Mental Alertness
Mental Alertness is a move for Jin Kazama in Tekken 4, Tekken 5 and Tekken 5: Dark Resurrection. The move is actually a taunt, which is performed by pressing 1+3+4. However it has a few uses. Jin also performs this move during his win poses in Tekken 4, Tekken 5 and Tekken 5: Dark Resurrection.
Mental Alertness Charge[edit]
In Tekken 4, Tekken 5 and Tekken 5: Dark Resurrection Jin can connect Mental Alertness with a few moves. After performing certain moves the player can use Mental Alertness to get the effects as if the player would perform a supercharge with any character. However, there was no actual supercharge-feature in Tekken 4, making this a unique feature for Jin in the game.
Commands that can be connected with Mental Alertness Charge:
- 1=Left Punch, 2=Right Punch, 3=Left Kick, 4=Right Kick, d=Down, f=forward
- f+4
- d/f+4
- d/f+3
- 1+2(In Tekken 4)
- f+1+2(In Tekken 5 & Dark Resurrection)
- 13214
- ff+13214
In order to connect Mental Alertness Charge with these moves, perform one of the moves listed above and then quickly press d+1+2. It only works if the hit connects(although if Kazama Style 5-hit Combo is blocked fully, Jin can still perform Mental Alertness Charge). Performing this makes Jin/Mokujin(when imitating Jin) vulnerable for any attacks for a brief moment.
Trivia[edit]
- Mental Alertness is shown on Jin's command list in Tekken 4, Tekken 5 and Tekken: Dark Resurrection. However, the Mental Alertness Charge is not shown on the command list.