Combot
From Tekkenpedia
Revision as of 20:13, 28 February 2007 JunKazamaFan (Talk | contribs) Introduction ← Previous diff |
Current revision JunKazamaFan (Talk | contribs) Introduction |
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== Introduction == | == Introduction == | ||
- | Combot acted as a replace for [[Mokujin]] in ''[[Tekken 4]]''. Unlike Mokujin, however, Combot did not assume the fighting style of a different fighter every round. Instead, a randomly chosen fighting style lasted for an entire match. This change was not popular among fans, and Mokujin was reinstated in ''[[Tekken 5]]'', along with his original style of random selection from ''[[Tekken 3]]''. | + | Combot acted as a replacement for [[Mokujin]] in ''[[Tekken 4]]''. Unlike Mokujin, however, Combot did not assume the fighting style of a different fighter every round. Instead, a randomly chosen fighting style lasted for an entire match. This change was not popular among fans, and Mokujin was reinstated in ''[[Tekken 5]]'', along with his original style of random selection from ''[[Tekken 3]]''. |
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Current revision
Combot | |
Origin | Unknown |
Fighting Style | Mimics other styles at random |
Age | Unknown |
Blood Type | None |
Height | 5'9" |
Weight | 250 lbs |
Occupation | Hand-to-hand combat |
Hobby | None |
Likes | None |
Dislikes | None |
Contents |
Introduction
Combot acted as a replacement for Mokujin in Tekken 4. Unlike Mokujin, however, Combot did not assume the fighting style of a different fighter every round. Instead, a randomly chosen fighting style lasted for an entire match. This change was not popular among fans, and Mokujin was reinstated in Tekken 5, along with his original style of random selection from Tekken 3.
Story
Tekken 4
Combot is a general-purpose humanoid robot that Lee Chaolan entered in The King of Iron Fist Tournament 4 as a part of his scheme to win.
Combot is unlike any other humanoid robots developed to date. Besides its default set of motor functions, a powerful learning AI function enables it to mimic perfectly any human motion captured on its mocap sensor arrays. With this ability, Combot is suitable for a wide spectrum of applications from childcare, housekeeping, service industries, and even military duty.
However, this Combot is a unique version customized for hand-to-hand combat. In fact, its development was rushed so that it could be finished in time for the Tournament.
Lee Chaolan’s plan was to have Combat memorize a variety of fighting styles as it progressed through the Tournament. His ultimate goal was to create the most powerful hand-to-hand combat weapon in the world and win the Mishima Zaibatsu at the same time.
Unfortunately, the development team did not have sufficient time to debug Combot. As a result, a few bugs remained in its memory subsystems when the Tournament started. These bugs prevent Combot from mimicking more than one person’s moves each time it is powered up.
Ending Animation "Combot Fin"
Character Relationships
- Developed by Lee Chaolan's company