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Jin Kazama/Tekken 3 Movelist

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1+3 Bitch Kicks Front 10,20 1 2+4 Shoulder Reverse Front 30 2 f,f+1+2 Stone Head Front 33 1+2 #1 d/f+2+3 Wrist Chuck Slam Front 38 2 qcb+1+3 Complicated Wire Front 35 1 (FC_d/b)+1+2 Ultimate Tackle Front 5 System

= 1,2,1,(2,1_1,2)   = Ultimate Punches  5,5,5,5,5 System  
= 2,1,2,(1,2_2,1)   = Ultimate Punches  5,5,5,5,5 System  
= 1,2,1,1+2   = Punches - Cross Arm Lock  5,5,5,25 System  
= 2,1,2,1+2   = Punches - Cross Arm Lock  5,5,5,25 System  
= 1+2   = Cross Arm Lock  25 System  

(1+3_2+4) Shoulder Flip Left 12,19 1 (1+3_2+4) Over the Limit Right 40 2 (1+3_2+4) Chicken Butcher Back 60 None


Foot Notes#1 Opponent can tech roll after the throw.


Special Arts 

Command Move Name Stance Damage Hit Range Properties 1,2 Double Punch 6,10 hh

= 4   = Knee  12 m  
  = ~1+4,2     = White Heron  5,10,10 Smhh #1 
    = 4       = Crescent Kick  21 m  
    = d+4       = Crescent Sweep  14 L JG 

1,1<2 Shining Fists 6,8,18 hhm 1,2<2 Demon Slayer 6,10,18 hhh WS+1,2 Twin Pistons 10,15 mm JG (d/f+1,2_f+1+2,2) Twin Lancer 10,16 mm f,N,d,d/f+1 Thunder Godfist 29 m

= 3   = Mid Kick  20 m  
= 4   = Hell Sweep  12 L JG 

1,2,3 Shoot the Works 6,10,25 hhm GB

= 4   = Axe Kick  30 m  
= f+4   = Rising Kick  10 m  

1+4,2 White Heron 5,10,10 Smhh

= 4   = Crescent Kick  21 m  
= d+4   = Crescent Sweep  14 L JG 

d/f+2 Upper 15 m SH JGc 2,2 Demon Backhand Spin 10,18 hh b+2 Demon Backhand 12 h f+2 Overhead Shot 18 m GB KS WS+2 Uppercut 18 m f,f+2 Demon Paw 27 m SS+2 Tooth Fairy 16 m JG f,N,d,d/f+2 Wind Godfist 25 h JG #2 f,N,d,d/f,2 Stagger Wind Godfist 21 h SH f,N,d~d/f+2 Electric Wind Godfist 30 h JG JGc b,f+2 Laser Blow 18 m DSc b,f+2<1<2 Laser Cannon 18,14,24 mmm FSc #4 b,f+2<1<d+2 Laser Scraper 18,14,15 mmm JG FSc #4 f,f+3 Split Axe Kick 23 m JG f+3 Spinning Roundhouse 35 h f,N,d,d/f,f,u/f+3 Crouch Dash Slash Kick 30 m GB (WR_f,f,f)+3 Leaping Slash Kick 30 m GB d+3+4 Can Can 5,20 Smh JG f+4 Knee 12 m d/f+4,4 Tsunami Kick 10,16 mm (f,N,d,d/f,f_WS)+4,4 Tsunami Kick 13,21 mm f,N,d,D/F+4 Hell Sweep 18 L JG #5

= 4   = Spinning Demon  15 m  

u/f+4,4,4,4 Spinning Demon 25,15,12,25 hLLm (4~3_u/f+4~3) Demon Scissors 25 m b+1+2 Lightning Force 0 - #3 b+(1+3_2+4) High and Mid Attack Reversal Varies - (u/b_u_u/f)+2+4 Corpse Splitter 24_30_34 M


Foot Notes#1 The White Heron cancels the Knee.

  1. 2 Knocks opponent out of combo range on a CH.
  2. 3 Repels all attacks.
  3. 4 The stun occurs on the 2nd hit.
  4. 5 Delayed Hell Sweep will do 15 damage.


Unblockable Arts 

Command Move Name Stance Damage Hit Range Properties b+1+4 Lightning Godfist 40 ! B+1+4 Lightning Screw Godfist 80 !



String Hit Arts 

Command Hits Damage Hit Range +2,4,4,4,4,2,1+4,2,1,3 11 12,10,10,8,6,6,5,5,5,21,12 h"h"hL"mmlhh"mm b+2,4,4,4,4,2,1+4,2,1,4 11 12,10,10,8,6,6,5,5,5,21,20 h"h"hL"mmlhh"mL b+2,4,4,4,4,2,1+4,2,d+3+4 11 12,10,10,8,6,6,5,5,5,21,21 h"h"hL"mmlhh"lh f,f,2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hh"hh"mm"Lhmm f,f,2,1,2,2,3,4,4,3,2,1 10 7,8,6,7,6,11,5,5,25,30 hh"hh"mm"LL"m! 3,2,4,3,1+4,2,2,1,2 10 15,6,10,10,7,5,7,10,15,30 hh"mhlhh"mmm f,f,2,1,4,4,2,4,3,2,1 9 7,8,7,10,5,7,5,25,30 hh"mm"lm"L"m! 3,2,4,3,1+4,2,1,3 9 15,6,10,10,7,5,7,21,20 hh"mhlhh"mm 3,2,4,3,1+4,2,1,4 9 15,6,10,10,7,5,7,21,12 hh"mhlhh"mL b+2,4,2,1,2 5 12,10,10,15,30 h"h"m"m"m

Killa Seazon

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