Tekken 4

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Tekken 4
Tekken4logo.jpg
Platforms Arcade, Playstation 2
Release Date Arcade
  • August, 2001

Playstation 2

  • JPN March 26, 2002
  • NA September 23, 2002
  • EUR September 13, 2002
Arcade System Namco System 246
Genre Fighting
Game modes Single-player, Multiplayer
Predecessor Tekken Tag Tournament
Followed By Tekken Advance
Official site http://www.bandainamcogames.co.jp/am/vg/tekken4/special/
http://www.bandainamcogames.co.jp/cs/list/tekken4/index.php

Development & Release

Tekken 4 is the fifth installment in the Tekken series. First released in arcades in July, 2001, it was released on Playstation 2 in March 28th, 2002 for Japan, September 13th, 2002 for Europe and September 23rd, 2002 for North America. Tekken 4 was one of the most criticized games of the series, mainly for it's slightly flawed gameplay (for example, collision detection flaws created numerous exploitable glitches that allowed for massive combos that were totally inescapable), plus, for having around half as many characters as Tekken Tag Tournament and Jin Kazama's fighting style to be dramatically changed from Mishima Style Fighting Karate to standard Karate, and made to be unlocked, put away some fans of the previous games in the series, but shaped Tekken 5 with more involvement in the story (with beginning explanation to a character's story) and the introduction of environmental damage (on walls and in one or two stages, the ceiling).

Reception

Despite receiving an average of 82% at Game Rankings, Tekken 4 stands as the least critically successful game of the Tekken series. Edge reviewed Tekken 4 in their June 2004 issue, awarding six out of ten. The review highlighted Tekken 4's experimental and pretty nature, and that overall it is a more solid and thoughtful proposition than its predecessor, but concluded that the game feels "over-familiar and curiously uninspired."

The game has received two awards:

E3 2002 Game Critics Awards: Best Fighting Game.
Nominated for Best Fighting Game of 2002 at GameSpot.

Story

Two years ago, Heihachi failed to capture Ogre.

Not willing to give up, Heihachi ordered his researchers to collect blood samples, skin tissue, and hoof fragments left behind by Ogre (or known as True Ogre in its true manifestation) in order to conduct genetic experiments. Heihachi’s goal was to create a new life form by splicing Ogre’s genome with his own. However, the research was unsuccessful.

After extensive experimentation, Heihachi’s bioengineers came to the conclusion that an additional gene - the Devil Gene - was necessary in order to successfully splice Ogre’s genetic code into another living organism. Heihachi learned that his own genome lacked the Devil Gene, but he knew someone who did... Jin Kazama.

Jin, who vanquished Ogre in The King of Iron Fist Tournament 3, was shot and mortally wounded by Heihachi. As his life slipped away, Jin transformed into a Devil (see Devil Jin). Upon his transformation, he struck down Heihachi and took flight. Jin’s whereabouts were unknown after the Tournament.

Heihachi searched for Jin to no avail. However, Heihachi discovered a photograph during his investigation that stirred his curiosity. The 20-year-old photograph was an image of a burnt corpse covered with laceration wounds. Heihachi paid particular attention to the corpse’s back, which had what looked like deformed, protruding wing-like limbs.

Convinced that the picture was of Kazuya, his own son whom he threw into a volcano 20 years ago, Heihachi diverted all his resources into a search for the body. This search eventually led Heihachi to G Corporation, a leading-edge biotech firm making unprecedented advances in the field of biogenetics research.

Heihachi discovered that G Corporation found the corpse and extracted and analyzed its genetic data. In fact, Heihachi learned that the company was in the midst of creating a new life form by using the data. Heihachi also determined that Kazuya’s remains and research data were secured at G Corporation’s Nebraska and Nepal research laboratories, respectively.

Friday, 25 December. The Tekken Force raided G Corporation’s maximum security research laboratory in Nepal. The bottom floors of the building were obliterated, and the remaining data storage facility containing file servers was airlifted by a group of heavy-duty helicopters.

At the same time, a separate unit led by Heihachi infiltrated the underground research facility in Nebraska, where Kazuya’s remains were preserved. As Heihachi observed from his helicopter, he soon realized that unlike the Nepal facility, the operations in Nebraska were not going according to plan. The tactical status monitor screens showed the first wave of the Tekken Force troops being blown out from the storage room where Kazuya’s remains were supposedly kept.

A silhouette of a large figure slowly emerged from the room... When Heihachi could see clearly enough, he instantly recognized the large figure as Kazuya.

Kazuya was resurrected in G Corporation’s research facility. After his resurrection, Kazuya offered his body as research material to determine the true nature of the Devil (see Devil) that resided within him. Kazuya’s goal was to unify his two selves into one. Kazuya theorized that if he unified his body with the Devil, he would be able to truly harness its powers. He could then finally take revenge against Heihachi and the Mishima Zaibatsu (Financial Empire).

Enraged that Heihachi thwarted his plans, Kazuya obliterated the heavily armed Tekken Force and vanished into the flames of the lab’s wreckage. Heihachi was infuriated by Kazuya’s escape and took out his anger on his hapless subordinates who reported the escape.

Abel, Heihachi’s lead scientific advisor, urged the enraged Heihachi to quickly find a way to capture Kazuya. Once his anger subsided, Heihachi focused his mind and decided on a plan. An evil smile crept upon his lips.

Two years had passed since The King of Iron Fist Tournament 3. The Mishima Zaibatsu announced The King of Iron Fist Tournament 4 and placed the massive financial empire as the top prize. The champion who manages to defeat Heihachi at the end of the Tournament would inherit the Mishima Zaibatsu.

Well aware that the tournament is just a trap designed to lure him out, Kazuya nevertheless enters - it is his chance to defeat Heihachi.

Gameplay

Tekken 4 introduced significant new gameplay changes from the previous games in the series. For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and throw the tide in their favor. Also, the game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces.

In high level tournament play, it became apparent that the engine changes caused the game to heavily favor quick jabs and punches, upsetting some fans due to the decline in usefulness of more complex moves and strategies. Jin Kazama especially, was over-powered, and if one were to look at the tournament records, he was used by nearly every top player.

Tekken 4 includes a beat 'em up minigame available from the outset called Tekken Force. Similar to the previous minigame found in Tekken 3, it presents the player with an over-the-shoulder perspective as they fight wave upon wave of Heihachi's Tekken Force through four stages, eventually facing Heihachi himself. The player can pick up health and power-ups while they fight waves of enemies. In the minigame it is discovered that the Tekken Force possesses different ranks in the organization, evident in different amounts of stamina, strength and skill.

Modes

Arcade: This section is empty. You can help by expanding it.

Story: This section is empty. You can help by expanding it.

Versus: This section is empty. You can help by expanding it.

Time Attack: This section is empty. You can help by expanding it.

Survival:This section is empty. You can help by expanding it.

Practice:This section is empty. You can help by expanding it.

Tekken Force: This section is empty. You can help by expanding it.

Features

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Roster

Stages

Media

Video Gallery

Arcade Opening

Console Opening

Embu

Embu 2

Image Gallery

Trivia

  • The PlayStation 2 opening is exactly like the arcade movie, but with a few short videos on the new characters (Steve Fox, Craig Marduk, and Christie Monteiro).
  • In Heihachi's Tekken 2 ending, Kazuya is wearing his purple tuxedo. However, in the Tekken 4 opening, Kazuya is wearing his white karate pants.
  • "Theater mode" is available after beating the game once.
  • There is a girl with short hair wearing a black jersey shown between the people in Christie's ending and she is shown eating in Law's ending. Furthermore, the guy who said Marshall Law's cooking sucked can be seen as Christie runs up to Eddy. The African-American customer in Law's ending also appears in the background of Steve's ending.
  • This is the only Tekken game that features the "Position Change" feature and that allows movement before fights and that features parts of the ground that are either lowered or elevated instead of flat (this does not apply to all of the stages).
  • This is the only Tekken game that does no feature a Jack robot participating (though they exist outside of the tounament) and Anna Williams. Their absence remains unexplained.
  • There was another version of Marduk's ending that showed him with a different voice. The "Don't bother getting up!" said after he headbutts Jeff Slater isn't as deep as the original. [1]
  • The word "replay" is now on the bottom and flashes on the loser's side. If it is a double KO, that word flashes on the left side.
  • In the vs screen, the phrase "Get ready for the next battle!" is now shown.
  • Subtitles before and after the fight when the character speaks have not been displayed. The fight display is omitted after the fight.
  • After each round, the character win pose is no longer in effect, only after the match. Now the character rising from knockout is in effect and the words "You win", "You lose", etc, are in the center of the screen instead of the bottom.
  • The word "Perfect" now has the exclamation point omitted, the other word "Fight!" is now shown, and when the fighter wins a round with at least 5% of health left, the word "Great" is now shown.
  • This is the only Tekken game lacking backward and vertical jumps though the forward jumps still remain.
  • Kazuya Mishima battles with Jin Kazama and Heihachi Mishima off the grounds of the tournament into Hon Maru, so the winner of the tournament was most likely declared as Jin or was undecided.
  • This is the first time where if you or your opponent is KO'd and falls facing down, they'll raise their torso holding their gut and going back to facing down.
  • This is the last Tekken game so far where a stage is elevated. In Tekken 6, some stages are 2 floors.
  • This is the first and only time Christie's hair is untied.
  • This is the first Tekken game to have an ability to save replays (Replays cannot be saved in infinity time in this game).
  • This is one of the more 'realistic' game in the series. From the more simplistic outfits, to the small amount of the supernatural in the tournament.
  • This is the only Tekken game so far where the boss battle doesn't take place in an infinite stage, rather a walled stage.

Notes