Namco X Capcom

From Tekkenpedia English
Jump to: navigation, search
NXCLogo.gif
Platforms PlayStation 2
Release Date May 26, 2005 (Japan)
Arcade System N/A
Genre Action role-playing, tactical role-playing
Game modes Single-player
Predecessor
Followed By Project X Zone
Official site http://www.bandainamcogames.co.jp/cs/list/namco_x_capcom/

Development & Release[edit]

Namco × Capcom (ナムコ クロス カプコン, Namuko Kurosu Kapukon) is an action RPG/tactical RPG hybrid game for the PlayStation 2 console developed by Monolith Soft and featuring characters from games produced by companies Namco and Capcom. Originally Namco announced the they where developing a video game pronounced as "Namco fictional crossover cross Capcom". The X symbol denotes that elements of the two universes are mixed together; this use is derived from the notation for hybrid.

A manga (graphic novel) based on the game titled Namco x Capcom Comic Anthology was published by the DNA Media Comics division of Ichijinsha on August 25, 2005.

Reception[edit]

Namco x Capcom received a score of 28 out of 40 from Weekly Famitsu. The game was the top-selling game during its week of release in Japan at 87,223 copies. It sold approximately 131,615 copies in its first six months of release in Japan. Namco x Capcom was re-released as part of the "PlayStation 2 the Best" line on 2006.

Story[edit]

The game centers around two original characters created for the game named Reiji Arisu and Xiaomu. The two of them work for a special unit called Shinra and they are tasked with investigating spirit and otherworldly disturbances. They are initially investigating a strange fatigue/sleeping sickness in Shibuya (a Tokyo area in Japan), when it becomes apparent that something much larger is at stake. Characters, both good and evil, from other times and other worlds begin appearing in the 21 century Japan. The game is a stand-alone and is not related to either Street Fighter X Tekken or Tekken X Street Fighter.

Gameplay[edit]

The game uses an action-RPG Movement on a square grid which is determined by figuring out which character has the highest Ability Points (AP). This AP system is comparable to the CT system used in Final Fantasy Tactics. On the player's turn, he or she can move his character into position and choose to attack an enemy or perform special commands.

The player has a number of "Branches" they can use. Each direction on the directional pad combined with the circle button will perform an attack. Each attack uses up 1 branch. If the player performs a certain number of Aerial Chains hitting the enemy in mid-air, they will gain bonuses, such as items, super meter, extra damage, more branches to use in this turn, etc. Bonuses other than items are converted into extra Experience Points at the end of an attack sequence. Upon filling up the character's Special Gauge they can use the Triangle button to perform a special attack. They will also be able to select a Multiple Assault attack if their units on the board meet the conditions.

Defense also puts the player in the action-RPG mode, this time blocking to reduce the enemy's damage. Successfully blocking attacks will also increase the amount of AP the player's unit has.

There are 50 levels total (45 normal and 5 prologue) and the game should take from around 70-100 hours to complete.

Roster[edit]

Media[edit]

Video Gallery[edit]

Opening

Image Gallery[edit]

Trivia[edit]

This section is empty. You can help by expanding it.

Notes[edit]