- If you are unfamiliar with this type of setup, read the legend first.
Lee Chaolan/Tekken 4 Moves List is a list of all of the moves that Lee Chaolan can perform in Tekken 4.
| Throw Name |
Command |
Type |
Damage |
Escape |
Properties
|
| Axle Throw |
2+4 |
Front |
30 |
2 |
|
| Forearm Drop |
F+2+4 |
Front |
30 |
2 |
|
| Lee Harassment |
2+4 |
Left |
40 |
1 |
|
| Lee Stunner |
2+4 |
Right |
38 |
2 |
|
| Face Crusher |
2+4 |
Behind |
45 |
None |
|
| Knee Drive |
f,F+3+4 |
Front |
28 |
1+2 |
|
| Scatter Kick |
3 |
Front |
34 |
None |
#1
|
| Mist Trap Throw |
b+3,3,4 |
Front |
38 |
None |
#2
|
| Position Change 1 |
1+3 |
Front |
0 |
1 |
|
| Position Change 2 |
1+3,F |
Front |
0 |
1 |
|
| Position Change 3 |
1+3,D |
Front |
0 |
1 |
|
| Position Change 4 |
1+3,U |
Front |
0 |
1 |
|
- From Hitman Stance. The throw can be blocked by normal means
- If the initial hit is blocked, the damage will be 20 instead of 38
| Move Name |
Command |
Stance |
Damage |
Hit Range |
Properties
|
| Left Right Combo |
1,2 [~F] |
|
5,10 |
hh |
|
| Lee Knuckle Combo |
[~F] 2,2 |
|
(12_10),10 |
hh |
|
| Left Right Mid Kick |
1,2,4 [~3] |
|
5,10,10 |
hhm |
#1
|
| Shaolin Spin Kicks |
4,3,4 |
|
16,12,12 |
hhh |
KNDc
|
| Shaolin Spin Kicks (2) |
4,3,3 |
|
16,12,19 |
hhm |
KNDc
|
| Lee Knuckle Combo |
2,2 |
|
10,10 |
hh |
|
| Rave War Combo |
F+2,2,2 |
|
12,5,10 |
hmh |
|
| Laser Edge Kick Combo |
D+4,4,4,4 [~3] |
|
7,5,5,21 |
lllm |
KND,#1,#2
|
| Hitman1 |
3+4 |
|
0 |
None |
|
| From 1Freaker Jab |
1 [1,1,1...] |
Hitman |
15 |
h |
#3
|
| From 1Scatter |
2 |
Hitman |
23 |
m |
JG
|
| From 1Scatter Kick |
3 |
Hitman |
21 |
h |
#4
|
| From 1Shin Slicer |
4 |
Hitman |
22 |
L |
BS,KND
|
| From 1Striker Kick |
1,4 |
Hitman |
10 |
m |
MSc
|
| Mist Step |
f,N [~b] |
|
0 |
None |
#5
|
| Cossack Kick Combo |
f,N,3,4 |
|
10,16 |
mm |
JG
|
| Stutter Kick |
f,N,b,N,4 |
|
15 |
l |
MSc,
|
| Silver Kick |
f+4 |
|
7 |
h |
|
| Silver Heel |
b+4 [~3] |
|
22 |
m |
BN,#1
|
| Silver Low |
d+3 |
|
8 |
l |
|
| Lee Left Middle Kick |
d/f+3 |
|
18 |
m |
MS
|
| Bump Kick |
d/b+3 |
|
16 |
L |
|
| Silver Arrow |
u/f+4 |
|
15 |
m |
JG
|
| Quick Silver Sting |
u/f+3 |
|
20 |
h |
KND,GB
|
| Silver Sting |
u/f+3+4 |
|
30 |
h |
|
| Left Splits Kick |
f,F+4 |
|
23 |
m |
KND,GB
|
| Lee Cutter |
b,B+4 [~3] |
|
19 |
h |
KND,#1
|
| Triple Fang |
(b+1,1,2_b+1:1,2) |
|
(8,8,15_12,11,15) |
hmh |
#6
|
| Triple Fang to Hitman |
b+1,1,3+4 |
|
(8,8_12,11) |
hm |
#6
|
| Triple Fang to Mist Step |
b+1,1,f,N |
|
(8_12) |
h |
#6
|
| Mist Kick |
b+3 |
|
18 |
m |
|
| Mist Wolf Combination |
b+3,3 |
|
18 |
h |
|
| Blazing Kick |
d,d/b+4 |
|
22 |
m |
JG
|
| Shin to Head Kick |
d+4,N,4 |
|
7,20 |
lh |
KNDc
|
| Machinegun Kicks |
4,4,4 |
|
16,?,10 |
hhh |
KNDc
|
| Laser Edge Machine Gun Kick |
d+4,N,4,4,4 |
|
7,20,?,10 |
lhhh |
KNDc
|
| Shin to Spinning Hammer Kick |
d+4,N,4,3,4 |
|
7,20,12,? |
lhhh |
|
| Lee Somersault |
4,u+3 |
|
16,30 |
hm |
KND
|
| Rear Cross Punch |
SS+2 |
|
17 |
h |
|
| Pirouette Punch |
SS+1+2 |
|
21 |
m |
KNDc
|
| Lee Screw Right |
SSL+4 [~3] |
|
24 |
h |
KND,#1
|
| Lee Screw Left |
SSR+3 [~4] |
|
30 |
h |
KND,#7
|
| Silver Tail |
FC+d/f+4 |
|
18 |
L |
MSc
|
| Fake |
FC+u/f,N |
|
0 |
None |
|
| Catapult Kick Low |
FC+u/f+4 |
|
25 |
m |
JG
|
| Catapult Kick High |
FC+U/F+4 |
|
30 |
m |
KND
|
| Catapult Drop |
FC+U/F+3+4 |
|
30 |
M |
KND
|
| Sliding |
FC+d/f,d,D/F+3 |
|
17 |
L |
KND
|
| Lee Sliding |
f,f,N,3+4 |
|
15 |
L |
KND
|
| Back Handspring to Hitman |
b,b,N,3+4 |
|
0 |
None |
|
| Shredder Kick Combo High |
f,f,N,3,4,4 |
|
20,12,10 |
mmh |
JG
|
| Shredder Kick Combo Mid |
f,f,N,3,4,f+4 |
|
20,12,6 |
mmm |
JG
|
| Shredder Kick Combo Low |
f,f,N,3,4,d+4 |
|
20,12,6 |
mml |
JG
|
| Infinite Kick Chain2 |
WS+3,3,D+3,3... |
|
10,17,15,10... |
mmlm... |
|
| From 2Low Variation |
D+3,3 |
|
10,10... |
lm... |
|
| From 2High Variation |
U+3,3 |
|
15,10... |
hm... |
|
| Acid Rain Combination |
f+3:3:3 |
|
14,8,5 |
hmh |
CF
|
| Left Punch to Acid Rain Combination |
1,3:3:3 |
|
5,14,8,5 |
hhmh |
CF
|
- Pressing [~3] chains the move/combo into the Hitman Stance
- Down must be held at least until the second hit
- After the first hit, which deals 15 hits, all other Freaker jabs in a chain will normally deal 12 damage
- When the hit connects from any direction but the front, it remains a high range attack dealing 21 damage
- Pressing [~b] results in "Sway", which has no name in Tekken 4
- Depending on when the second punch is inputted, the properties will change. Inputting the second punch immediately results in no special properties - while delaying the second punch results in a KND property and more frame advantage if the opponent blocks all hits. Also, damage is increased for delaying input
- Pressing [~4] chains the move/combo into the Hitman Stance
§String Hits[edit]
| Command |
Hits |
Damage |
Hit Range
|
| d/f+1,2,2,1,3,3,3,4,3,4 |
10 |
10,5,6,5,7,6,7,7,10,25 |
mhmhhlhhhm
|
§Unblockables[edit]
| Move Name |
Command |
Stance |
Damage |
Hit Range |
Properties
|
| Death Touch |
d/b+1+2 |
|
10,70 |
! |
KND
|
| Silver Cyclone |
d+3+4 |
|
80 |
(!) |
KND
|