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Wall damage

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This section contains the technical wall information such as damages and tech roll frame data. A more elaborate break down of wall properties can be found in wall basics system section.


Damage Wall Hit Type 0 Standing hits against the wall, this can even be a power hit. (Paul's qcf+2, Bryan's f,f+2) 0 Juggle, hitting the wall face first. (Paul ws+2, 1, 1, etc...) 0 Standing or juggle side hit. (Hwoarang f,N,d,d/f+4, b+4 along side wall) 3 Any type of Position Change (1+3~f, 1+3~u, etc...) 4 Basic juggle hit or standing power hit at a distance. (Paul's qcf+2, Craig's b+4) Varies Special command throws (See footnotes on Character Move Lists)


Tekken 4 has 8 different wall tech classes. These classes indicate when a particular character within the class can initiate a tech roll after hitting the wall. To find out which types of wall hits allow the different types of tech roll, refer to the wall basics section. First of all, any type of tech roll can only be executed when your character's feet are on the ground. The base value is 6 frames after your character's feet touch the ground.


Modifier Characters 5 Christie Monteiro, Ling Xiaoyu, Yoshimitsu, Jin Kazama, Nina Williams, Julia Chang 6 Steve Fox, Craig Marduk 7 Kazuya Mishima, Bryan Fury, Kuma/Panda 8 Lei Wulong, Lee Chaolan, King 9 Hwoarang 10 Marshall Law 12 Paul Phoenix 13 Heihachi Mishima


Tech Type Command Frame Count Face Wall Tech D or D/B Base Value Regular Wall Tech 1 or 2 or 3 or 4 Base Value + Character Modifier Wall Blocking B or D/B Base Value + Character Modifier + 1 Ground Tech 1 or 2 or 3 or 4 Base Value + 20~28

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