Template:Chain Throws

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{{{Throw Name}}}
{{{Image}}}
Command {{{Command}}}
Type {{{Type}}}
Escape {{{Escape Command}}}
Damage {{{Damage}}}
Properties {{{Properties}}}
Move Frames Escape Advantage
{{{Frames}}} {{{Escape Advantage}}}
Chains From Chains To
{{{From}}} {{{To}}}
{{Chain Throws
|Throw Name = 
|Image = 
|Command = 
|Type = 
|Escape Command = 
|Damage = 
|Properties = 
|Frames = 
|Escape Advantage = 
|From = 
|To = 
}}


[edit] Explanation of terms

[edit] Move Name

Name of the move. You can often write {{PAGENAME}} here to make it automatically fill in the name of the article.

[edit] Image

And image or a video of the move (the latter is prefered). In case of adding an image, use regular wiki markup for images, and make sure it has a width of 240px. In case of adding a video, input {{#ev:youtube|YouTube video ID (After v=)|240}}

[edit] Command

The command(s) of the respective throw. In case of multiple commands and/or multiple users, be sure to add who uses the specific command and/or what games it was used in if they differ. See EWGF for example. In the case of "Any grab command" (usually the case in back, left, and right type throws), it means simply that any grab command can be used, and rather than having to write 5-6 different commands, please just refer to all the possible throws the character can do from the front.

[edit] Type

What opponent positions the throw aims at, i.e. "left", "right", "back", "front", "crouch", "ground - face up - legs", "ground - face down - right", etc.

[edit] Escape

The button input needed to escape the throw.

[edit] Damage

The amount of damage the throw does.

[edit] Properties

Any special properties the move(s) may have. See here for list of properties.

[edit] Move Frames

The number of frames the move animation takes.

[edit] Escape Advantage

The amount of frame advantage or disadvantage over the opponent if the throw is escaped.

[edit] Chains From

The throw that the throw written about in the article follows. In the case of the move being the start of the chain, it is simply left empty.

[edit] Chains To

The attack that the attack written about in the article precedes. In the case of the move being the end of the chain, it is simply left empty.

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