Jin Kazama/Tekken 5: Dark Resurrection Movelist
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1+3_F+1+3) Bitch Kicks Front 12,23 1
(2+4_F+2+4) Thunder Reverse Front 6,9,20 2
u/f+1+2 Throat Smash Front 2,2,4,4,28 1+2 #1
qcb+1+3 Oar Crush Front 35 1
[F+] (1+3_2+4) Scales Flip Left 12,12,19 1
[F+] (1+3_2+4) Shoulder Helix Right 40 2
[F+] (1+3_2+4) Hip Dislocator Back 50 None
Foot Notes#1 Throw does 2 points more of damage when inputting u/f+1+2~u/b+3+4.
Basic Arts
Command Move Name Stance Damage Hit Range Properties 1 Jab 7 h f+1 Forward Jab 7 h d/b+1 Down Jab RC 5 Sm FC+1 Crouch Jab RC 5 Sm 2 Straight 9 h d+2 Down Straight RC 8 m FC+2 Crouch Straight RC 8 Sm 3 Face Kick 19 h FC+3 Crouch Spin Kick RC 12 L 4 Evil Roundhouse 21 h CS FC+4 Crouch Shin Kick RC 10 l
Special Arts
Command Move Name Stance Damage Hit Range Properties 1,2 Twin Thrusts 7,12 hh
= 3 = Inner Axe 25 m JG = <4 = Roundhouse 22 h GB KND
1,3,2,1,4 Kazama Fury 6,10,10,10,10 hhmml MS
= ~d+1+2 = Lingering Soul - - #2
1,3~3 Vertical Kick Combo 6,22 hm GB SLD
= d/f+3 = Blade Kick 13 m CSc MS = 1+2 = Lingering Soul - -
1,d+3 Teaser Low Combo 7,7 hL f,N,d,d/f+1 Thrust Godfist 22 m JG f,N,d/f+1 Electric Thrust Godfist 22 m JG d/f+1 Mid Thrust 12 m
= <4 = Side Crusher 18 m = 4~4 = Stature Sweep 15 l PLD JG
WS+1<2 Rising Lancer 10,16 mm OC
= f,f = Quick Dash - -
d+1 Corpse Thrust 24 m KND b+1 Crouching Demon CDS - - 1+2 Median Destruction 5,5,5,7 mmmm MS f+1+2 Demon Hell Thrusts 10,21 hh GB KND
= ~d+1+2 = Lingering Soul - - #1 #2
2,1 Lancer 9,9 hm
= 4 = Side Crusher 18 m = 4~4 = Stature Sweep 15 l PLD JG
2,4 Rear Thrust - Roundhouse 9,16 hh GB f+2 Right Elbow 12 h f,f+2 Torso Thrust 24 m KND f,N,d/f+2 Electric Wind Hook Fist 30 h GB KND f,N,d,d/f+2 Wind Hook Fist 25 h KND d/f+2 Quick Upper 15 m JGc d+2 New Demon Pounce 22 L #6 d/b+2,2<3 Savage Sword 12,15,21 mhm #3 CFS FSc[1] b+2,3 Backfist - Side Swipe 12,21 hm KND
= ~d+1+2 = Lingering Soul - - #2
b,f+2<1<2 Evil Intent 18,10,24 mhm KND u/f+2 Demon Paw 18 m MS KNDc WS+2 Final Upper Thrust 15 m JG f+3 Lateral Kick 16 m f+3~3 Vertical Kick 22 m GB SLD
= d/f+3 = Blade Kick 13 m CSc MS = 1+2 = Lingering Soul - -
f,f+3 Axe Kick 25 m GB JG
= 1,3,2,1,4 = Kazama Fury 5,10,10,10,10 hhmml MS = ~d+1+2 = Lingering Soul - - #2 = 1,3~3 = Vertical Kick Combo 6,22 hm GB SLD = d/f+3 = Blade Kick 13 m CSc MS = 1+2 = Lingering Soul - -
d/f+3 Heaven Gate Kick 10 m MS CSc
= ~d+1+2 = Lingering Soul - - #1 #2
d+3,3 Devious Kick - Left Blade 7,10 lm MS d/b+3 Spinning Blade 28 h KND b+3,4 Inner Roundhouse - Shin Kick 15,15 hl MS JGc (u/b_u_u/f)+3 Spinning Roundhouse 30 h KND (WS_f,N,d,d/f)+3 Demon Roundhouse 28 h PLD (WR_f,f,f)+3 Leaping Slash Kick 30 m GB KND d+3+4 Demon Lift Kick 5,15 mh JG 4 New Evil Roundhouse 21 h GB CS (4~3_WS+4~3) Twisting Demon Scissors KND 28 M OCb KND f+4 Battle Kick 21 M MS CFSc f,N,d,D/F+4 Stature Sweep 18 l JG
= ~d+1+2 = Lingering Soul - - #2 = (~3_3+4) = Twisting Demon Scissors KND 21 M OCb KND
(f,N,d,d/f,f+4_WS+4) Tsunami Kick 13 m f,f+4 Outer Axe Kick 19 M KS OCb d/f+4 Hell Gate Kick 33 m KND
= ~d+1+2 = Lingering Soul - - #2
d+4 Demon Sweep 15 L d/b+4 Shin Kick 15 l MS JGc b+4 Spin Heel Kick 18 m GB CFS (u_u/f)+4 Snap Lift Kick 13 m JG u/f,N+4 Delayed Hop Kick 25 m JG b+1+2 Lingering Soul - - #2
= ~f,f,b+(1+3_2+4) = Soul Step Reversal (High & Mid) Varies -
b+1+2°,d,u,b,f Lingering Soul Omen - - #4 #5
= 1,2,3 = Twin Thrusts - Inner Axe 7,12,25 hhm GB JG = 1,3,2,1,4 = Omen Fury 10,13,13,13,13 hhmml MS = f+1,3~3 = Omen Lead Thrust - Vertical Kick 10,30 hm GB = 3 = Omen Blade Kick 17 m CFSc MS = ~d+1+2 = Lingering Soul - - #1 #2 = f,N,d,d/f+2 = Omen Wind Hook Fist 30 h GB JG = f,N,d,D/F+4 = Omen Stature Sweep 22 l JG
1+3+4 Lingering Soul Taunt - - b+2+4 Parry - - b,b,u/b Wall Jump 25 m KND
Foot Notes#1 The move must hit in order to do Lingering Soul.
- 2 First attack or attack string will cause guard damage. While Jin's fists are glowing he cannot block and attacks will be CH.
- 3 First hit on counter causes FS, second hit is CF when first hit is CH. Third hit causes CF if first is not CH.
- 4 Lingering Soul Omen lasts about 5 seconds. After executing one of the 4 special moves the Omen will end.
- 5 Regular Lingering Soul properties (#2) apply for the time Jin's fist are glowing (not the full 5 seconds).
- 6 Can only be done when opponent is down.
Crouching Demon Arts
Moves from Crouching Demon Stance only - CDS - b+1 Command Move Name Stance Damage Hit Range Properties f Demon Dash Cancel - - #1 d/f Demon Crouch Dash - - #2 1<2 New Swinging Fist Strikes 18,21 mm KND 2 Suigetsu Strike 24 m CFS ~2 Suigetsu Parry 24 - #3 CFS 3 New Vacuum Kick 25 h KND 4 Suigetsu Sweep 15 l JG
Foot Notes#1 Only one f tap registers as f,f buffer. For example b+1~f+2 will result in instant f,f+2.
- 2 All regular crouch dash move available from this cancel.
- 3 In order to get the punch parry, the 2 must be input right away.
Unblockable Arts
Command Move Name Stance Damage Hit Range Properties u/b+1+2 Eighth Gate of Hell 100 !
= b,b = Cancel - -
String Hit Arts
Command Hits Damage Hit Range f+2,3,3,3,2,1,2,3,4,2 10 12,7,7,10,8,8,8,10,18,25 hlmhmmmhlh