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Tsunami Kick
From Tekkenpedia
日本語 | This move is currently lacking its Japanese name. If you know the Japanese name of this move, please add it to the article in the form: translation (kanji/kana romanization). |
Tsunami Kick | |||
Command | Independent move WS+4,4 Chain ender N,4,4 | ||
Stance | |||
Damage | 20,25 (T1) 13,21 (T2) 20,21 (Heihachi chain T2) 13,21 (Jin, Ogre T3) 12,21 (Heihachi, T3) 18,21 (Heihachi chain T3) 13,15 (Hwoarang T3-TTT) 13,18 (Jin, Kazuya, Devil TTT) 12,18 (Heihachi TTT) 14,21 (Heihachi chain TTT) 13,16 (Baek TTT) | ||
Hit Range | mm | ||
Properties | |||
Move Frames | Hit Advantage | ||
Block Advantage | CH Advantage | ||
Chains from | Chains to | ||
f,N,d,d/f+4,[4],[4] (Heihachi) |
The Tsunami Kick is one of many Mishima Style Fighting Karate moves spanning the Tekken series. This move made its debut in the first game of the series. Starting with the PlayStation version of Tekken, Heihachi could combo a Tsunami Kick to the end of a Spinning Demon (Hell Sweep).
[edit] Move description
The Tsunami Kick is essentially a rising front kick and axe kick combo. The first part kicks the opponent in the face, forcing them to stand straight up, while the second part of the kick comes down right on their head, taking up to a third of their health in the earlier games. The move most likely came from the Street Fighter series, where Ryu could do this move.
In Tekken 3 and later games, it can be used as an anti-tech roll juggle ender.
Baek can also combo after the axe kick part, ending with 3 or 4,3. Hwoarang also has a similar move, where the axe kick can hit a grounded opponent; this also puts Hwoarang into his left stance. Lee and Ogre have a left-footed version of this move which can chain to the Infinity Kick.
The Tsunami Kick was one of the most used moves by the CPU (as Kazuya, or more commonly Heihachi) in the arcade version of Tekken 1. By contrast, it was rarely ever used by the CPU in the PlayStation version of Tekken.
[edit] When to use
A Tsunami Kick can be used just about any time where an opponent has whiffed a high move, a throw or a combo, such as Law's 5 high punch combo (commonly used by the CPU, but rarely by another player of course). It is initiated by rising from a crouched position.
It can also be done during a crouch dash (f,N,d,d/f,N), except for Hwoarang and the Ogres, and even a QCF dash when using Heihachi.
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