Anna Williams
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- | {{otherpeople|Anna Williams}} | + | {{Infobox Character| title = Anna Williams |
- | {{General CVG character | + | | image = [[Image:Annawilliams.jpg|thumb|center]] |
- | |name=Anna Williams | + | | origin = Ireland |
- | |image=[[Image:Anna_Williams_Picture.jpg|200px]] | + | | fightingstyle = Bone Martial Arts and Aikido |
- | |caption= | + | | age = 18 (T1), 20 (T2 and T3), 22 (T5) |
- | |series=''Tekken'' series | + | | bloodtype = A |
- | |firstgame=''[[Tekken]]'' | + | | height = 5'4" |
- | |voiceactor= [[Lenne Hardt]] (''[[Tekken 5]]'')<br>[[Debra Rogers]] (''[[Death by Degrees]]'') | + | | weight = 108 lbs |
- | |inuniverse={{Tekken character | + | | occupation = Student (retired) |
- | |fighting style=Koppo (Bone Martial Arts) and [[Aikido]] | + | | hobby = Traveling (T2) / Planting false memories in [[Nina Williams]] (T3) |
- | |country={{flagicon|Ireland}} [[Republic of Ireland|Ireland]] | + | | likes = Espresso coffee, Jerry from "Tom & Jerry", and vin rouge |
- | |age=(Real age 41, although the 19 years spent in cryosleep preserved her body to still remain 22 years old) | + | | dislikes = [[Nina Williams]], because she is no longer interested in her |
- | |height=5' 4' (1.63 m) | + | }} |
- | |weight=108 lbs | + | |
- | |blood type=A (prior to Cryogenic Sleep) | + | |
- | |occupation=Student (Retired) | + | |
- | }} }} | + | |
- | '''Anna Williams''' is a fictional [[video game character|character]] featured in the ''[[Tekken]]'' [[fighting game]] series. She is trained in bone breaking martial arts (koppou) and [[aikido]], and she almost always appears in her trademark red silk dress and/or a blue version of it. In her early twenties, with a flirtatious demeanour and seductive laugh, she is something of a [[femme fatale]]. As a child, she loved her father as much as her sister, [[Nina Williams|Nina]], did, but Anna didn't get as much attention from him. Therefore, she was closer to her mother, a female national Aikido champion. Because of this, her fighting style leans more towards her mother's Aikido style than her father's assassin Bone Martial Arts. Anna has a memorable sibling rivalry and a somewhat [[Love-hate relationship|love-hate relationship]] with her older sister, Nina, which spawned from the death of their father, [[List of minor Tekken characters #Richard Williams|Richard Williams]]. | + | == Introduction == |
- | ==History== | + | |
- | ===Tekken 1=== | + | |
- | Anna was featured in Nina's Arcade mode ending, in which she accuses Nina of stealing one of her shoes (See [[Nina Williams #Endings|Nina's Tekken ending]]). She was also featured as Nina's sub-boss in ''[[Tekken|Tekken 1]]'', but did not become a useable character until the console version of the game. Anna, like all of the other sub-bosses in the first Tekken game, was not given an ending. | + | |
- | === Tekken 2 === | + | Anna has appeared in [[Tekken|Tekken 1]], [[Tekken 2]], [[Tekken 3]], [[Tekken Tag Tournament]], [[Tekken 5]], and [[Tekken 5: Dark Resurrection]]. She is trained in assassination martial arts and always appears in her trademark red silk dress and/or a blue version of it. In her early twenties, with a flirtatious demeanour and a seductive laugh, she is something of a femme fatale. Anna has a serious sibling rivalry with her sister, [[Nina Williams]], that goes back many years. This rivalry seems to have intensified after the death of their father, [[Richard Williams]], as each sister holds the other responsible. As Anna is the more approachable and compassionate of the sisters, she is torn between her devotion toward Nina and the fierce competitiveness fostered between the two during their childhood years. This can make it difficult to determine Anna's true intentions during each tournament. |
- | As in the first tournament, Nina was once again hired to assassinate the sponsor of the current tournament, [[Kazuya Mishima]]. Whether at Kazuya's discretion or Anna's own volition, Anna became a [[bodyguard]] for Kazuya, along with [[Ganryu (Tekken)|Ganryu]] and [[Bruce Irvin]], who were all charged with Kazuya's protection. It is likely that Anna's intervention prevented her sister from carrying out her contract, and Nina was later captured by [[Mishima Zaibatsu]] forces and used in [[Doctor Boskonovitch|Doctor Boskonovitch's]] [[cryonics]] ('cold-sleep') research. Learning about this, Anna volunteered to be another test subject, requesting that she be woken in the future at the same time as Nina. Her reasons for doing so remain ambiguous, though the suggestion that Anna would have felt lonely without Nina and/or jealous at the thought of her sister's youth being preserved are both likely. | + | |
- | ===Tekken 3 === | + | Like Nina, Anna has had a number of different voice actresses. But the most noticeable is Lenne Hardt, who performs Anna's voice in Tekken 5. This is especially prominent during her line "You BITCH!" and when Anna laughs. |
- | After being placed in suspended animation during the second tournament, Nina was awoken 19 years later by the influence of the recently excavated [[Ogre (Tekken)|Ogre]], who compelled her to assassinate [[Jin Kazama]]. As per her request, Anna was awoken at the same time as her sister, though she was unaffected by Ogre's influence. Nina also began to suffer ill effects from the 'cold-sleep', resulting in long term memory loss. In an act of compassion, Anna set out to stop Nina from once again becoming an assassin, and to help her recover her past. | + | |
- | === Tekken 4 === | ||
- | In ''[[Tekken 4]]'', Anna is mysteriously and inexplicably absent, though she ''is'' mentioned in Nina's ''[[Tekken 4]]'' prologue and returns in ''[[Tekken 5]]''. | ||
- | === Tekken 5 === | + | <br style="clear:both;"> |
- | Nina decides to make contact with Anna in hopes of restoring her memory. Unfortunately, their meeting serves only to trigger Nina's lost feelings of hostility towards her sister, and she immediately opens fire. Anna retaliates, and the reunion descends into a gunfight which lasts for days. The sisters eventually reach a stalemate and agree to settle things for good at ''The King of Iron Fist Tournament 5''. A portion of their gunfight can be seen in the introductory sequence of the game. | + | |
- | === Tekken: The Animated Movie === | + | == Story == |
- | In the animated movie, Nina and Anna are [[Lee Chaolan]]'s "girlfriends". Nina also pronounces her name "Aun-Na", suggesting that her name would not be pronounced like the North American "Anna" (though it should be noted that the animated movie was notorious for mispronouncing character names). The animated movie storyline diverges from the original one; in it, Anna enters ''Tekken'' to finish her sister off without any feelings of compassion whatsoever, and is brutally attacked by a test subject that Lee sets free. The animated movie also states that it was Anna who killed her own father, Richard Williams, because she grew mad with bitterness over him always treating Nina better than her; in the original storyline, it was never stated who killed Richard Williams, and it is implied that both sisters loved their father and blame each other for responsibility for his death, but not literally killing him. | + | |
- | === Death by Degrees === | + | === [[Tekken 5]] === |
- | In the ''Tekken'' [[spin-off]] game, ''[[Death By Degrees]]'', Anna is a member of the [[Tekken Force]], the [[Mishima Zaibatsu]]'s military wing, whilst Nina, the player's character, is working as part of a joint operation between the [[Central Intelligence Agency|CIA]] and [[Secret Intelligence Service|MI6]]. She is twice a [[boss (video game)|boss]] in this game, when she turns up to stop Nina. Once the game is completed, Anna becomes a [[playable character]] in her own mini-game, "Anna Mode." | + | [[Image:Tekken5annawilliams.jpg|thumb|frame|right|Tekken 5 Anna Williams]] |
- | == Endings == | + | Sister and rival of Nina Williams, Anna had been leading a dull and boring life since the disappearance of her sister. That all changed one day when she received a phone call from Nina. |
- | '''Tekken 2''' | + | |
- | :After competing in the King of Iron Fist Tournament 2, Anna goes back home to Ireland. She is seen taking a hot, relaxing shower. However, as soon as she steps out of the cubicle, naked, Nina (who was lurking nearby) steps out in front of Anna. With Nina raising a camera in front of her, a startled Anna can only watch as the flash goes off. Nina holds up the Polaroid picture and waves it at her sister. However, it fortunately reveals that Anna was able to maintain some of her dignity by covering herself with her arms. | + | |
- | '''Tekken 3''' | + | Several days later, the two met again after having been apart for two years. However, upon seeing her sister's face, Nina immediately opened fire. Anna returned fire and the ensuing gun battle lasted for days. |
- | *''Note: Two versions of this ending exist; one for the Japanese and European versions of the game, and another that was used in the American release.'' | + | Both sides failed to land a decisive blow and it was decided they would settle things at [[Tekken 5|The King of Iron Fist Tournament 5]]. |
- | :'''Japanese Version:''' Nina and Anna relax by the beach. A group of men begin to flirt with the sisters. While Nina appears to ignore their advances, she glances towards Anna, who is talking animatedly with two of them. A third man tries to pull Nina from her sun lounger, but she instead pulls her arm from his grip and walks up behind her distracted sister. Nina quickly unclasps the upper half of Anna's bikini, which flies off and leaves her looking mortified. While Anna tries, in a panic, to cover herself, Nina saunters off towards the camera, looking satisfied. | + | Anna vowed to eliminate her sister once and for all. |
- | :'''Edited Version:''' The sisters are once again seen relaxing in the sun. The ending proceeds similarly to the Japanese version, but after Anna is seen conversing with the men, she simply walks off, with them in tow, leaving a lonely Nina. | ||
- | '''Tekken Tag Tournament''' | ||
- | :Anna Williams and [[Nina Williams]] are having a conversation in an area that looks similar to [[Nina Williams]]' first ''[[Tekken Tag Tournament]]'' arena. Suddenly, Anna holds out one of her arms for a [[handshake]]. Nina sighs and grabs Anna's hand. Instead of them shaking hands, Nina twists Anna's arm. A closeup of Anna's face while she's screaming in agony is show before this ending video ends. The same situation is applied for Nina's ending except they switch places, but in the end Nina still twists Anna's arm. | + | === [[Tekken 3]] === |
+ | [[Image:Tekken3annawilliams.jpg|thumb|frame|right|Tekken 3 Anna Williams]] | ||
+ | Nineteen years ago [[Kazuya Mishima]] confided some alarming news to Anna. Her sister Nina Williams was planning to become a guinea pig of Dr. Boskonovitch's "Cold Sleep". As much as they quarreled, Anna would miss her sleeping sister. Worse yet, she would continue to age while her sister was frozen in time! She too went to [[Dr. Boskonovitch]], subjected her to the Cold Sleep, and asked to be awakened along with Nina. | ||
- | '''Tekken 5''' | + | Sensing the [[Ogre|God of Fight's]] evil presence, both Nina and Anna awoke 19 years later. Making an effort to continue their sibling rivalry, Anna was saddened to find that her sister had somehow lost all memeory of her. Now, rather than fighting, Anna felt the need to help Nina and prevent her from again becoming an assassin. |
+ | |||
+ | ===== Ending Animation "Pool Side" ===== | ||
+ | <youtube>Pgf9aN6Lh3g</youtube> | ||
+ | |||
+ | === [[Tekken 2]] === | ||
+ | [http://tekkenzone.tripod.com/tekken2/anna.html Tekken 2 Anna Williams.] In [[Tekken 2|The King of Iron Fist Tournament 2]], Anna enters to prevent her sister, Nina, from becoming a deadly assassin. | ||
+ | |||
+ | === [[Tekken|Tekken 1]] === | ||
+ | [[Image:Tekken1annawilliams.jpg|thumb|frame|right|Tekken 1 Anna Williams (On Right)]] | ||
+ | Anna is the younger sister of Nina Williams and learned her aikido techniques from her mother. Her father has neglected her all of these years and never taught her assassination techniques. | ||
+ | |||
+ | It seems as if she entered the first tournament to get back at her sister, but they ended up fighting at their home. | ||
+ | |||
+ | ==Gameplay== | ||
+ | === Tekken 1 === | ||
+ | In Tekken 1 Anna was equipped with all of the same moves as Nina, but with the addition of her own distinctive crouching moves as well as a ''Somersault Kick'' (FC u/f+4) similar to [[Marshall Law|Marshall Law's]]. Her standing (tier-wise) in the first Tekken however, with the absence of complex frame advantages and disadvantages, high/low crushes, throw escapes, reversals, tech traps, and a limited move set, is unknown. | ||
+ | |||
+ | === Tekken 2 === | ||
+ | The situation in Tekken 2 is similar, but with the addition of sidestep maneuvers (to a select few characters), reversals, new throws and general refinement of the overall system. Anna, along with a number of other ‘Sub boss’ characters received little in the way of character specific enhancements. Tier status once again remains a dull issue as far as this installment is concerned. | ||
+ | |||
+ | === [[Tekken 3]] === | ||
+ | Come Tekken 3 (console version only), Anna's standing was roughly mid-tier. Her juggles weren't as damaging as most characters (eg. Nina and [[Hwoarang]]), though other enhancements such as a parry property on her ''Scarlet Windmill'' (FC f+2) attack, a launching property on her ''Scarlet Sweep'' (FC d/f+2) and the addition of a version of her ''Flip Kick'' (U/F+4) which could be performed from a standing position enhanced her abilities. Anna was given two ‘string’ attacks dubbed by Tekken players as ‘Jail Strings’ ((d/f+1,2_f+2),1,4,2). These forced the opponent to block continuously until the string terminated, at which point Anna could use ‘frame traps’ and ‘mix-ups’. ''Executioner'' (f,f+2) was also a useful technique that could prevent opponents from sidestepping, avoid high attacks, provide ‘frame advantage’ on block and also create ‘setups’ on hit. This was the first instalment in the series to feature specialized ground hitting attacks, such as Anna's new ''Twisted Mind'' (d+3+4) attack, which was useful okizeme technique. This version of Anna relied on fast pokes to chip away at the opponent and strong ‘mix-ups’ to confuse. | ||
+ | |||
+ | === [[Tekken Tag Tournament]] === | ||
+ | In Tekken Tag, Anna ranked easily as an upper-mid tier character. She possessed powerful new moves such as her infamous ''Assassin’s Dagger'' (qcf+1) elbow attack that could lead to powerful juggles. ''Wine Opener'' (d/f+4) was a fast low poke that provided 'frame advantage' on hit. Her new ''Offensive Push'' (d/f+1+2) was not only an ‘unblockable’ attack which provided a lot of ‘frame advantage’, but also worked well as a ‘tech-trap’. Her ''Fatal Attack'' (u/f+1<3) was a strong ‘poking’ technique that granted high rewards on ‘counter hit’ with a free ''Blonde Bomb'' (f+1+2) afterwards. Her ''Chaos Judgement'' (b+4) stance even gained the ability to reverse throws, a technique that is still exclusive to Anna. Added to this, her moves from Tekken 3 remained largely intact, resulting in a character with great 'pressure' and 'mix-up' capabilities as well as having a high damage output and safety. | ||
+ | |||
+ | === Tekken 5 === | ||
+ | Tekken 5.0 however saw Anna drop down to a middle tier position. Almost all of the effective techniques that she had acquired during Tekken 3 and Tekken Tag were either removed or toned down, in some cases to the point of being completely ineffective. Her ''Scarlet Windmill'' (FC f+2) attack had its parry window greatly shortened making it less useful for applying 'pressure'. ''Fatal Attack'' (u/f+1<3) no longer granted a free ''Blonde Bomb'' (f+1+2) after successful hits, reducing Anna's 'counter hit' offensive options. The ''Assassin's Dagger'' (qcf+1) elbow technique became less feared as the newly introduced 'crush' system dictated that it could no longer interrupt crouching moves. Anna's ‘Jail Strings’ (d/f+1,2_f+2),1,4,2) were removed completely, leaving her with less 'mix-up' and 'pressure' opportunities. She became completely overshadowed by her sister, who not only avoided any tone downs but was also given some of the best ‘okizeme’ tools in the game. Many of the new attacks which Anna received failed to compensate for her deficits as they suffered from slow execution times, lack of safety, impractical hit levels or extreme linearity. However, there were a few attacks that were of benefit to Anna in this instalment: ''Hail Storm'' (u/f+1,3,3+4) when used in 'juggles' allowed her to carry opponents to walls (for more damage) over long distances. ''Treading Water to Judgment Kick'' (f,f+3,4, b+3,CJM 3) was one of the most damaging wall combo techniques in the game (possibly the most damaging) and ''Treading Water to Hunting Swan'' (f,f+3,4,3,b+3:1+2) served as a powerful 'tech-trap' and did even more damage against walls. ''Treading Water'' (f,f+3,4,3) acted as Anna's staple 'juggle ender’. ''Radiant Arch'' (d/f+1<2,3) was a launching kick tacked onto the end of her staple ‘poke’ attack, giving good opportunities for mind games and also acting as a useful 'launcher' against back turned opponents. ''Rising Palm'' (WS+2) although much slower than previous versions, was a safe, mid hitting attack with good range and a launch property. When combined with the restored launching property (this was removed in Tekken Tag) of her ''Scarlet Sweep'' (FC d/f+2), it became a powerful ‘mix-up’. Due to tone downs and her now limited move set, this version of Anna had to be played in a way that focused on ‘poking’ using ''Rouge Palms'' (d/f+1<2), and utilizing her damaging wall combos after launching opponents. In infinite stages (without walls) she could rely on the first hit of ''Treading Water'' (f,f+3) then ''Landslip'' (d/b+3) as a relaunching ‘tech-trap’ against opponents ‘tech-rolling’ left and right after juggles; or even an okizeme game with her ''Scarlet Rain'' (d/b+1), and the first 5 hits of her ''String Hit Arts'' (1, 2, 1, 2, 4). | ||
- | :Nina and Anna are hired to take part in a big Hollywood movie. They have a short, sword fighting sequence on a rooftop before facing off for the final blow. Lightening flashes and the sisters slice past one another. After a few seconds Nina emerges as the victor as Anna collapses to the ground. The director yells "Cut!" before beginning to complain that Nina isn't following the script. As he berates Nina, her armour begins to fall apart, and she desperately tries to hold it together. Anna rises from the ground and begins to laugh at Nina's humiliation. In Nina's version she follows the script and falls to the ground defeated, but once the movie crew starts congradulating Anna on her performance Nina walks off to a safe distance where she presses a button on a remote control that activates an explosion where Anna and the crew are. | + | ==== [[Tekken 5.1]] ==== |
+ | Tekken 5.1 pushed Anna even further down the lower ranks as she received several negative modifications with few improvements to compensate. The worst of her negative modifications included the change to her main ‘poking’ tool, ''Rouge Palms'' (d/f+1,2), which no longer gave ‘frame advantage’ in any situation(necessary for Anna to maintain momentum). Other pokes that suffered from a worse recovery include her ''Scarlet Palm Rush'' (1,2,1), ''Rising Kick Combo'' (d+1,N+4), ''Toe Kick Combo'' (d/b+2,N+4), and ''Hail Storm''(u/f+1,3). The 5.1 system also changed the damage scaling of a 'ground hit' during wall combos from 100%(in 5.0) to 70%, making her ''Treading Water to Judgment Kick'' (f,f+3,4, b+3,CJM 3) wall combo do less damage as the final hit is a ground hit. One of her few 'tech crouch' moves, her ''Executioner'' (f,f+2) lost its 'tech crouch' property, leaving Anna with a limited number of viable options to counter high attacks. The few positive changes Anna received from this version had questionable value; nearly worthless moves received improvements in block recovery or a small increase in damage, and the 'tracking' of some of her moves was possibly improved. | ||
- | == Trivia == | ||
- | * Anna's sub-bosses are [[Lee Chaolan]] and [[Nina Williams]]. | ||
- | *Anna is most notable for the stylish outfits she wears in matches. Usually, she's shown wearing a modified [[qipao]] with matching gloves and shoes, and she keeps her hair well-coiffed and cut to the neckline. | ||
- | * In [[Tekken]], [[Tekken 2]] (during gameplay only), and the [[Tekken (film)|Tekken]] anime, Anna has black hair. In all other games, her hair is brown. | ||
- | * One of Anna's alternate costumes, a black and white zebra-stripe outfit, first seen in ''[[Tekken 3]]'', was not included in ''Tekken'' games after ''[[Tekken Tag Tournament]]'' by request of [[People for the Ethical Treatment of Animals |PETA]], who believed that the outfit promoted the wearing of [[fur]]. | ||
- | == External links == | + | ==== [[Tekken 5: Dark Resurrection]] ==== |
- | *[http://www.tekkenzaibatsu.com/forums/showthread.php?s=&postid=2336698#post2336698 Move Changes Summary] | + | In Tekken 5: Dark Resurrection (the difference between versions A and B is almost negligible), several improvements to Anna's existing moves have greatly increased her potential. The recovery of her ''Rouge Palms'' (d/f+1,2), though decreased significantly in 5.1, is now almost as quick as it had been in 5.0, allowing it to again serve as a viable 'poking' tool. Her ''Step-in Upper'' (d/f+2) has gained the ability to launch crouching opponents, increasing its value as a ‘whiff punisher’ and also providing Anna with a guaranteed launch option after low parries. The first hit of ''Treading Water'' (f,f+3) now has better block recovery, making it a more viable long range launcher. ''Hail Storm'' (u/f+1<3,3+4) is now a ‘counter hit combo’ as well being a ‘launcher’ able to carry opponents to walls easily. The improved recovery of her ''Shin Kick to Spin Punch'' (d+4,1) allows greater versatility in Anna's juggles while the improved damages and range of ''Rouge Rush'' (d/f+3,1,4) provides her with an easy and reliable 'juggle ender'. Her new ''Pin Heel Stich'' (u/f+3+4) and ''Scarlet Rain'' (d/b+1) attacks can be used as 'anti-tech-roll juggle enders', and the latter combined with her now ground hitting ''Scarlet Windmill'' (FC f+2) and ''Scarlet Sweep'' (FC d/f+2) attacks, provides improved 'okizeme' opportunities. ''Bloody Scissors'' (d+1+2), with its new tracking properties, can also be used as an almost instant death ‘unblockable’, ‘tech-trap’ against unwary opponents. |
+ | Although one of her greatest assets in 5.0 and 5.1, the damages of her ''Treading Water to Judgment Kick'' (f,f+3,4,b+3,CJM 3) wall combo was further reduced, enough improvements have been made to Anna in DR to solidify her overall standing. With these modifications Anna can be played similarly to her Tekken 5.0 incarnation but with greater variety, less reliance on wall damage, better okizeme, and more reliable juggles. Generally, the risks she must take in proportion to the rewards she receives have been balanced out, and this also applies to the majority of other characters in Dark Resurrection. | ||
- | {{Tekken series}} | + | Her tentative rank is upper-mid tier, but a group of Japanese players claim she and [[King 2nd]] are top tier characters, just below the three strongest characters: [[Devil Jin]], [[Heihachi Mishima]], and [[Kazuya Mishima]]. This claim has been widely criticized and debated among other American and European players, as many believe such a ranking overrates Anna and [[King 2nd]]. Further challenges to the Japanese players' claim come from a Korean player, Holeman, renowned for his excellent playing ability and thorough knowledge of all characters. He ranks Anna in the 'A tier', along with thirteen other characters. [[Heihachi Mishima]], [[Kazuya Mishima]], [[Nina Williams]], [[Steve Fox]], [[Bryan Fury]], [[Craig Marduk]], [[Lei Wulong]], [[Marshall Law]], [[Feng Wei]], [[Lee Chaolan]], [[Lili]], [[Raven]], and [[Paul Phoenix]] are the other thirteen characters. She and all of the other 'A tier' characters are just below [[Devil Jin]], the only 'A+ tier' character. The rest of the characters, including [[King 2nd]], are included in the 'B tier'. |
- | [[Category:Irish video game characters|Williams, Anna]] | + | == Character Relationships == |
- | [[Category:Fictional assassins|Williams, Anna]] | + | *Sister to [[Nina Williams]] |
- | [[Category:Tekken characters|Williams, Anna]] | + | *Daughter of [[Richard Williams]] |
+ | *Aunt of [[Steve Fox]] | ||
+ | *Friends with [[Lee Chaolan]] | ||
- | [[es:Anna Williams]] | + | [[Category:Playable characters]] |
- | [[fr:Anna Williams]] | + | [[Category:Tekken 1]] |
- | [[it:Anna Williams]] | + | [[Category:Tekken 2]] |
- | [[nl:Anna Williams]] | + | [[Category:Tekken 3]] |
- | [[pt:Anna Williams]] | + | [[Category:Tekken Tag]] |
+ | [[Category:Tekken 5]] | ||
+ | [[Category:Tekken 5: Dark Resurrection]] |
Current revision
Anna Williams | |
Origin | Ireland |
Fighting Style | Bone Martial Arts and Aikido |
Age | 18 (T1), 20 (T2 and T3), 22 (T5) |
Blood Type | A |
Height | 5'4" |
Weight | 108 lbs |
Occupation | Student (retired) |
Hobby | Traveling (T2) / Planting false memories in Nina Williams (T3) |
Likes | Espresso coffee, Jerry from "Tom & Jerry", and vin rouge |
Dislikes | Nina Williams, because she is no longer interested in her |
Contents |
Introduction
Anna has appeared in Tekken 1, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 5, and Tekken 5: Dark Resurrection. She is trained in assassination martial arts and always appears in her trademark red silk dress and/or a blue version of it. In her early twenties, with a flirtatious demeanour and a seductive laugh, she is something of a femme fatale. Anna has a serious sibling rivalry with her sister, Nina Williams, that goes back many years. This rivalry seems to have intensified after the death of their father, Richard Williams, as each sister holds the other responsible. As Anna is the more approachable and compassionate of the sisters, she is torn between her devotion toward Nina and the fierce competitiveness fostered between the two during their childhood years. This can make it difficult to determine Anna's true intentions during each tournament.
Like Nina, Anna has had a number of different voice actresses. But the most noticeable is Lenne Hardt, who performs Anna's voice in Tekken 5. This is especially prominent during her line "You BITCH!" and when Anna laughs.
Story
Tekken 5
Sister and rival of Nina Williams, Anna had been leading a dull and boring life since the disappearance of her sister. That all changed one day when she received a phone call from Nina.
Several days later, the two met again after having been apart for two years. However, upon seeing her sister's face, Nina immediately opened fire. Anna returned fire and the ensuing gun battle lasted for days.
Both sides failed to land a decisive blow and it was decided they would settle things at The King of Iron Fist Tournament 5.
Anna vowed to eliminate her sister once and for all.
Tekken 3
Nineteen years ago Kazuya Mishima confided some alarming news to Anna. Her sister Nina Williams was planning to become a guinea pig of Dr. Boskonovitch's "Cold Sleep". As much as they quarreled, Anna would miss her sleeping sister. Worse yet, she would continue to age while her sister was frozen in time! She too went to Dr. Boskonovitch, subjected her to the Cold Sleep, and asked to be awakened along with Nina.
Sensing the God of Fight's evil presence, both Nina and Anna awoke 19 years later. Making an effort to continue their sibling rivalry, Anna was saddened to find that her sister had somehow lost all memeory of her. Now, rather than fighting, Anna felt the need to help Nina and prevent her from again becoming an assassin.
Ending Animation "Pool Side"
Tekken 2
Tekken 2 Anna Williams. In The King of Iron Fist Tournament 2, Anna enters to prevent her sister, Nina, from becoming a deadly assassin.
Tekken 1
Anna is the younger sister of Nina Williams and learned her aikido techniques from her mother. Her father has neglected her all of these years and never taught her assassination techniques.
It seems as if she entered the first tournament to get back at her sister, but they ended up fighting at their home.
Gameplay
Tekken 1
In Tekken 1 Anna was equipped with all of the same moves as Nina, but with the addition of her own distinctive crouching moves as well as a Somersault Kick (FC u/f+4) similar to Marshall Law's. Her standing (tier-wise) in the first Tekken however, with the absence of complex frame advantages and disadvantages, high/low crushes, throw escapes, reversals, tech traps, and a limited move set, is unknown.
Tekken 2
The situation in Tekken 2 is similar, but with the addition of sidestep maneuvers (to a select few characters), reversals, new throws and general refinement of the overall system. Anna, along with a number of other ‘Sub boss’ characters received little in the way of character specific enhancements. Tier status once again remains a dull issue as far as this installment is concerned.
Tekken 3
Come Tekken 3 (console version only), Anna's standing was roughly mid-tier. Her juggles weren't as damaging as most characters (eg. Nina and Hwoarang), though other enhancements such as a parry property on her Scarlet Windmill (FC f+2) attack, a launching property on her Scarlet Sweep (FC d/f+2) and the addition of a version of her Flip Kick (U/F+4) which could be performed from a standing position enhanced her abilities. Anna was given two ‘string’ attacks dubbed by Tekken players as ‘Jail Strings’ ((d/f+1,2_f+2),1,4,2). These forced the opponent to block continuously until the string terminated, at which point Anna could use ‘frame traps’ and ‘mix-ups’. Executioner (f,f+2) was also a useful technique that could prevent opponents from sidestepping, avoid high attacks, provide ‘frame advantage’ on block and also create ‘setups’ on hit. This was the first instalment in the series to feature specialized ground hitting attacks, such as Anna's new Twisted Mind (d+3+4) attack, which was useful okizeme technique. This version of Anna relied on fast pokes to chip away at the opponent and strong ‘mix-ups’ to confuse.
Tekken Tag Tournament
In Tekken Tag, Anna ranked easily as an upper-mid tier character. She possessed powerful new moves such as her infamous Assassin’s Dagger (qcf+1) elbow attack that could lead to powerful juggles. Wine Opener (d/f+4) was a fast low poke that provided 'frame advantage' on hit. Her new Offensive Push (d/f+1+2) was not only an ‘unblockable’ attack which provided a lot of ‘frame advantage’, but also worked well as a ‘tech-trap’. Her Fatal Attack (u/f+1<3) was a strong ‘poking’ technique that granted high rewards on ‘counter hit’ with a free Blonde Bomb (f+1+2) afterwards. Her Chaos Judgement (b+4) stance even gained the ability to reverse throws, a technique that is still exclusive to Anna. Added to this, her moves from Tekken 3 remained largely intact, resulting in a character with great 'pressure' and 'mix-up' capabilities as well as having a high damage output and safety.
Tekken 5
Tekken 5.0 however saw Anna drop down to a middle tier position. Almost all of the effective techniques that she had acquired during Tekken 3 and Tekken Tag were either removed or toned down, in some cases to the point of being completely ineffective. Her Scarlet Windmill (FC f+2) attack had its parry window greatly shortened making it less useful for applying 'pressure'. Fatal Attack (u/f+1<3) no longer granted a free Blonde Bomb (f+1+2) after successful hits, reducing Anna's 'counter hit' offensive options. The Assassin's Dagger (qcf+1) elbow technique became less feared as the newly introduced 'crush' system dictated that it could no longer interrupt crouching moves. Anna's ‘Jail Strings’ (d/f+1,2_f+2),1,4,2) were removed completely, leaving her with less 'mix-up' and 'pressure' opportunities. She became completely overshadowed by her sister, who not only avoided any tone downs but was also given some of the best ‘okizeme’ tools in the game. Many of the new attacks which Anna received failed to compensate for her deficits as they suffered from slow execution times, lack of safety, impractical hit levels or extreme linearity. However, there were a few attacks that were of benefit to Anna in this instalment: Hail Storm (u/f+1,3,3+4) when used in 'juggles' allowed her to carry opponents to walls (for more damage) over long distances. Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) was one of the most damaging wall combo techniques in the game (possibly the most damaging) and Treading Water to Hunting Swan (f,f+3,4,3,b+3:1+2) served as a powerful 'tech-trap' and did even more damage against walls. Treading Water (f,f+3,4,3) acted as Anna's staple 'juggle ender’. Radiant Arch (d/f+1<2,3) was a launching kick tacked onto the end of her staple ‘poke’ attack, giving good opportunities for mind games and also acting as a useful 'launcher' against back turned opponents. Rising Palm (WS+2) although much slower than previous versions, was a safe, mid hitting attack with good range and a launch property. When combined with the restored launching property (this was removed in Tekken Tag) of her Scarlet Sweep (FC d/f+2), it became a powerful ‘mix-up’. Due to tone downs and her now limited move set, this version of Anna had to be played in a way that focused on ‘poking’ using Rouge Palms (d/f+1<2), and utilizing her damaging wall combos after launching opponents. In infinite stages (without walls) she could rely on the first hit of Treading Water (f,f+3) then Landslip (d/b+3) as a relaunching ‘tech-trap’ against opponents ‘tech-rolling’ left and right after juggles; or even an okizeme game with her Scarlet Rain (d/b+1), and the first 5 hits of her String Hit Arts (1, 2, 1, 2, 4).
Tekken 5.1
Tekken 5.1 pushed Anna even further down the lower ranks as she received several negative modifications with few improvements to compensate. The worst of her negative modifications included the change to her main ‘poking’ tool, Rouge Palms (d/f+1,2), which no longer gave ‘frame advantage’ in any situation(necessary for Anna to maintain momentum). Other pokes that suffered from a worse recovery include her Scarlet Palm Rush (1,2,1), Rising Kick Combo (d+1,N+4), Toe Kick Combo (d/b+2,N+4), and Hail Storm(u/f+1,3). The 5.1 system also changed the damage scaling of a 'ground hit' during wall combos from 100%(in 5.0) to 70%, making her Treading Water to Judgment Kick (f,f+3,4, b+3,CJM 3) wall combo do less damage as the final hit is a ground hit. One of her few 'tech crouch' moves, her Executioner (f,f+2) lost its 'tech crouch' property, leaving Anna with a limited number of viable options to counter high attacks. The few positive changes Anna received from this version had questionable value; nearly worthless moves received improvements in block recovery or a small increase in damage, and the 'tracking' of some of her moves was possibly improved.
Tekken 5: Dark Resurrection
In Tekken 5: Dark Resurrection (the difference between versions A and B is almost negligible), several improvements to Anna's existing moves have greatly increased her potential. The recovery of her Rouge Palms (d/f+1,2), though decreased significantly in 5.1, is now almost as quick as it had been in 5.0, allowing it to again serve as a viable 'poking' tool. Her Step-in Upper (d/f+2) has gained the ability to launch crouching opponents, increasing its value as a ‘whiff punisher’ and also providing Anna with a guaranteed launch option after low parries. The first hit of Treading Water (f,f+3) now has better block recovery, making it a more viable long range launcher. Hail Storm (u/f+1<3,3+4) is now a ‘counter hit combo’ as well being a ‘launcher’ able to carry opponents to walls easily. The improved recovery of her Shin Kick to Spin Punch (d+4,1) allows greater versatility in Anna's juggles while the improved damages and range of Rouge Rush (d/f+3,1,4) provides her with an easy and reliable 'juggle ender'. Her new Pin Heel Stich (u/f+3+4) and Scarlet Rain (d/b+1) attacks can be used as 'anti-tech-roll juggle enders', and the latter combined with her now ground hitting Scarlet Windmill (FC f+2) and Scarlet Sweep (FC d/f+2) attacks, provides improved 'okizeme' opportunities. Bloody Scissors (d+1+2), with its new tracking properties, can also be used as an almost instant death ‘unblockable’, ‘tech-trap’ against unwary opponents.
Although one of her greatest assets in 5.0 and 5.1, the damages of her Treading Water to Judgment Kick (f,f+3,4,b+3,CJM 3) wall combo was further reduced, enough improvements have been made to Anna in DR to solidify her overall standing. With these modifications Anna can be played similarly to her Tekken 5.0 incarnation but with greater variety, less reliance on wall damage, better okizeme, and more reliable juggles. Generally, the risks she must take in proportion to the rewards she receives have been balanced out, and this also applies to the majority of other characters in Dark Resurrection.
Her tentative rank is upper-mid tier, but a group of Japanese players claim she and King 2nd are top tier characters, just below the three strongest characters: Devil Jin, Heihachi Mishima, and Kazuya Mishima. This claim has been widely criticized and debated among other American and European players, as many believe such a ranking overrates Anna and King 2nd. Further challenges to the Japanese players' claim come from a Korean player, Holeman, renowned for his excellent playing ability and thorough knowledge of all characters. He ranks Anna in the 'A tier', along with thirteen other characters. Heihachi Mishima, Kazuya Mishima, Nina Williams, Steve Fox, Bryan Fury, Craig Marduk, Lei Wulong, Marshall Law, Feng Wei, Lee Chaolan, Lili, Raven, and Paul Phoenix are the other thirteen characters. She and all of the other 'A tier' characters are just below Devil Jin, the only 'A+ tier' character. The rest of the characters, including King 2nd, are included in the 'B tier'.
Character Relationships
- Sister to Nina Williams
- Daughter of Richard Williams
- Aunt of Steve Fox
- Friends with Lee Chaolan
Categories: Playable characters | Tekken 1 | Tekken 2 | Tekken 3 | Tekken Tag | Tekken 5 | Tekken 5: Dark Resurrection