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Blazing Kick
From Tekkenpedia
Blazing Kick | |||
Command | d,d/b+4 | ||
Stance | |||
Damage | 22 | ||
Hit Range | m | ||
Properties | JG | ||
Move Frames | Hit Advantage | ||
22 | KD | ||
Block Advantage | CH Advantage | ||
-19(TTT) -17(T4 onwards) | KD |
Blazing Kick (ブレイジングキック bureijingu kikku) was introduced in Tekken 2 as part of Lee Chaolan's movelist. It has been somewhat of a staple move for Lee, as the sheer height of its launch allows for many possibilities. Notably, in older games, this move wouldn't launch if the hit wasn't "clean" or if the opponent wasn't standing.
[edit] When to use
This move is indispensable for juggles and there is very little the opponent can do to retaliate after it's blocked. It is very vulnerable to sidestepping, but once it connects the user should always take advantage.
[edit] Trivia
- An identical move was useable by Ogre and True Ogre in previous games, but it couldn't juggle without a counter-hit.
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