Anna Williams

From Tekkenpedia

Jump to: navigation, search
Anna Williams
Origin Ireland
Fighting Style Bone Martial Arts and Aikido
Age 18 (T1 and DbD), 20 (T2 and T3), 22 (T5)
Blood Type A
Height 5'4"
Weight 108 lbs
Occupation Student of Aikido
Hobby Traveling (T2) / Planting false memories in Nina Williams (T3)
Likes Espresso coffee, Jerry from "Tom & Jerry", and vin rouge
Dislikes Ageing and Nina Williams because she is no longer interested in Nina


Contents

[edit] Introduction

Anna has appeared in Tekken 1, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 5, and Tekken 5: Dark Resurrection. Also, Anna has been confirmed to return in Tekken 6. She is trained in assassination martial arts and always appears in her trademark red silk dress and/or a blue version of it. In her early twenties, with a flirtatious demeanor and a seductive laugh, she is something of a femme fatale. Anna has a serious sibling rivalry with her sister, Nina Williams, that goes back many years. This rivalry seems to have intensified after the death of their father, Richard Williams, as each sister holds the other responsible. As Anna is the more approachable and compassionate of the sisters, she is torn between her devotion toward Nina and the fierce competitiveness fostered between the two during their childhood years. This can make it difficult to determine Anna's true intentions during each tournament.

Like Nina, Anna has had a number of different voice actresses. But the most noticeable is Lenne Hardt, who performs Anna's voice in Tekken 5. This is especially prominent during her line "You BITCH!" and when Anna laughs.

[edit] Trivia

  • In Death by Degrees, Anna Williams' voice actress is Debra Rogers.
  • Anna will be in Tekken 6 (http://sdtekken.com/tekken-6/.).
  • Anna's sub-bosses are Nina Williams and Lee Chaolan.
  • In Tekken 3, Anna is available after beating the game five times. Her "zebra skin costume" becomes available after playing with Anna 25 times in a row and then pressing start when selecting her.
  • Anna Williams' bosses in the Tekken Force side game in Tekken 3 are (in order of appearance) Yoshimitsu, Gun Jack, Nina Williams, and Heihachi Mishima.
  • In pre-Tekken 4 games, Anna's Chaos Judgement stance had her raising her right leg (b+4), while in post-Tekken 4 games, she raises her left (b+3). The reason for this change is unknown.
  • Until Tekken 3, Anna had blue black hair as opposed to her now brown hair. This is probably why her appearance in the animated motion picture shows her with black hair rather than her updated color.


[edit] Story

[edit] Tekken

Gallery - Movelist - Juggle Notations - Juggle Videos - Fan Art - Strategy


T1 Anna Williams (On Right.).
T1 Anna Williams (On Right.).

Anna is the younger sister of Nina Williams. Anna learned her Aikido techniques from her mother, a female national Aikido champion. Her father, Richard Williams, taught Nina assassination techniques, but he has neglected Anna for years and never taught her assassination techniques.

It seems as if Anna entered the first tournament to get back at her sister, but they ended up fighting at their home.

[edit] Tekken 2

Gallery - Movelist - Juggle Notations - Juggle Videos - Fan Art - Strategy


T2 Anna Williams.

Anna Williams, the sister of Nina Williams. In Tekken 2, Anna became one of Kazuya Mishima's bodyguards, along with Bruce Irvin and Ganryu. Her reason or reasons for doing this are unknown. Before the second tournament, Anna had placed a bomb underneath Nina's car. Nina retaliated by firing a machine gun at Anna. Anna enters The King of Iron Fist Tournament 2 to finally settle her rivalry with Nina. Anna also enters this tournament to prevent Nina from assassinating the second tournament's sponsor, Kazuya. Shortly after this tournament ended, Nina and Anna were put into cryosleep. Both of them stay in cryosleep for nineteen years.

[edit] Ending Animation "Shower"

Anna is taking a shower. She turns the water off, grabs a towel, and gets out of the shower. Nina walks in. A few seconds later, Anna turns her head around, and Nina takes a picture of her with a camera. Nina holds up the picture and laughs. There is a closeup of the photo before this ending ends. It shows Anna covering her breasts with her arms.

[edit] Tekken: The Motion Picture

Tekken: The Motion Picture Anna Williams.

Anna Williams is featured in Tekken: The Motion Picture. Anna was in a romantic relationship with Lee Chaolan, who'd hired Nina to assassinate Kazuya Mishima by convincing her he had romantic feelings for her. After staying the night with Lee in a hotel, Anna attacks Kazuya, Nina, and Jun Kazama just to escape afterwards. Later on in the film, Anna manages to run into Nina on the island where they induce in combat. After a remark about their father Anna escapes from a grab and tells Nina off about how Lee isn't actually in love with her, and that he's actually with Anna herself. It just so happens Lee just initiated 'R Experiment', which happens to be the release of a group of Alex clones onto the island. Even though the assistants tell Lee Nina and Anna are still present on the island Lee sees it as more of an opportunity for test subjects. One clone happens to be in full on camouflage behind Anna as she is telling Nina off, and although Nina notices and exclaims, "Oh no!", Anna mistakes her interruption as a response to the news about Lee. The Alex clone quickly mutilates Anna as her scream is heard throughout the island.

[edit] Tekken 3

Gallery - Movelist - Juggle Notations - Juggle Videos - Fan Art - Strategy


T3 Anna Williams.
T3 Anna Williams.

Nineteen years ago, Kazuya Mishima confided some alarming news to Anna. Her sister, Nina Williams, was planning to become a guinea pig of Doctor Boskonovitch's "Cold Sleep". As much as they quarreled, Anna would miss her sleeping sister. Even worse was the fact that she would continue to age while her sister was frozen in time. Anna also went to Dr. Boskonovitch, subjected her to the Cold Sleep, and asked to be awakened at the same time that Nina was awakened.

Sensing the God of Fight's evil presence, both Nina and Anna awoke nineteen years later. Anna awoke without any side effects, but Nina had somehow lost all of her memories of Anna, which saddened Anna, because she was making an effort to continue their sibling rivalry. Now, rather than fighting Nina, Anna felt the need to help Nina and prevent her from again becoming an assassin.

[edit] Ending Animation "Pool Side" (two versions)

Japanese version

Anna and Nina are laying on chairs at the beach. Three men come up to them. Two of the men are dancing while one flexes his muscles. Nina turns her head away. One of them pulls Nina off of her chair by the arm, and he dances while holding Nina's arm. Anna is shown with the other two men. Anna is enjoying their attention. Nina gives a disgusted look, and she breaks free of the man's grasp. Nina walks up behind Anna and pulls the upper half of Anna's bikini down so that it falls off. A mortified look appears on Anna's face as she covers her breasts. Nina walks away, takes her sunglasses off, and smiles.

American version

Anna and Nina are laying on chairs at the beach. Three men come up to them. Two of the men are dancing while one flexes his muscles. Nina turns her head away. Anna is shown with two of the men. Anna is enjoying their attention. They walk past Nina and the other man. The other man goes with them. Anna and the three men walk away. Anna flicks her hair once and smiles.


[edit] Tekken Tag Tournament

Gallery - Movelist - Juggle Notations - Juggle Videos - Fan Art - Strategy


Tekken Tag Tournament Anna Williams.

Anna is featured as a playable character in Tekken Tag Tournament, a non-canonical Tekken game.

[edit] Ending Animation

Anna and Nina are having a conversation. Anna is on the player's left side, and Nina is on the player's right side. Suddenly, Anna holds out one of her arms, asking for a handshake. Nina sighs and grabs Anna's hand. Instead of them shaking hands, Nina twists Anna's arm. A closeup of Anna's face while she's screaming in pain is shown before this ending animation ends. This ending takes place in Nina's first Tekken Tag Tournament stage, which is called "Nina-A".

[edit] Death by Degrees

Gallery

Anna Williams in Death by Degrees.

Anna appears in Nina's spinoff game, Death by Degrees. In Death by Degrees, Anna is a member of the Tekken Force. Anna is also a boss character twice in the game. Like in the Tekken games, Anna fights using her fists and her feet. Nina first encounters Anna when she is walking across an old bridge with Lukas Hayes. When Lukas opens the door, he is shocked to see Anna. Anna kicks him onto the bridge, and he falls through it. Then, she challenges Nina to a fight. Nina must defeat Anna while being careful to not fall through the bridge. The bridge breaks through on certain occassions, like when one of the two gets knocked down onto the bridge. Each section usually takes about three "hits" for it to break. After Nina wins, Type J is shown watching the two fight. It jumps onto the bridge, and it predictably goes right through it. Anna goes down with it. Nina remains on the part of the bridge that didn't cave in. It is revealed that Lukas got caught in some ropes, which saved his life. Then, Anna falls onto him. They both fall and land on sandbags. Anna runs away while Type J targets Lukas. Near the end of the game, when Nina is trying to escape the Amphitrite, which is about to blow up due to a self-destruct feature being activated. While Nina tries to grab onto the ladder that a helicopter above deployed, Anna kicks Nina. Then, Anna challenges Nina to a fight once again. Nina must fight Anna while avoiding barrels that are on fire that are coming towards them and the water below. There are two cutscenes that show Nina and Anna fighting during this fight. After Nina wins the fight, Anna almost falls into the water below. Nina grabs her hand, and then she reminisces about when her father, Richard Williams, and others were killed with gunfire, and Anna comforted her afterwards. Nina pulls Anna up, and another explosion almost sends them both into the water. However, Anna jumps and grabs the helicopter's ladder with one of her hands, while holding Nina's hand with her other hand. As they fly away, the Amphitrite explodes. When Anna sees some boats, Anna smiles and says, "Now we're even, sis." She lets go of Nina's hand, and Nina falls into the water. The boats approach Nina as Anna flies away on the helicopter.

[edit] Tekken 5

Gallery - Movelist - Juggle Notations - Juggle Videos - Fan Art - Strategy


T5 Anna Williams.
T5 Anna Williams.

Sister and rival of Nina Williams, Anna had been leading a dull and boring life since the disappearance of her sister. That all changed one day when she received a phone call from Nina.

Several days later, the two met again after having been apart for two years. However, upon seeing her sister's face, Nina immediately opened fire. Anna returned fire and the ensuing gun battle lasted for days.

Both sides failed to land a decisive blow and it was decided they would settle things at The King of Iron Fist Tournament 5.

Anna vowed to eliminate her sister once and for all.

[edit] Interludes

Stage 4: Lee Chaolan

Anna meets Lee Chaolan in the Moonlit Wilderness. Anna states that it is an honor to meet him, but Lee insists that the honor is really his. Anna then says that imagining his face writhing in pain gives her chills. If the player loses, Lee Chaolan will stand over Anna, asking where her attitude has gone. If the player wins, Anna will be sitting on Lee's back, slapping his buttocks several times and telling him to "squeal like the little piggy he is."

Stage 7: Nina Williams

Anna and Nina meet in the Secret Garden, then Nina said that this is the last time she is going to see Anna. After winning, Nina tells Anna to finish her off, but Anna refuses, saying that she wasn't at all satisfied by this. Nina then yells: "YOU BITCH!" Anna enjoys Nina's fury, stating "That look is priceless."

Final Stage: Jinpachi Mishima

Anna walks through Final Stage 2. Jinpachi (in human form) walks up behind her and says, "I'm impressed that you've made it this far. I am Jinpachi Mishima. My goal... My goal is to destroy all existence!" Shortly after Jinpachi starts to speak, Anna turns around and notices him. After he finishes speaking, Jinpachi transforms into his "Devil" form.

[edit] Ending Animation "Title"

Text

After being inspired by their sibling rivalry, a movie director insists on casting them in an upcoming film.

End of the text.

Anna and Nina are hired to take part in a movie. They fight on a castle's rooftop with swords. In the end, Nina is victorious, and Anna falls to the ground. The director complains that they aren't following the script. A few seconds later, Nina's armor begins to fall off. Nina tries to hold on to her armor as it falls off. Then, the camera shows Anna, who has risen off of the ground slightly, laughing.

[edit] Tekken 5: Dark Resurrection

Gallery - Movelist - Juggle Notations - Juggle Videos - Fan Art - Strategy


Tekken 5: Dark Resurrection Anna Williams.

Anna Williams' storyline is unchanged between Tekken 5 and Tekken 5: Dark Resurrection.

[edit] Tekken 6

Gallery - Movelist - Juggle Notations - Juggle Videos - Fan Art - Strategy


Anna Williams fighting Feng Wei in Tekken 6.

After the humiliating defeat from her older sister and enemy, Nina Williams… Anna sought revenge. She didn’t want it to end this way. Nina though, has already gone into hiding.

Hearing rumors that Nina Williams has joined forces with the new Mishima Zaibatsu, Anna Williams decided to join forces with G Corporation.

[edit] Gameplay

[edit] Tekken 1

In Tekken 1 Anna was equipped with all of the same moves as Nina, but with the addition of her own distinctive crouching moves, Cross Cut Saw (b+1,1,1), and a Somersault Kick (FC u/f+4) similar to Marshall Law's. Her standing (tier-wise) in the first Tekken, however, with the absence of complex frame advantages and disadvantages, high/low crushes, throw escapes, reversals, tech traps, and a limited move set, is unknown.

[edit] Tekken 2

The situation in Tekken 2 is similar, but with the addition of sidestep maneuvers (to a select few characters), reversals, new throws and general refinement of the overall system. Anna, along with a number of other ‘Sub boss’ characters received little in the way of character specific enhancements.

[edit] Tekken 3

Come Tekken 3 (console version only), Anna's standing was roughly mid-tier. Her juggles weren't as damaging as most characters (eg. Nina and Hwoarang), though other enhancements such as a parry property on her Scarlet Windmill (FC f+2) attack, a launching property on her Scarlet Sweep (FC d/f+2) and the addition of a version of her Flip Kick (U/F+4) which could be performed from a standing position enhanced her abilities. Anna was given two ‘string’ attacks dubbed by Tekken players as ‘Jail Strings’ ((d/f+1,2_f+2),1,4,2). These forced the opponent to block continuously until the string terminated, at which point Anna could use ‘frame traps’ and ‘mix-ups’. Executioner (f,f+2) was also a useful technique that could prevent opponents from sidestepping, avoid high attacks, provide ‘frame advantage’ on block and also create ‘setups’ on hit. This was the first instalment in the series to feature specialized ground hitting attacks, such as Anna's new Twisted Mind (d+3+4) attack, which was useful okizeme technique. This version of Anna relied on fast pokes to chip away at the opponent and strong ‘mix-ups’ to confuse.

[edit] Tekken Tag Tournament

In Tekken Tag, Anna ranked easily as an upper-mid tier character. She possessed powerful new moves such as her infamous Assassin’s Dagger (qcf+1) elbow attack that could lead to powerful juggles. Wine Opener (d/f+4) was a fast low poke that provided 'frame advantage' on hit. Her new Offensive Push (d/f+1+2) was not only an ‘unblockable’ attack which provided a lot of ‘frame advantage’, but also worked well as a ‘tech-trap’. Her Fatal Attack (u/f+1<3) was a strong ‘poking’ technique that granted high rewards on ‘counter hit’ with a free Blonde Bomb (f+1+2) afterwards. Her Chaos Judgement (b+4) stance even gained the ability to reverse throws, a technique that is still exclusive to Anna. Added to this, her moves from Tekken 3 remained largely intact, resulting in a character with great 'pressure' and 'mix-up' capabilities as well as having a high damage output and safety.

[edit] Tekken 5

Tekken 5.0 however saw Anna drop down to a middle tier position. Almost all of the effective techniques that she had acquired during Tekken 3 and Tekken Tag were either removed or toned down, in some cases to the point of being completely ineffective. Her Scarlet Windmill (FC f+2) attack had its parry window greatly shortened making it less useful for applying 'pressure'. Fatal Attack (u/f+1<3) no longer granted a free Blonde Bomb (f+1+2) after successful hits, reducing Anna's 'counter hit' offensive options. The Assassin's Dagger (qcf+1) elbow technique became less feared as the newly introduced 'crush' system dictated that it could no longer interrupt crouching moves. Anna's ‘Jail Strings’ (d/f+1,2_f+2),1,4,2) were removed completely, leaving her with less 'mix-up' and 'pressure' opportunities. She became completely overshadowed by her sister, who not only avoided any tone downs but was also given some of the best ‘okizeme’ tools in the game. Many of the new attacks which Anna received failed to compensate for her deficits as they suffered from slow execution times, lack of safety, impractical hit levels or extreme linearity. However, there were a few attacks that were of benefit to Anna in this instalment: Hail Storm (u/f+1,3,3+4) when used in 'juggles' allowed her to carry opponents to walls (for more damage) over long distances. Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) was one of the most damaging wall combo techniques in the game (possibly the most damaging) and Treading Water to Hunting Swan (f,f+3,4,3,b+3:1+2) served as a powerful 'tech-trap' and did even more damage against walls. Treading Water (f,f+3,4,3) acted as Anna's staple 'juggle ender’. Radiant Arch (d/f+1<2,3) was a launching kick tacked onto the end of her staple ‘poke’ attack, giving good opportunities for mind games and also acting as a useful 'launcher' against back turned opponents. Rising Palm (WS+2) although much slower than previous versions, was a safe, mid hitting attack with good range and a launch property. When combined with the restored launching property (this was removed in Tekken Tag) of her Scarlet Sweep (FC d/f+2), it became a powerful ‘mix-up’. Due to tone downs and her now limited move set, this version of Anna had to be played in a way that focused on ‘poking’ using Rouge Palms (d/f+1<2), and utilizing her damaging wall combos after launching opponents. In infinite stages (without walls) she could rely on the first hit of Treading Water (f,f+3) then Landslip (d/b+3) as a relaunching ‘tech-trap’ against opponents ‘tech-rolling’ left and right after juggles.

[edit] Tekken 5.1

Tekken 5.1 pushed Anna even further down the lower ranks as she received several negative modifications with few improvements to compensate. The worst of her negative modifications included the change to her main ‘poking’ tool, Rouge Palms (d/f+1,2), which no longer gave ‘frame advantage’ in any situation(necessary for Anna to maintain momentum). Other pokes that suffered from a worse recovery include her Scarlet Palm Rush (1,2,1), Rising Kick Combo (d+1,N+4), Toe Kick Combo (d/b+2,N+4), and Hail Storm(u/f+1,3). The 5.1 system also changed the damage scaling of a 'ground hit' during wall combos from 100%(in 5.0) to 70%, making her Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) wall combo do less damage as the final hit is a ground hit. One of her few 'tech crouch' moves, her Executioner (f,f+2) lost its 'tech crouch' property, leaving Anna with a limited number of viable options to counter high attacks. The few positive changes Anna received from this version had questionable value; nearly worthless moves received improvements in block recovery or a small increase in damage, and the 'tracking' of some of her moves was possibly improved.

[edit] Tekken 5: Dark Resurrection

In Tekken 5: Dark Resurrection (the difference between versions A and B is almost negligible), several improvements to Anna's existing moves have greatly increased her potential. The recovery of her Rouge Palms (d/f+1,2), though decreased significantly in 5.1, is now almost as quick as it had been in 5.0, allowing it to again serve as a viable 'poking' tool. Her Step-in Upper (d/f+2) has gained the ability to launch crouching opponents, increasing its value as a ‘whiff punisher’ and also providing Anna with a guaranteed launch option after low parries. The first hit of Treading Water (f,f+3) now has better block recovery, making it a more viable long range launcher. Hail Storm (u/f+1<3,3+4) is now a ‘counter hit combo’ as well being a ‘launcher’ able to carry opponents to walls easily. The improved recovery of her Shin Kick to Spin Punch (d+4,1) allows greater versatility in Anna's juggles while the improved damages and range of Rouge Rush (d/f+3,1,4) provides her with an easy and reliable 'juggle ender'. Her new Pin Heel Stich (u/f+3+4) and Scarlet Rain (d/b+1) attacks can be used as 'anti-tech-roll juggle enders', and the latter combined with her now ground hitting Scarlet Windmill (FC f+2) and Scarlet Sweep (FC d/f+2) attacks, provides improved 'okizeme' opportunities. Bloody Scissors (d+1+2), with its new tracking properties, can also be used as an almost instant death ‘unblockable’, ‘tech-trap’ against unwary opponents.

Although one of her greatest assets in 5.0 and 5.1, the damages of her Treading Water to Judgment Kick (f,f+3,4,b+3,CJM 3) wall combo was further reduced, enough improvements have been made to Anna in DR to solidify her overall standing. With these modifications Anna can be played similarly to her Tekken 5.0 incarnation but with greater variety, less reliance on wall damage, better okizeme, and more reliable juggles. Generally, the risks she must take in proportion to the rewards she receives have been balanced out, and this also applies to the majority of other characters in Dark Resurrection.

Her tentative rank is upper-mid tier, but a group of Japanese players claim she and King are top tier characters, just below the three strongest characters: Devil Jin, Heihachi Mishima, and Kazuya Mishima. This claim has been widely criticized and debated among other American and European players, as many believe such a ranking overrates Anna and King. Further challenges to the Japanese players' claim come from a Korean player, Holeman, renowned for his excellent playing ability and thorough knowledge of all characters. He ranks Anna in the 'A tier', along with thirteen other characters. Heihachi Mishima, Kazuya Mishima, Nina Williams, Steve Fox, Bryan Fury, Craig Marduk, Lei Wulong, Marshall Law, Feng Wei, Lee Chaolan, Lili, Raven, and Paul Phoenix are the other thirteen characters. She and all of the other 'A tier' characters are just below Devil Jin, the only 'A+ tier' character. The rest of the characters, including King, are included in the 'B tier'.

[edit] Character Relationships

Personal tools