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Position Change

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Below we will take an in depth look at the new position change feature in Tekken 4. While we've seen a lot players ignore this important feature, we're sure that once you realize the highly damaging factor of this feature along side walls it will open a whole new aspect of the game. The side push commands are screen related, not character related. In other words if your character is on the right side of the screen 1+3~u would push the opponent to your right while on the left side you would push the opponent to your left.


Command Move Escape Cmd Escape Frames Frame Hit Hit Adv 1+3~f Forward Push 1 5 11 +1 1+3~b Switch Sides 1 5 11 +1 1+3~u Side Push 1 5 11 +1 1+3~d Side Push 1 5 11 +1



The combination of walls and position change can be extremely rewarding in the damage department. First of all if a position change pushes your opponent into the wall they will not be able to block for a conciderable amount of frames giving you a free hit or even combo. Additionally, the damage you inflict along walls is also greater then open field damage because hitting the wall does not go unpunished. Position change into the wall can be split up in 5 main types, reflecting the amount of advantage frames after the push. The frame advantage increases significantly as you get further from the wall when you start the position change since you character will already be recovering before the opponent actually hits the wall.


Push Type Command Frame Adv Range Notes Close Straight Push 1+3~f 10 Close Side Push 1+3~(u_d) 12 Reverse Push 1+3~b 18~20 Distance Straight Push 1+3~f 17~19 #1 #2 Distance Side Push 1+3~(u_d) 17~21 #1

Foot Notes#1 Frame advantage increases if you are further from the wall

  1. 2 Kuma/Panda automaticly does Distance Type Push, even at close range.

Now what does all this frame jibberish really mean? Let's take a look at a few basic examples of guaranteed wall hits and combos after a succesfull position change into a wall.


Character Straight Push 10~19 Side Push 12~21 Reverse Push 18~20 Steve 1,2 1,2 f,f+1, SS, d/b+1, WS+1,2, d+1 Craig 1,d+2 f,f+2, d+2,4 b+4, b+4 Heihachi 1,1,2, d+1, d+1 1,1,2, d+1, d+1 qcf+2, f,f+3, d+1


Christie b+3~f b+3~f d/f+2, 3~3, 1,4,4,3+4, d+3 Kazuya 1,1,2, d/f+1,f+2 1,1,2, f,N,d,d/f+1,3 f+2, f,N,d,d/f+1,3 Paul 1,2 d+1+2, f+1+2, d+1 qcf+2, qcf+2 Ling 1,d+2 1,d+2 d/b+1, u+4, d/f+2,1 Kuma/Panda 2,1 2,1 3, b,d/b,d,D/F+2


Hwoarang 1,2 b+4 b+3, d/b+3+4 Law 1,2 1,2 U/F+4, FC,U/F+4 Yoshimitsu f,f+4, 4,4,4 f,f+4, 3 f+2, 2+4 King 2,1 2,1 1+2,1, f+2+3 Jin 2,4, d+4 2,4, d/b+4 b,f+2,1:d+2*, f,f+3, d/b+4


Lee/Violet 1,2,4:4 4,4,4 b+1:1,2, d+4, d/b+3 Nina 1,2 3,4, SS, 3,4 3,4, SS+1,2, d/f+3,2,3 Lei 1,2 f,N+4,1,2 f,N+3, 3 Bryan 1,4 4,3 f,f+2, d+2, d+2, d/f+3 Julia 2~f, d+1, d+1 f,f+1, SS, 4, f,f+1, d,d/f+1,2 3, SS, 4, f,f+1, f,f+1, d,d/f+1,2

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