a few attacks that were of benefit to Anna in this instalment: Hail Storm (u/f+1,3,3+4) when used in 'juggles' allows her to carry opponents to walls over long distances. Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) is one of the most damaging wall combo techniques in the game and Treading Water to Hunting Swan (f,f+3,4,3,b+3:1+2) serves as a powerful 'tech-trap' and does even more damage against walls. Treading Water (f,f+3,4,3) acts as Anna's staple 'juggle ender’. Radiant Arch (d/f+1<2,3) is a launching kick tacked onto the end of her staple ‘poke’ attack, giving good opportunities for mind games and also acts as a useful 'launcher' against back turned opponents. Rising Palm (WS+2) although much slower than previous versions, is a safe, mid hitting attack with good range and a launch property. When combined with the restored launching property (this was removed in Tekken Tag) of her Scarlet Sweep (FC d/f+2), it becomes a powerful ‘mix-up’. Due to tone downs and her now limited move set, this version of Anna has to be played in a way that focused on ‘poking’ using Rouge Palms (d/f+1<2), and utilizing her damaging wall combos after launching opponents. In infinite stages (without walls) she can rely on the first hit of Treading Water (f,f+3) then Landslip (d/b+3) as a relaunching ‘tech-trap’ against opponents ‘tech-rolling’ left and right after juggles.
Tekken 5.1 pushes Anna even further down the lower ranks as she receives several negative modifications with few improvements to compensate. The worst of her negative modifications includes the change to her main ‘poking’ tool, Rouge Palms (d/f+1,2), which no longer gives ‘frame advantage’ in any situation(necessary for Anna to maintain momentum). Other pokes that suffer from a worse recovery include her Scarlet Palm Rush (1,2,1), Rising Kick Combo (d+1,N+4), Toe Kick Combo (d/b+2,N+4), and Hail Storm(u/f+1,3). The 5.1 system also changes the damage scaling of a 'ground hit' during wall combos from 100%(in 5.0) to 70%, making her Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) wall combo do less damage as the final hit is a ground hit. One of her few 'tech crouch' moves, her Executioner (f,f+2) losses its 'tech crouch' property, leaving Anna with a limited number of viable options to counter high attacks. The few positive changes Anna receives from this version have questionable value; nearly worthless moves receive improvements in block recovery or a small increase in damage, and the 'tracking' of some of her moves was possibly improved.
Tekken 5: Dark Resurrection (the difference between versions A and B is almost negligible), several improvements to Anna's existing moves have greatly increased her potential. The recovery of her Rouge Palms (d/f+1,2), though decreased significantly in 5.1, is now almost as quick as it had been in 5.0, allowing it to again serve as a viable 'poking' tool. Her Step-in Upper (d/f+2) has gained the ability to launch crouching opponents, increasing its value as a ‘whiff punisher’ and also providing Anna with a guaranteed launch option after low parries. The first hit of Treading Water (f,f+3) now has better block recovery, making it a more viable long range launcher. Hail Storm (u/f+1<3,3+4) is now a ‘counter hit combo’ as well being a ‘launcher’ able to carry opponents to walls easily. The improved recovery of her Shin Kick to Spin Punch (d+4,1) allows greater versatility in Anna's juggles while the improved damages and range of Rouge Rush (d/f+3,1,4) provides her with an easy and reliable 'juggle ender'. Her new Pin Heel Stich (u/f+3+4) and Scarlet Rain (d/b+1) attacks can be used as 'anti-tech-roll juggle enders', and the latter combined with her now ground hitting Scarlet Windmill (FC f+2) and Scarlet Sweep (FC d/f+2) attacks, provides improved 'okizeme' opportunities. Bloody Scissors (d+1+2), with its new tracking properties, can also be used as an almost instant death ‘unblockable’, ‘tech-trap’ against unwary opponents. Although one of her greatest assets in 5.0 and 5.1, the damages of her Treading Water to Judgment Kick (f,f+3,4,b+3,CJM 3) wall combo was further reduced, enough improvements have been made to Anna in DR to solidify her overall standing. With these modifications Anna can be played similarly to her Tekken 5.0 incarnation but with greater variety, less reliance on wall damage, better okizeme, and more reliable juggles. Generally, the risks she must take in proportion to the rewards she receives have been balanced out, and this also applies to the majority of other characters in Dark Resurrection. Her tentative rank is upper-mid tier, but a group of Japanese players claim she and King are top tier characters, just below the three strongest characters: Devil Jin, Heihachi Mishima, and Kazuya Mishima. This claim has been widely criticized and debated among other American and European players, as many believe such a ranking overrates Anna and King. Further challenges to the Japanese players' claim come from a Korean player, Holeman, renowned for his excellent playing ability and thorough knowledge of all characters. He ranks Anna in the 'A tier', along with thirteen other characters. Heihachi Mishima, Kazuya Mishima, Nina Williams, Steve Fox, Bryan Fury, Craig Marduk, Lei Wulong, Marshall Law, Feng Wei, Lee Chaolan, Lili, Raven, and Paul Phoenix are the other thirteen characters. She and all of the other 'A tier' characters are just below Devil Jin, the only 'A+ tier' character. The rest of the characters, including King, are included in the 'B tier'.
- Prologue (In-Game Text)
- Anna Williams. A woman who has always fought with her sister, Nina. Nina vanished a few years ago and Anna felt something was missing in her life. Then she got a call... from Nina. Anna met Nina a few days later and the moment Nina saw her sister, shots were fired. The ensuing battle lasted for days. In the end they decided to settle things in The King of Iron Fist Tournament 5. Anna screams, "That Bitch! This time, she's dead!"
- Interludes (Unofficial Synopsis)
- Stage 4: Lee Chaolan: Anna meets Lee Chaolan in the Moonlit Wilderness. Anna states that it is an honor to meet him, but Lee insists that the honor is really his. Anna then says that imagining his face writhing in pain gives her chills. If the player loses, Lee Chaolan will stand over Anna, asking where her attitude has gone. If the player wins, Anna will be sitting on Lee's back, slapping his buttocks several times and telling him to "squeal like the little piggy he is."
- Stage 7: Nina Williams: Anna and Nina meet in the Secret Garden. Nina said that this is the last time she is going to see Anna. After winning, Nina tells Anna to finish her off, but Anna refuses, saying that she wasn't at all satisfied by this. Nina then yells: "YOU BITCH!" Anna enjoys Nina's fury, stating "That look is priceless."
- Final Stage: Jinpachi Mishima: Anna walks through Final Stage 2. Jinpachi (in human form) walks up behind her and says, "I'm impressed that you've made it this far. I am Jinpachi Mishima. My goal... My goal is to destroy all existence!" Shortly after Jinpachi starts to speak, Anna turns around and notices him. After he finishes speaking, Jinpachi transforms into his "Devil" form.
- Epilogue (In-Game Text)
- After being inspired by their sibling rivalry, a movie director insists on casting them in an upcoming film. "With that witch?!" Despite her hatred for her sister, knows that this is a chance she can't pass up.
- Ending (Unofficial Synopsis)
- They fight on a castle's rooftop with swords, in the end, Nina is victorious, and Anna falls to the ground. The director complains that they aren't following the script. A few seconds later, Nina's armor begins to fall off, and Nina tries to hold on to her armor as it falls off. Then, the camera shows Anna, who has risen off of the ground slightly, laughing.
- She's available after beating the game with any two different characters.
- The bazooka wielded by Anna in the opening movie of Tekken 5 bares the dragon design featured on all of Anna's dresses.
- Anna's sub-bosses are Lee Chaolan and Nina Williams.
- She's Craig Marduk stage 4 sub-boss and Nina's stage 7 sub-boss.
- One of Anna's customizations is to have her hair styled in the same manner as Ivy from the Soulcalibur series (another Namco fighting game).
- In Dark Resurrection only, there is a minor shadow error. If Anna is customized to wear the short dress on her 1P outfit, the shadow of her default 1P dress remains.
- The music in her and Nina's endings feature the first few notes of Raphael Sorel's theme from Soul Calibur III ("Endless Warfare")
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- Prologue (In-Game Text)
- After the humiliating defeat from her older sister and enemy, Nina Williams… Anna sought revenge. She didn’t want it to end this way. Nina though, has already gone into hiding. Hearing rumors that Nina Williams has joined forces with the new Mishima Zaibatsu, Anna Williams decided to join forces with G Corporation.
- Ending (Unofficial Synopsis)
- In a club where Nina and Anna are located, Anna goes first for billiards, chalking the nub of her cue up. Then, a thug (the purse-snatcher from Lei's ending) enters to the other table, ready to play billiards as well. He turns around as Anna bumps him behind her with her booty along with his (making a "boing" sound effect) accidentally, causing him to stumble, waving his arms around madly to stabilize himself. Anna slyly apologizes. As the thug turns around, Anna clubs him accidentally with a cue stick, and covers her mouth, feigning a shocked expression. The thug grows furious at Anna, who isn't phased, and draws his knife. Nina struts up next to her sister and crosses her arm. The thug then tries to lunge his knife at Anna, but Anna grabs the man and knees him in the groin, leaving him open for Nina to launch him in the air with a kick, which gave Anna enough time to leap in the air and kick him. The thug lands onto his pool table, and Nina "wows" her sister. Unexpectedly, Lee Chaolan gives them a thumbs-up for their performance, surprising Nina.
- Anna can be customized to look like a nurse and a witch.
- Anna's bob cut is the shortest it has ever been.
- In Tekken 6: BR, Anna can be customized to look vaguely like Shiina from Capcom's Gyakuten Kenji.
- Anna's "Zebra Catsuit" outfit from Tekken 3 and Tekken Tag Tournament returns as an extra outfit ().
- The punk that Anna and Nina beat up in her ending is the same guy that Lei arrests in his own ending.
- Anna's first two opponents in the "Arena" mode are Lars Alexandersson and Nina Williams.
Spin-offs and Related Games
In Tekken Tag, Anna ranked easily as an upper-mid tier character. She possessed powerful new moves such as her infamous Assassin’s Dagger (qcf+1) elbow attack that could lead to powerful juggles. Wine Opener (d/f+4) was a fast low poke that provided 'frame advantage' on hit. Her new Offensive Push (d/f+1+2) was not only an ‘unblockable’ attack which provided a lot of ‘frame advantage’, but also worked well as a ‘tech-trap’. Her Fatal Attack (u/f+1<3) was a strong ‘poking’ technique that granted high rewards on ‘counter hit’ with a free Blonde Bomb (f+1+2) afterwards. Her Chaos Judgement (b+4) stance even gained the ability to reverse throws, a technique that is still exclusive to Anna. Added to this, her moves from Tekken 3 remained largely intact, resulting in a character with great 'pressure' and 'mix-up' capabilities as well as having a high damage output and safety.
Tekken Tag Tournament is a non-canonical Tekken game containing no plot.
- Ending (Unofficial Synopsis)
- Anna and Nina are having a conversation. Anna is on the player's left side, and Nina is on the player's right side. Suddenly, Anna holds out one of her arms, asking for a handshake. Nina sighs and grabs Anna's hand. Instead of them shaking hands, Nina twists Anna's arm. A closeup of Anna's face while she's screaming in pain is shown before this ending animation ends. This ending takes place in Nina's first Tekken Tag Tournament stage, which is called "Nina-A".
- Although everyone's win animations remained largely the same as they were in the last Tekken game that they were in, with the exception of minor changes, Anna's win animations were drastically changed from Tekken 3 to Tekken Tag Tournament.
- Until this game, Anna had matching default costumes (same costume, inversed colours) of red (player one) and blue (player two).
- If partnered with Nina she can perform a backhand slap and throw the opponent to Nina and she will do a backwards double arm break.
Anna will be featured as a playable character in Tekken Tag Tournament 2.
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Story (From Wii U Edition)
Born to a family of assassins, Anna was taught the basics of assassination along with her sister, Nina, from a young age. Their father's affection was always for Nina, however, so Anna developed a deep-seated resentment for her father and jealously for sister. Over their years, their rivalry has intensified. Once Anna learned that Nina had been recruited by Jin Kazama, the head of the Mishima Zaibatsu, to operate as part of Tekken Force, Anna volunteered to work for the G Corporation's elite forces in direct opposition.
- Ending (Unofficial Synopsis)
Anna steps out of a limo and walks down a red carpet, stopping and posing for many cameras. Several roses are thrown at her, and Anna takes a rose and uses it as a guise to throw a knife at a car, where Nina is aiming her rifle. The knife hits the rifle and knocks Nina down. Zafina then steps out of the crowd, wielding two daggers. Anna throws two more knives at Zafina, who deflects them with her daggers. Gas is emitted from the knives, and as this happens Anna reveals a rocket launcher. Kunimitsu is then seen preparing to attack Anna, who fires a rocket at Kunimitsu. As the rocket strikes Kunimitsu, several fireworks go off. Anna poses for the cameras with her rocket launcher once more.
- In a cinematic trailer, Anna pairs up with Nina to fight against Kunimitsu and Raven. 
- Anna has a special throw with Nina. Nina will perform a "Backhand Slap" on the opponent and pushes the opponent to Anna who then performs an "Arm Breaker"; finally Nina will perform a "Twisted Mind" with Anna doing the same. 
- She has a special throw with Kazuya. She will first use her "Overhead Throw" allowing Kazuya to hit his "Hell Lancer in mid-air"
- She has a special winpose with Kazuya where she will pose around in front of him.
- She has a special winpose with Nina when she will pose in front of her and Nina will kick her in the butt.
- Her item move has her put some sort of collar on the opponent that allows her to make them dance until they collapse.
Anna is a boss character twice in the game. Like in the Tekken games, Anna fights using hand-to-hand combat, though she is capable of using swords and tonfas in her part of the game, "Anna Mode".
Story (Unofficial Summary)
In Death by Degrees, Anna is a member of the Tekken Force. Nina first encounters Anna when she is walking across an old bridge with Lukas Hayes. When Lukas opens the door, he is shocked to see Anna. Anna kicks him onto the bridge, and he falls through it. Then, she challenges Nina to a fight. Nina must defeat Anna while being careful to not fall through the bridge.
The bridge breaks through on certain occasions, like when one of the two gets knocked down onto the bridge. Each section usually takes about three "hits" for it to break. After Nina wins, Type J is shown watching the two fight. It jumps onto the bridge, and it predictably goes right through it. Anna goes down with it. Nina remains on the part of the bridge that didn't cave in. It is revealed that Lukas got caught in some ropes, which saved his life. Then, Anna falls onto him. They both fall and land on sandbags. Anna runs away while Type J targets Lukas. When Nina is trying to escape the Amphitrite, which is about to blow up due to a self-destruct feature being activated. While Nina tries to grab onto the ladder that a helicopter above deployed, Anna kicks Nina. Then, Anna challenges Nina to a fight once again. Nina must fight Anna while avoiding barrels that are on fire that are coming towards them and the water below. After Nina wins the fight, Anna almost falls into the water below. Nina grabs her hand, and then she reminisces about when her father, Richard Williams, and others were killed with gunfire, and Anna comforted her afterwards. Nina pulls Anna up, and another explosion almost sends them both into the water. However, Anna jumps and grabs the helicopter's ladder with one of her hands, while holding Nina's hand with her other hand. As they fly away, the Amphitrite explodes. When Anna sees some boats, Anna smiles and says, "Now we're even, sis." She lets go of Nina's hand, and Nina falls into the water. The boats approach Nina as Anna flies away on the helicopter. Anna's appearance in this game was vastly different from her regular attires. She wears a combat suit instead of one of her exotic dresses.
- Anna serves as the final boss.
- Anna becomes playable after completing the game and unlocking Anna Mode.
- Anna's voice actress is Debra Rogers.
Story (Unofficial Synopsis)
Anna Williams is featured in Tekken: The Motion Picture. Anna was in a romantic relationship with Lee Chaolan, who'd hired Nina to assassinate Kazuya by convincing her he had romantic feelings for her. After staying the night with Lee in a hotel, Anna attacks Kazuya, Nina, and Jun just to escape afterwards. Later on in the film, Anna manages to run into Nina on the island where they induce in combat. After a remark about their father Anna escapes from a grab and tells Nina off about how Lee isn't actually in love with her, and that he's actually with Anna herself. It just so happens Lee just initiated 'R Experiment', which happens to be the release of a group of Alex clones onto the island. Even though the assistants tell Lee Nina and Anna are still present on the island Lee sees it as more of an opportunity for test subjects. One clone happens to be in full on camouflage behind Anna as she is telling Nina off, and although Nina notices and exclaims, "Oh no!", Anna mistakes her interruption as a response to the news about Lee. The Alex clone quickly mutilates Anna as her scream is heard throughout the island.
- Anna is eaten by an Alex, showing that the movie is non-canon, as Anna remains alive and well in all of the Tekken games.
"Anna and Nina Williams, sisters. Professional assassins from Eyderdex. Wanted by three corporations for exec-level hits. Masters of Koppo and Aikido." - Kazuya
- Anna is the only character participating in the tournament to not be shown competing in a match.
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- Every single game Anna is in gives her a storyline including Nina.
- Anna & Nina are the only characters that have been put into cryosleep.
- Anna has appeared in all Tekken games except Tekken 4 and the arcade version of Tekken 3. Her abscence in Tekken 4 remains unexplained. This makes her one of the only four characters to be playable in all but one canonical Tekken game, the others being Lei, Lee and Kazuya.
- Apart from Tekken 4, Anna has always been featured in Nina's ending's.
- In pre-Tekken 4 games, Anna's Chaos Judgement stance had her raising her right leg (b+4), while in post-Tekken 4 games, she raises her left (b+3). The reason for this change is unknown.
- Anna appears to be left handed, as she bowls with her left hand in the Tekken Bowl Mini Games.
- Anna's possible weapon of choice is a Bazooka which she uses in both, the motion picture and in the Tekken 5 opening cinematic. She can also be customized to have a bazooka item move in Tekken 6: Bloodline Rebellion.
- Anna & Nina are the only two females remaining from before the long time-skip between Tekken 2 and Tekken 3.
- Unlike her sister Nina, it is thought that Anna likes the attention she gets from men.
- Anna is completely unaware that Steve Fox is her nephew.
- Her looks can be use as a customization in Soul Calibur IV's Create-A-Soul mode
- Anna is portrayed by Marian Zapico in the Tekken 2010 film.
- Anna rivals in Tekken Card Challenge are Mokujin, Gun Jack and Nina Williams.
|Pre-fight Quotes||Win Quotes|
|Come over here. Let me talk to ya real close.||Oh, yes.|
|I don't have time to play games with you.|
|What an utter disappointment.|
|Such a lovely face…|
|Try showing me a good time.|
|At least make this fun.|
|Is that all you've got?|
|That's more like it.|
|Not bad at all.|
|Playtime's not over.|
|It's not bedtime yet.|
|You're always picking on me, sis!|
|It's just like old times.|
|I've changed since those days.|
|Clumsy, aren't we?|
|I hate you, Nina!|
|You're such a fool.|
|You're a disgrace to our family...|
- Sister and rival of Nina Williams.
- Daughter of Richard Williams and Mrs. Williams.
- Aunt of Steve Fox
- Volunteer subject of Doctor Bosconovitch's Cold Sleep research.
- Bodyguard for Kazuya Mishima in Tekken 2 and later joins G Corporation and later becomes Kazuya's bodyguard once again.
- She dated Lee Chaolan in Tekken: The Motion Picture (Non-canon) and has apparent romantic feelings for him in Tekken 5. However, in the movie Tekken: Blood Vengeance, she doesn't seem to know him. (Non-canon)
- In Tekken: The Motion Picture, Anna is killed by an Alex. (Non-canon)
- She opposes Lars Alexandersson, her sister, Eddy Gordo and their leader, Jin Kazama