Template:Chain Moves
{{{Move Name}}} | |||
{{{Image}}} | |||
Command | {{{Command}}} | ||
Stance | {{{Stance}}} | ||
Damage | {{{Damage}}} | ||
Hit Range | {{{Hit Range}}} | ||
Properties | {{{Properties}}} | ||
Move Frames | Hit Advantage | ||
{{{Frames}}} | {{{Hit}}} | ||
Block Advantage | CH Advantage | ||
{{{Block}}} | {{{CH}}} | ||
Chains from | Chains to | ||
{{{From}}} | {{{To}}} |
{{Chain Moves |Move Name = |Image = |Command = |Stance = |Damage = |Hit Range = |Properties = |Frames = |Hit = |Block = |CH = |From = |To = }} |
Explanation of terms
Move Name
Name of the move. You can often write {{PAGENAME}} here to make it automatically fill in the name of the article.
Image
And image or a video of the move (the latter is prefered). In case of adding an image, use regular wiki markup for images, and make sure it has a width of 240px. In case of adding a video, input {{#ev:youtube|YouTube video ID (After v=)|240}}
Command
The command(s) of the respective move. In case of multiple commands, be sure to add who uses the specific command and/or what games it wased used in. See EWGF for example. If the first symbol is a comma, it means that the input is part of a natural chain. See One Two Body Blow for example
Stance
In case the move is performed from a specific stance. See here for list of stances.
Damage
The amount of damage the move(s) performs
Hit Range
What ranges the attack(s) hit. See here for range explanation.
Properties
Any special properties the move(s) may have. See here for list of properties.
Move Frames
The number of frames the move animation takes
Hit Advantage
The amount of frame advantage or disadvantage over the opponent if the hit connects.
Block Advantage
The amount of frame advantage or disadvantage over the opponent if the attack is blocked.
CH Advantage
The amount of frame advantage or disadvantage over the opponent if the hit connects on a Counter Hit.
Chains From
The attack that the attack written about in the article follows. In the case of the move being the start of the chain, it is simply left empty. See Lingering Soul Omen for example.
Chains To
The attack that the attack written about in the article precedes. In the case of the move being the end of the chain, it is simply left empty. If the move chains to another move using a command that has changed at least once from one game to another, the most recent command is written and is denoted with an asterisk. See Chaos Judgement for example.