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Tekken 5

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Tekken 5
Platforms Arcade, Playstation 2
Release Date Arcade
  • JPN November 2004
  • NA December 2004

Playstation 2

  • JPN March 31, 2005
  • NA February 24, 2005
  • EU June 24, 2005
Arcade System Namco System 256
Genre Fighting
Game modes Single-player, Multiplayer
Predecessor Tekken Advance
Followed By Death by Degrees
Official site http://www.tekken-official.jp/tk5ac/index.html

Development & Release

Tekken 5 is the sixth Tekken game. It was released for Arcades in North America in December 2004, and was released on the PlayStation 2 on February 24, 2005 (United States), March 31, 2005 (Japan), and June 24, 2005 (European Union).

The game is credited for taking the series back to its roots. The game features 32 playable characters, the fourth largest amount of playable characters in a Tekken game, Tekken 5: Dark Resurrection has 35 characters, the third largest amount, Tekken Tag Tournament has 39 characters, the second largest amount and Tekken 6 has 40 characters, the largest amount (42 in Tekken 6: Bloodline Rebellion, which will also be in place of Tekken 6 for Xbox 360 and Playstation 3)

Upgrades & Ports

Tekken 5.1 was a minor upgrade patch of the original Tekken 5 that was not released on consoles and instead, was only on arcades. It contained various balance changes to characters of the original game. It also tweaked the damage properties for ground moves, instead of ground moves doing 100% damage, they now only inflicted 70% damage. The character health bars for this game sported a different colour compared to the health bars on the original Tekken 5. Various tech catches (for example, Wang Jinrei's WS+4, d+3, 4 on an opponent that quick recovers) were removed.

Tekken 5: Dark Resurrection is an upgraded version of Tekken 5. It added two new characters, Emily "Lili" Rochefort and Sergei Dragunov, and it also added a returning older character, Armor King. Eddy Gordo also received his own character box, rather than just sharing a character box with Christie Monteiro. In addition to this, the game featured new moves, as well as modifications to some older moves, in order to balance out the characters more, new customization items, new stages, and new pre-fight and win animations, as well as some camera angle modifications to some older ones. The game also recolored the main outfits of most of the characters, and the game's final boss, Jinpachi Mishima, received a new design, giving him a flame-like appearance, with a horn protruding from his head. Main article: Tekken 5: Dark Resurrection


Tekken 5 was met with mainly positive critical response. Among these positive responses are the reviews from GameSpot and IGN, which gave Tekken 5 a 9.2/10 and 9.3/10 respectively. Tekken 5 has a score of 89% on Game Rankings and a score of 88% on Metacritic. Tekken 5 also has a score of 89% on Wazap. The graphics in Tekken 5 are sometimes referred to as the best on the Playstation 2 platform.

The game's critical praise was matched with commercial success. As of July 2009, Tekken 5 has sold around 6 million copies.


After the conclusion of The King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya and Jin, took place at Hon-Maru in the Mishima Zaibatsu headquarters. Jin emerged as the victor, and Heihachi turned his back on Kazuya and said.

"What a pathetic wretch... You worthless coward!"

The battle between Heihachi and Jin began. Jin defeated Heihachi. Filled with anger, his black wings spread, Just as Heihachi thought he was doomed, Jin regained control of himself.

"Thank my mother, Jun Kazama." Jin said as he took flight.

The sounds of battle gave way to silence as Heihachi lay spread out on the ground. The silence was soon interrupted by approaching aircraft. The roar of the aircraft increased and the sound of something being ejected was heard. A group of Jack-4s crashed through the ceiling. At first, Heihachi suspected that Kazuya was responsible for the intrusion but realized that Kazuya was just as bewildered by the sudden attack.

"Why are you here?" tells Heihachi as the wave of Jack 4s approaches. Heihachi and Kazuya team up and battle waves of Jack 4s but reinforcements appear as fast as the Jacks are destroyed.

Heihachi starts to lose his breath. Kazuya then betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion and Heihachi goes flying, landing in a graveyard

On an airplane close by, the battle is watched by a man dressed in black. He raises his hand to his ear and speaks into his radio.

"Heihachi Mishima is dead..."

At that moment, a Jack attacks from behind but it cut in half instantly as the man disappears.

Hon-Maru is completely destroyed, a raging inferno in its place. A pile of debris was blown apart as something emerged from the earth, unseen.

The next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.

A month later, it was announced that the Mishima Zaibatsu will hold The King of Iron Fist Tournament 5.


Tekken 5 incorporated many features from the older games, albeit more successfully, as well as added new features, such as the new Crush System and the opportunity to customize all the fighters with new outfits and colors. It was also the first Tekken game to incorporate a mini-game that featured a storyline of its own.


Story Mode: The player fights through 8 AI characters until they reach the 9th stage and fight Jinpachi Mishima. Along the way, the player will encounter one or two "sub-bosses", at stage 4, 7 and 8 (generally is Devil Jin) respectively, which are accompanied with cut-scenes. Not all characters have a second sub-boss, and will in those cases fight Devil Jin instead. Completing story mode unlocks the prologue and epilogue of the character played with, as well as another character. Devil Jin is an exception to this rule, as he is unlocked by playing 200 matches or completing the Devil Within-minigame. As an added bonus, the player receives 100,000G for Customization Mode, when completing story mode. However, this bonus can only be claimed once for each character.

Arcade mode: This section is empty. You can help by expanding it.

Time Attack mode:

VS: two players can fight against each other. A counter keeps score of how many times either party has won a match. Each player also gets assigned a Memory Card slot (slot 1 for player 1 and slot 2 for player 2) from which the console will collect data, i.e. if both players have a Tekken 5 save file, they can access their customized characters as well as have their Arcade Mode rank displayed. However, this is merely aesthetic.

Team Battle: Team Battle can be played with 1 or 2 players. The player selects how many characters a team consists off (between 1 and 8 characters) and the AI will automatically choose the same amount of characters. After selecting the amount of characters to use, the player can either select what characters to use in the order they are chosen, or can press the start-button and fight using a randomly selected characters that are not revealed until the are about to be used. All fights are one round and the winning character will go on to the next round, meaning that a character will be used until defeated. Health is carried over from one fight to the next, however, a small amount is recovered for winning a fight. In 2 Player Team Battle the only actual difference is that the players do not have to have the same amount of characters on their team, meaning that one player can have 8 characters while the other only 1.

Survival Mode: The Player chooses a character and fights a unlimited number of opponents, earning money for each fight. The earnings are 100G x the number of fights until fight five at which it will be 500G, adding 100G for every five fights, i.e. fight 5-9 gives 500G, fight 10-14 gives 600, etc. After a fight, the player regains a small amount health, which is then carried over to the next round. As the player progresses, the AI become more difficult to defeat.

Practice Mode: The player can choose their character, the opposing character, and the stage used. This mode allows the player to practice moves, combos, juggles, and fighting against certain enemies. Information like total damage, buttons pressed and how much more damage is obtained with special moves. The player can choose the enemy to stand still, jump, guard, roll and even just the fight, with different difficulty levels. Also, moves and combos can be recorded and viewed to try and remember existing moves and juggles.

Devil Within: Revolves around Jin and his alter-ego / devil form, Devil Jin. After Jin's prologue in the main game, this happens next in the turn of events. In it, the player travels through five stages, fighting their way through numerous opponents. Enemies that you defeat either drop Force (Fight Money that, when the stage is completed, will be used in Customization Mode) or a pick-up used to heal Jin. A boss will be waiting for the player at the end of each stage.Upon completion of each stage, you will have a ranking on different subjects, such as the time to finish the stage, total damage, number or retries, Force collected, etc. The ranking will multiply your Force that you collected; the higher the ranking (S being the highest rank), the more your Force is multiplied. When you finish Devil Within once, you will have the option to choose Stage Select, which you can choose different difficulties and the ability to jump to certain stages. This is an excellent way to improve on your rankings, or earn more Fight Money. You will also be able to find and pick up red symbols (the same that is on Jin's left arm) that will contain certain items for character customization. These items are defaultly in the list of items, but this way, you do not have to use Fight Money for them. The items obtained would cost 500,000G if you wish to purchase them instead.

Arcade History: allows the player to choose from the back catalogue of Tekken games (Tekken, Tekken 2 and Tekken 3) in there arcade version. Also the arcade's debug mode is available, with such options as difficulty, round time and number, and testing contrast and such. Though leaderboards for times are shown, this can't be saved, and will reset when returning to Tekken 5. Also Tekken only features the starter playable characters, and the unlockable only has sub-bosses. You can also play Starblade, another arcade game from Namco, in full (instead of playing the beginning part when you put Tekken 5 in the game).

Theater: In this mode, unlocked after completing Story Mode once, lets you watch prologues and epilogues for characters that the player has completed Story Mode with, plus original trailers released for the console and arcade versions, in Japanese and English. Also, stage music can be played, regardless if the stage has been unlocked or not.

Customization: In this mode, you can make a name for Arcade Mode and buy and equip new colors, items and extra costumes for characters, using fight money earned in other modes. These changes can then be seen in most other modes for player one. Also, your rank's money and items brought and be reset in this mode, if you wish to do so.


This section is empty. You can help by expanding it.



Note: BGM in brackets.


Video Gallery

Arcade Opening

Console Opening

Image Gallery


  • Mokujin and Jin Kazama (in his non-devil form) are the only two characters in the game not shown in the opening FMV of the console version of the game.
  • This the first to include music in the main menu & options mode.
  • The narrator of this game was Robert Belgrade.
  • In the movie Drillbit Taylor, the two main characters are shown playing Tekken 5. They were using Jack-5 and Yoshimitsu.
  • In a series first, the final boss (Jinpachi Mishima) is not a playable character, even in the console version. He can only be obtained using a cheat device.
  • Parts of the intro were shown during the early stages of the game's development. In the finalized version, the graphics in the intro have been completely redone.
  • The uneven terrain of Tekken 4 was left out of this game, along with removal of the walls in certain stages, making them "infinite" like stages were in pre-Tekken 4 games.
  • Some characters may have a different cutscene that plays if you lose a match that precedes a cutscene in Story Mode.
  • As with Tekken 4, Tekken 5 features a short prologue and epilogue (before the ending FMV) showing artwork of the character emphasizing what the narrator is narrating.
  • The music that can first be heard in both Nina and Anna William's endings is the exact same bit of music that starts off the theme of Raphael Sorel in Soul Calibur III.
  • The song heard at the PS2 intro is in fact not one, but two songs. The pure instrumental is remix of "I'm Here Now" performed by Nobuyoshi Sano, while the second part (with the singing) is titled, "SPARKING" and is performed by Tom Leonard and Jeff Pescetto.
  • The phrase in the vs screen "Get ready for the next battle!" is now said by the announcer.
  • The word "replay" now flashes smoothly. That word is in a red Impact font, but in Tekken 5: Dark Resurrection, the color is silver and is in a Eurostile font.
  • When the character speaks before and after the match, subtitles are now displayed and the fight display is omitted.
  • In the NTSC version, the replay slows down 1.5 seconds before KO, but in the PAL version, it slows 3 seconds before KO.


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