Double Chamber Punch
From Tekkenpedia English
| 日本語 | This move is currently lacking its Japanese name. If you know the Japanese name of this move, please add it to the article in the form: translation (kanji/kana romanization). |
| Double Chamber Punch | |||
| Command | 1+2 (T4) f+1+2 (T5 onwards) | ||
| Stance | |||
| Damage | 10,21 | ||
| Hit Range | hh | ||
| Properties | GB | ||
| Move Frames | Hit Advantage | ||
| 14 | KD | ||
| Block Advantage | CH Advantage | ||
| KD | |||
| Chains from | Chains to | ||
| ~d+1+2 | |||
Double Chamber Punch, also refered to as Demon Hell Thrusts, is a move introduced to Jin Kazama in Tekken 4.
When to use
Apart from a 14 frame punisher, this move has little to no use, as it is a high and heavily punishable when ducked.
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