| {{{Move Name}}} | |||
| {{{Image}}} | |||
| Command | {{{Command}}} | ||
| Stance | {{{Stance}}} | ||
| Damage | {{{Damage}}} | ||
| Hit Range | {{{Hit Range}}} | ||
| Properties | {{{Properties}}} | ||
| Move Frames | Hit Advantage | ||
| {{{Frames}}} | {{{Hit}}} | ||
| Block Advantage | CH Advantage | ||
| {{{Block}}} | {{{CH}}} | ||
{{Moves
|Move Name =
|Image =
|Command =
|Stance =
|Damage =
|Hit Range =
|Properties =
|Frames =
|Hit =
|Block =
|CH =
}}
|
Explanation of terms
- Move Name: Name of the move. You can often write {{PAGENAME}} here to make it automatically fill in the name of the article.
- Image: And image or a video of the move (the latter is prefered). In case of adding an image, use regular wiki markup for images, and make sure it has a width of 240px. In case of adding a video, input {{#ev:youtube|YouTube video ID (After v=)|240}}
- Command: The command(s) of the respective move. In case of multiple commands, be sure to add who uses the specific command and/or what games it wased used in. See EWGF for example.
- Stance: In case the move is performed from a specific stance. See here for list of stances.
- Damage: The amount of damage the move(s) performs
- Hit Range: What ranges the attack(s) hit. See here for range explanation.
- Properties: Any special properties the move(s) may have. See here for list of properties.
- Move Frames: The number of frames the move animation takes
- Hit Advantage: The amount of frame advantage or disadvantage over the opponent if the hit connects.
- Block Advantage: The amount of frame advantage or disadvantage over the opponent if the attack is blocked.
- CH Advantage: The amount of frame advantage or disadvantage over the opponent if the hit connects on a Counter Hit.