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Quick Spin Kick

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Quick Spin Kick
Command Stand alone move/Chain starter
3,3
Chain ender
<3,3
Stance
Damage Bruce Irvin
18,22 (TTT)
Bryan Fury
18,14 (T3)
18,16 (TTT)
18,18 (T4)
16,14 (T5 onwards)
Hit Range mh
Properties Bruce Irvin
KND
Move Frames Hit Advantage
Bruce Irvin
16 (TTT)
13 (T5)
Bryan Fury
16
Bruce Irvin
+7,KD (TTT)
+3,KD (T5)
Bryan Fury
+6,+5 (TTT)
+7,+5(T4)
+7,+6(T5 onwards)
Block Advantage CH Advantage
Bruce Irvin
-4,-12 (TTT)
-8,-6 (T5)
Bryan Fury
-5,-6 (TTT)
-4,-6 (T4 onwards)
Bruce Irvin
+7,KD (TTT)
+3,KD (T5)
Bryan Fury
+6,+5 (TTT)
+7,+5 (T4)
+7,+6 (T5 onwards)
Chains from Chains to
Bryan Fury
1~4
Bryan Fury
,2
,4

Quick Spin Kick, called Quick Sobat (クイックソバット kuikku sobatto) in the Japanese version, was introduced in Tekken 2 as part of Bruce Irvin's moveset, then moved to Bryan Fury's moveset in Tekken 3 due to Bruce's absence. However, while Bruce's second kick would launch the opponent, Bryan's could not.

In Tekken Tag Tournament, the two character would share the move, but with Bruce's canonical return in Tekken 5, he had lost his Quick Spin Kick in favor of Shut Out Kick.

[edit] When to use (Bryan Fury)

Quick Spin Kick may be okay to use by itself occasionally. It's real value is in the moves it can chain to and from.

[edit] When to use (Bruce Irvin)

Quick Spin Kick's chain moves aren't as diverse as those of Bryan Fury's, so it has more use in juggles.

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