Tekken 7

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Tekken 7
Tekken 7 65214.jpg
Platforms Arcade, PlayStation 4 PlayStation VR[1][2], Xbox One, PC
Release Date Arcade

Pre-Launch Version
Japan3.png 18 February 2015[3]
Full Release
Japan3.png South-Korea.png 18 March 2015[4][5]
Southeast Asia and Australia [1]
Console
Early 2017

Arcade System Unreal Engine 4
Genre Fighting, beat 'em up
Game modes Single-player, Multiplayer
Predecessor Tekken Arena
Followed By Tekken 7: Fated Retribution
Official site [2]
http://www.tekken-official.jp/tk7ac/
[3]

Tekken 7 is an upcoming fighting game being developed by Bandai Namco Games. It will be the ninth installment in the Tekken fighting game series. The game will be using the Unreal Engine 4[6]. The game was announced at the 2014 Evolution Championship Series by Namco game director & chief producer Katsuhiro Harada[7]. It was initially stated that the original release date would be for February 2015, though further clarification revealed that the date would only have a pre-launch. It was later revealed the pre-launch would to be available in Japanese Arcades on February 18th, 2015,[3] and that the real release date would be at March instead.[8]

Gameplay

Combo System

Tekken 7's combo system retains some of the aspects of Tekken Revolution, in which it is no longer possible to bound a character during a combo. Additionally, it is no longer possible to catch an opponent rolling. An interesting addition is the ability to roll after doing a toe kick when getting up. However, the bound state still exists, but "a lot of moves that use to bound being taken out"[9]. In order to compensate the lack of bounds, many moves were given new combo dynamics in order to extend combos.

An example would be Hwoarang's "Backlash" having the same properties in a combo as it would on a regular hit, in which it would cause the opponent to slump to the ground. This new feature has been dubbed by Japanese players as "Kirimomi" or "Tailspin", and, like bound had been in Tekken Tag Tournament 2 and 6, can only be done once during a combo. It is still possible to use the Kirimomi after a low parry. In the official command list, these moves are listed as "screw" attacks.

Additionally, the Okizeme system also follows Tekken Revolution's system with new revisions, allowing tech rolls or quick get-ups in more positions. Notably, the back roll is no longer present, and has been replaced by a crawl back instead. The damage scaling during combos has increased considerably as well, encouraging players to use less moves in order to maximize combo damage.

Trades

When two hits trade, they will both have their CH properties now.

Power Crushers

One of Tekken 7's new features was the introduction of a new type of move called Power Crushers. These moves would absorb damage from a mid or a high attack, and the move would still continue despite taking damage[10], but a Power Crusher would leave the user vulnerable to low attacks and throws.

Rage Arts

Rage Arts alter the performance of a single move of a character during Rage Mode. A Rage Art perform an attack animation akin to Street Fighter's Super Moves[10]. A significant note is that when a Rage Art is performed, the character will immediately lose their rage. These arts can also be done during a combo. Some characters, however, seem to have different sorts of Rage Arts.

Kazuya's Devil transformation can be considered this, as Kazuya can only turn into Devil once per round, and this will consume the rage, while Paul's Rage Art can end with a launcher, rather than the typical ender. Whether or not such features or variations will be given to other characters is unknown.

Item Moves

Item moves will be returning for Tekken 7. For the original Tekken 7, there has only been generic item moves.

Stage Effects

Like in Tekken Tag Tournament 2, stage effects will also return. In this game, the floor break and balcony breaks will leave an opponent in a bouncing state rather than the standard bound state from previous games. If a Screw attack is used to break a wall, it won't be possible to Screw the opponent.

Rage Mode

"Rage" still exists, but does not add as much damage as it would in Tekken 6 and Tag Tournament 2, Rage's new function is to give characters access to Rage Arts. Additionally, using Rage Arts also consumes the rage. Also, instead of rage leaving off an energy wave following the user, an enraged character will instead be highlighted.

Online Mode

For the first time in its arcade history, it is now possible to play online battles with other players from differing arcades. This feature was first tested in the second Japanese location test and the Korean location test, in which players from differing arcades were able to play against each other without significant issues in the console such as lag. Further images reveal that cameras for both players may now differ from each other. In some cases, both player's cameras will feature their respective characters on a single side, rather than both players traditionally sharing a single camera angle. With this, Player 1's camera may depict his character fighting at the left side, while Player 2's camera will also depict his character fighting at the left side at the same time.[11]. Another new feature was brought into the game which allowed players to have a "revenge match" against the player who they previously played against. A "special revenge" match option will appear if you are demoted by someone. The main difference is that each match of this format prevents you from ever receiving a demotion risk.

If a player has 10 consecutive online wins, he/she is immediately returned to the main menu.

Treasure Boxes

Similar to the team trials of Tekken Tag Tournament 2, Tekken 7 now introduces treasure boxes. Each time someone participates in a fight, the "treasure gauge" will increase. Eventually, as points accumulate, the player will be able to open these boxes to see their contents. Treasures include tickets, fight money, or possibly customization items. These boxes can be opened when using the actual arcade cabinet.

Throws

All regular throws are now broken by either 1 or 2. Command throws are still broken by specific breaks.[12]

Customization

Fight money is now purely used to change the colors of specific costume parts and sections. To receive items other than through the lotteries that Tekken-net provides, there is now a crafting system. Occasionally after fights, players can receive orbs from bonuses and treasure boxes. Once enough orbs have been received, it is possible to receive a specific type of item. Additionally, instead of being able to select which specific panel you would like in Tag 2, players must now use a lottery in order to receive a random panel for any character instead.

Development

Tekken 7 was first announced by Tekken game director & chief producer, Katsuhiro Harada on July 13, 2014 during Evolution Championship Series 2014. Originally, the game was not planned to be announced during that event, but due to the leak of a video presentation of the game, Harada had no choice but to announce it[13][14]. It will make use of the Unreal Engine 4 game engine which will allow the game to be developed for multiple platforms[15]. A teaser trailer in both English and Japanese was released during the announcement, featuring recurring characters Kazuya Mishima and Heihachi Mishima alongside an unidentified female figure[16]. A full version of the teaser was then released of the teaser during the San Diego Comic Con 2014.

There have been many speculations between fans on whether or not Tekken 7 will be the final game in the series. The first note that led to this was during the first trailer, where it ended with the statement, "The final battle". Later the second trailer reinforces this by saying, "The conclusion of the Mishima saga".

Harada also said that Tekken 7 arcade release will be have network features very similar to Tekken Tag Tournament 2 and that Tekken 7 will be feature the character designs of seven guest artists, including Mari Shimazaki (Bayonetta), Yusuke Kozaki (Fire Emblem Awakening, No More Heroes), Ninnin (Duel Masters, Cardfight!! Vanguard) and Kenichiro Yoshimura (Max Anarchy/Anarchy Reigns). Also, Shinji Aramaki will be directing the intro for Tekken 7[17][18]. It has been stated very clearly that this game will answer many questions regarding the Mishimas such as Heihachi's reasons for killing Kazumi, throwing Kazuya off of a cliff when he was a child, and hunting Jin down, the Devil Gene's origin and the final conclusion among the Mishima's blood battle.

During August 2014, Harada asked fans to give feedback regarding an Arab character, which concept-art was revealed on August 8[19]. This was meant to prevent accidental offense to the arab community if the character appears in the game.[20]. By January 1: Harada has noted that due to the positive feedback from both Arab and International community, the character, Shaheen, would now be in the game.

Harada confirmed on his Twitter that Akitaka Tohyama would return to compose Tekken 7's soundtrack[21]. Later, at late April 2016, Namco released the official soundtrack of Tekken 7. Aside from Akitaka Tohyama, the other credited artists were Rio Hamamoto, Taku Inoue, Nobuyoshi Sano, Keiichi Okabe and BatAAr

Harada confirmed on his Twitter that the Japanese voice actors would all reprised their roles in the game.[22]

According to Harada: additions to the cast, as well as additional graphic updates and patches will be done through the cabinets' online capabilities. As a reward to players who have accounts for the arcade version of Tekken Tag Tournament 2, a special Mokujin life bar and 100,000 fight money is given when the account is ported to Tekken 7, all of which are found in Tekken Net.

Story

With the war between the Mishima Zaibatsu and G Corporation raging on, the battles soon turn over to G Corporation's favor, as the Zaibatsu's leader, Jin Kazama suddenly disappears. Exploiting his absence, Heihachi Mishima regains control of the Zaibatsu, and maintains the antagonistic role of the company in the fight against Kazuya Mishima and G Corporation. As the war reaches its end, so does the conflict of the Mishima family.


2014

14 September

Via niconico stream of Namco Sugamo Cup, Katsuhiro Harada announced that Tekken 7 will be have an arcade version test in Japan on October 3rd, 4th, and 5th[23][24].

20 September

At a Mad Catz panel during Tokyo Game Show, Katsuhiro Harada announced new character Katarina and new information about Tekken 7's Location Test: that there will be "yet to be revealed" character, as well as Katarina set to be playable at Location Test, and that Tekken 7 will be have two new 'systems'[25].

3 October

Location Test event in Tokyo and Osaka. Players got a chance to play in alpha version of the game with 18 characters available. First of all, Bandai Namco via Tekken-Net site uploaded a few manuals for the event, that shows new information about the game[10]. In one of it, revealed two new 'systems', Rage Art and Power Crush moves[10]. Bound system was changed to new system unofficially named Kirimomi"[26]. Also revealed was a second new character, Claudio, an Italian fighter with some kind of demonic powers within him. Kazuya received a new costume, which looks the same as his old costume from Tekken Tag Tournament intro and costume from Tekken Tag Tournament 2 Kazuya's artwork by Shunya Yamashita. Xiaoyu received a new face model. Tekken-Net also revealed some images of few new customization items. All characters have only one costume for play. Asuka, Lili, Kazuya and Heihachi have new CG-arts when other characters use their TTT2 CG-arts. Location Test build have three stages (one of them is temple from Tekken 7 trailer), which has some new changes in "Break System" (like two Wall Breakers in one stage). No official stream was available, so all of the gameplay footage was shot on mobile phones.

4 October

Continued Location Test event and brings some new information about Tekken 7. During first official niconico stream of this event from Namco Nipponbashi Arcade from Osaka (second stream will be on 5th October from Namco Sugamo Arcade from Tokyo[27]) showed third Banapassport Card with Kazumi's artwork by Mari Shimazaki on it.

5 October

During fifth day of the Location Test, Katsuhiro Harada has arrived to Namco Sugamo Arcade and via second stream of the event he said some information about upcoming game[28]. He said that Tekken 5 have 1/4 of the Tekken 7's budget, that Location Test build of Tekken 7 is from 2 months old, that exist a chance of collaboration between Tekken, Idolmaster and Tales Of (collaboration of Tekken and Idolmaster was later confirmed, and will be in number of banapassport cards with pictures of Idolmaster characters in Tekken characters costumes[29][30]). The statement regarding the budget, has been revealed to be a mistranslation. In reality: Tekken 7's budget is actually quadruple of Tekken 5's budget.

11 November

At November 11, 2014, another Location Test scheduled for November 22-23 was made, with machines being placed in Osaka's Round One Stadium Sennichimae Arcade, Tokyo's SEGA Ikekuburo GiGO Arcade, Fukuoka's Taito Station Tenjin Arcade and Tokyo's Leisureland Akihabara Arcade. Those who arrive early for this test will receive Banapassport cards featuring Claudio and Katarina respectively. There will also be stickers given out, and a chance for players who participated in the location test to have their names entered into the game's credits. The test's cast would be limited to the same cast as the first location test. The reason to why the machines were released in separate areas was to test the capabilities of Tekken 7's online matches between different arcades.

7 December

At early December 2014, a Tekken 7 test would be having a niconico stream, as well as a tournament, in commemoration for Tekken's 20th Anniversary. Aside from the tournament, Namco also stated that they would also be announcing new things for the game. Additionally, both, Tekken Director, Katsuhiro Harada, and renowned cosplayer, Yuriko Tiger, were confirmed as audience members, along with more "Special" guests. The stream began at December 7 in Japan. Prior to the tournament, the stream played a "revenge match" between Harada and, Street Fighter director, Yoshinori Ono, as a follow up from their "match" from Street Fighter X Tekken. The tournament's participants included many international champions such as, JDCR and Saint from Korea, Mr.Naps from USA and AK from the Philippines aside from local players such as Nobi. The tournament was won by Nobi, and he received a special Banapassport from Harada. During the event, a new character was introduced; Lucky Chloe.


2015

1 January

On New Year's Day, Katsuhiro Harada has revealed another new character; Shaheen via Twitter.[31] Harada first raised the possibility of adding a Middle Eastern character to Tekken 7 with a concept art design he presented to fans back at August 2014.

28 January

Tekken Crash, a famous South Korean Tekken competition, returned on January 28, bringing forth Tekken 7. It has been confirmed that newcomer, Shaheen will be available for use by tournament participants. There are four teams of three in the tournament.

13 February

The game was temporarily released to a select few at the Japan Amusement Expo. In this build, Shaheen and Lucky Chloe have been successfully added with new stages. Additionally, new confirmations were added such as Kazumi acting as the game's final boss, as well as both new data and new moves given to the cast. There was no formal stream, however, forcing people to either record play using their phones or posting the known information online. Also during this event, Harada provided and recorded a small walkthrough for both Lucky Chloe and Shaheen.

18 February

The game has been pre-released in Japanese arcades. Additionally, the official Namco Tekken site has also added in the movelists for the current cast of characters. Due to the more public access of the pre-release, more players were allowed to experiment items and features. Among those features, some players complained about lag when playing against other arcades, while others took photos and recorded matches to show both Kazumi and gameplay changes.

18 March

The game is officially released to Japanese arcades. Notably, there are no new characters, and customizations are still limited, however, Harada states that updates can be done to the system online.

19 March

The game, although patched, still suffers from bugs that cause it to hang. Leaks were revealed showing models for Jin, Devil Jin and two unnamed characters. When asked by Avoiding the Puddle's Aris during Final Round about these characters, Michael Murray and Harada both confirmed that they have sketches like these all the time, and that none of the four characters are even guaranteed to make it into actual gameplay. During the interview, Harada noted that on the March 29, he will announce the first set of time release characters.

26 March

Tekken 7 has been updated to the E10 version. Aside from additional customization items and command list changes, there are now Daily Bonuses that reward items to players who play for consecutive days.

29 March

Namco's stream has started with Katsuhiro Harada, cosplayers, Yuriko Tiger and Hinako Sano, Tekken player, Gen and Tekken reporter, Hameko. Jin, Josie Rizal and Devil Jin are revealed. Jin would later be released to arcades on March 31, Devil Jin would be released a week later at April 7 and Josie would be released on April 21.

26 April

Following Josie's release, Tekken 7's second announcement occurred during Capcom's Chokaigi niconico stream. Gigas is revealed, and is released on April 28, 2015.

30 April

The game has been updated once again, from E10 to F08. The F08 version balances out the cast's attacks, as well as changing some of their move properties. Some glitches and visual bugs were also fixed in the process.

12 May

Yoshimitsu has been added into the cast.

19 May

Jack-7 is added to the cast.

2 June

Kazumi Mishima is added to the playable cast.

4 June

G15 update is made. Aside from fixing more bugs, and balancing issues, more customization items have been added. It was also now possible to form teams.

7 July

Namco announced a global tournament called the "King of Iron Fist Tournament" for 2015 with prizes in $80,000 total. It was confirmed that the top two players from EVO would automatically become participants for the tournament. The grand finals of the event are confirmed to take place on December 12, 2015. Also, Tekken 7 was updated to the H06 patch. The patch involved major character balancing, especially regarding Jack-7 as well as additional customizations.

18 July

During EVO 2015, Bandai Namco held a panel alongside Avoidingthepuddle's Aris. Harada reiterated multiple things he had answered in the past as well as clarifications regarding the current set of updates the Tekken team has planned.

Harada first notes that, at the moment, though they do have limited cabinets, but the bigger concern is if there are people who will buy the cabinets. He states the understandability of North American and European players requesting for a more immediate console release, but cites similar profit margins from Tekken Tag Tournament 2's respective arcade and console releases, and that the arcade version is still subject to further development such as graphics and balances. He also mentions a possibility regarding an American site for Tekken-Net.

Regarding updates and other time release characters: Harada noted that updates would be stalled due to major tournaments such as EVO and Mastercup, but he guaranteed the roster is still subject to change as well as potential changes. When asked regarding the decisions to replace, add or to leave out characters, Harada stated that they base choices first on the usage and popularity factor, and make some characters play differently. Murray stated that Tag 2 players had actually complained over the game's overly large cast, and noted the difficulty of having all the characters in a single go. He also considers following Street Fighter's strategy of having a base cast before releasing more in new updates, but Harada's noted to have the personal dislike for the method, believing it to have players "pay" for new characters. Harada clarified that simply because a character's moves are given to another DOES NOT guarantee that the moves' original owner is dead, citing that the case occurred during Tekken 3. The team believed that giving new characters a "familiar" feel from older characters encourages players to use the character.

With the release of the new global tournament, Aris noted concerns about the game not being accessible to a lot of countries, and Harada's response was that it was actually against his decision, and that the "Global" tournament was really meant just for the arcade sector, and they are trying to make amends by releasing location tests first in North America. With regards to the costumes, he notes the difficulty in knowing if new or old costumes have good receptions.

Japan's Nobi and AO received first and second place respectively at EVO 2015, meaning that both players can automatically be participants for the Global Tournament.

19 July

Namco unveiled a new video showing collaboration outfits from [email protected]

29 July

Tekken 7 has its Summer Campaign. The campaign gives characters swimsuit customizations and new title plates.

24 September

Namco announces the release of Tekken 7 for Southeast Asia. The new Tekken 7 Tekken Net website will be active starting at October 6.

27 October

It was confirmed at Paris Games Week that Tekken 7 will be coming to PlayStation 4, plus it was announced that it will be coming to PlayStation VR too. [32].

11 December

The King of Iron Fist Tournament took place. The English stream at Twitch had Aris and MarkMan leading commentary, while Harada, Nakatsu and Hameko led the Japanese commentary at Niconico. The tournament was won by Nobi, the runner-up is Knee and second runner-up is AO. The top three placers were each given prize money of different amounts; Nobi received exclusive Tekken Net customization items to commemorate his victory, a champion's ring and 3 million yen, Knee received 1.5 million yen and AO received 0.5 million yen. There was also an additional reward from the sponsor of the tournament given to the player who "stood out the most", and it was given to Daburu. Post-tournament, Harada announced story-related matters, and that the original picture of Kazumi and Heihachi in Tekken 2 indicated that the story had been planned since Tekken 2 prior to Tekken 7. Akuma is revealed. The updated version was also revealed to be Tekken 7: Fated Retribution. Fated Retribution was also confirmed to give majority of the current roster characters a completely new default costume change.

Tekken 7: Fated Retribution

Tekken 7: Fated Retribution
Tekken75 logo.jpg
Platforms Arcade
Release Date Arcade

Japan3.png South-Korea.png July 5, 2016[33]

Arcade System Unreal Engine 4
Genre Fighting, beat 'em up
Game modes Single-player, Multiplayer, Online Multiplayer
Predecessor Tekken 7
Followed By TBA
Official site http://www.tekken-official.jp/tk7frac/

Tekken 7: Fated Retribution is an updated version of Tekken 7. It was officially announced on December 11, 2015.

The official trailer was shown at the end The King of Iron Fist Tournament 2015 on December 11, 2015, in Tokyo, Japan. A new trailer shows Kazumi pleading to a mysterious figure to stop her husband Heihachi if she is unable to do so herself. This figure is revealed to be Akuma from the Street Fighter series. The graphics for the game have also improved, and the lighting for the stages also uses a filter-like style, primarily highlighting a single type of color, akin to how Tekken Revolution edited stages from Tekken Tag Tournament 2.

Features

Rage Mode

It now takes considerably less amounts of damage for a character to reach Rage Mode, approximately requiring about 70% loss of health to enter Rage. Additionally, Rage can be used to consume Rage Drives now.

Rage Drive

Rage Drive now act as an alternative to Rage Arts. A Rage Drive is a series of consecutive attacks or a single attack with a higher amount of damage and increases the options a player has. When a character uses a Rage Drive, they will be highlighted by a blue aura for the attack's duration, and there is a distinct sound effect when the Rage Drive successfully hits. If a Rage Drive and a Rage Art collide, then they will cancel each other out. While a single Rage Drive was listed in Namco's official website, Hwoarang was revealed to have a second Rage Drive, hinting that characters may have more than one Rage Drive. Failing to successfully hit or complete the Rage Drive will still consume the rage. If a character is knocked out by a Rage Drive, a different slow motion effect will be used as the announcer says "K.O".

Prior to E3 2016, the Rage Drive was originally labeled as the "Rage Attack"

Rage Arts

Rage Arts can still be activated during Rage Mode, but the lower amount of health remaining in the user's health bar, the more damage is dealt. Some characters also had their Rage Art changed moving from 7 to Fated Retribution. A Rage Art will still be able to absorb a Rage Drive like a normal hit.

Online Mode

Tekken 7: FR has an improved matchmaking system, where the players can be more selective on where they want their opponent to be from. They can also register other players as "Friends" online through Tekken-net and search them out if they're currently available to play against.

Additionally, battling either a friend or an offline opponent will give you the option to change the stage and your character before your revenge match.

Data Transfer

Customization items and ranks from 7 can be ported to FR without issue.

Item Battle

During battles against opponents, you may ocassionally have an item battle. Winning an item battle will give you unique items.


2016

26 January

Nina is revealed.

5 February

A new trailer for Fated Retribution has been released, detailing major game changes from Tekken 7. There were also a few images that were leaked by South Korean Ratings Board prior to the trailer itself.

12 February

The location version of Fated Retribution is released to a small amount of arcades in Japan from February 12-14. Additionally, a stream was made on Niconico and Twitch with commentary led by Nobi, Yuu and Hameko on February 12.

20 February

An exhibition match between Nobi and, Street Fighter player, Murderface Tokido takes place. Aside from the exhibition match, there was also a showcasing of Fated Retribution's new features, changes and characters. The event was broadcasted over Niconico

26 February

It was announced on the Korean Tekken-net website that South Korea will receive Location Tests from February 26 to February 28.

18 March

The game held a location test during Final Round 19, from March 18 to March 20, in conjunction with a Tekken Tag Tournament 2 tournament, won by Speedkicks, and a Tekken 7 tournament, won by Saint.

1 April

Heihachi's new default costume Tekken 7: Fated Retribution is released online.

13 June

During E3 2016, the console release date along with a new trailer was released. The release date was simply labeled as "Early 2017". The trailer also confirmed that the game will be available for, aside from the Playstation 4, Xbox One and Microsoft Windows through Steam. Michael Murray confirmed in an interview that the story mode will no longer have load screens between fights, to provide a more seamless transition between cutscene and fights. The preview of the console's main menu screen also showed that there were two unknown modes. Players, Nobi and Tokido also had an exhibition rematch.

14 June

The King of Iron Fist Tournament 2016 is announced.

5 July

The game is released in both South Korea and Japan. For the build, item battles are not yet in the game, and only Nina and Akuma are the new characters. The game will still be updated through various patches in the future to add new features, characters and balance changes as with the original Tekken 7.

17 July

Bob and Master Raven were revealed at EVO 2016.

1 August

A stream is released to showcase Bob and Master Raven, as well as to show a few more balance changes made to the game.

8 August

The game is updated to Patch C, with the main bulk of the balance changes being on Akuma. The issue of some Rage Drives being unscaled or outright resetting the scaling has been fixed. Bob has been added.

17 August

Lee and Violet are revealed. Additionally, there are screenshots of the game's story mode and pictures of an unreleased stage.

15 September

Game is updated to Patch D. Notable changes include Rage now being activated at 25% of health instead of 33%, and universalizing backdashes and backwalking. Numerous balance changes were placed into the game. Master Raven is added.

Character Roster

Confirmed Characters

a  New Character
b  Time Release Character
c  Unplayable Character
d  Added in Tekken 7: Fated Retribution

Unconfirmed Characters

  • Alex (Harada claims that any of the animal characters can appear if requested enough)[34].)
  • Eliza (Harada claims that Eliza can appear in the game if she is requested enough[35].)
  • Jun Kazama (Harada hinted that she could potentially return to canon story if she was requested enough for Tekken Tag Tournament 2, and Jun was included in said title)
  • Kuma II (Harada claims any of the animal characters can appear if requested enough)[34]
  • Panda (Harada claims any of the animal characters can appear if requested enough)[34]
  • Roger (Harada claims any of the animal characters can appear if requested enough)[34]
  • Roger Jr. (Harada claims any of the animal characters can appear if requested enough)[34]

Cameos

  • Christie Monteiro (She appeared in the full trailer of original arcade Tekken 7)
  • Jinpachi Mishima (He appeared in the trailer of original arcade Tekken 7)
  • Kuma (His Tekken 6 CG-art was printed on the early version of Tekken 7's tickets)
  • Miguel (He appeared in the full trailer of original arcade Tekken 7)
  • Mokujin (His model is used during the position select screen and there is a lifebar customization based off of him.)
  • Panda (There is a customizable icon using an image from her Tekken 5 ending)
  • Tougou (He appeared in the full trailer of original arcade Tekken 7)
  • Wang Jinrei (He appeared in the full trailer of original arcade Tekken 7)

Stages

a  Added in Fated Retribution


Ranking (Pre-Fated Retribution)

  • Beginner
  • 9th-1st Kyu
  • 1st Dan-3rd Dan
  • 4th Dan: Mentor
  • 5th Dan: Expert
  • 6th Dan: Master
  • 7th Dan: Grand Master
  • 8th Dan: Brawler
  • 9th Dan: Marauder
  • 10th Dan: Fighter
  • 11th Dan: Berserker
  • 12th Dan: Warrior
  • 13th Dan: Avenger
  • 14th Dan: Vindicator
  • 15th Dan: Juggernaut
  • 16th Dan: Vanquisher
  • 17th Dan: Destroyer
  • 18th Dan: Conqueror
  • 19th Dan: Savior
  • 20th Dan: Genbu
  • 21st Dan: Byakko
  • 22nd Dan: Seiryu
  • 23rd Dan: Suzaku
  • 24th Dan: Mighty Ruler
  • 25th Dan: Revered Ruler
  • 26th Dan: Divine Ruler
  • 27th Dan: Eternal Ruler
  • 28th Dan: Fujin
  • 29th Dan: Raijin
  • 30th Dan: Yaksa
  • 31st Dan: Ryujin
  • 32nd Dan: Emperor
  • 33rd Dan: Tekken Lord
  • 34th Dan: Tekken God
  • 35th Dan: True Tekken God
  • 100th Dan: Tekken God Prime


Media

Video Gallery

English Trailer Japanese Trailer Full Version Trailer (English)
Full Version Trailer (Japanese) Bandai Namco Fighting Game Panel - SDCC 2014 Tekken 7 Location Test Announcement
Tekken 7 Location Test Gameplay Footage Tekken 7 Gameplay (Claudio vs Law) Tekken 7 Gameplay (Asuka vs Paul)
Tekken 7 Gameplay (Kazuya vs Katarina) Tekken 7 Location Test Day 2nd Stream Archive (04/10/2014) Tekken 7 Location Test Day 3rd Stream Archive (05/10/2014)
Tekken 7 Arcade Trailer Lucky Chloe's Trailer Tekken 7 Trailer for Tekken 20th Anniversary
Tekken 7 Arcade Opening Tekken 7 - Lucky Chloe & Shaheen Walkthrough Tekken 7 Final Battle: Steve VS Kazumi
Tekken 7 Combo Video Josie Rizal's Trailer Jin Kazama's Trailer
Devil Jin's Trailer Jin Kazama Footage in Practice Mode Jozie Rizal in Practice Mode
Josie Rizal Footage Gigas' Trailer Gigas in Practice Mode
Yoshimitsu's Trailer Yoshimitsu in Practice Mode Jack-7's Trailer
Kazumi Mishima's Trailer Kazumi Mishima in Practice Mode Comic Con 2015 - Live Art Demonstration by jbstyle
Comic Con 2015 - Tekken 7 - Namco Panel - Part 1 Idolmaster Costumes Trailer Tekken 7 PlayStation 4 Announce Trailer
Tekken 7: Fated Retribution - Japanese Trailer Tekken 7: Fated Retribution - English Subtitled Trailer Nina's Trailer
Tekken 7: Fated Retribution - Rage Attacks Trailer TEKKEN 7 E3 2016 Trailer Bob trailer
Master Raven Trailer Lee/Violet Trailer


Image Gallery

Screenshots from Trailers
Promotional
Screenshots (Location Test Version)
Screenshots (Pre-Release Version)
Screenshots (Fated Retribution)
Artworks
jbstyle
Customization Items


Trivia

  • During a match, there will be new "slow motion" effects. If both characters' moves are about to collide, the camera will close in on both fighters, inducing slow-motion until one or both moves are completed.
  • Slow motion effects have also affected the replay system, which has been considerably adjusted. When an opponent is knocked out, the fight will suddenly go slow motion until the K.O'd character hits the ground, then the subsequent round will occur. This change has been brought about due to the developers' disdain for "corpse hitting" in the old replay systems.
  • Stages will now change music when one player is one round away from winning the game.
  • In the stage select screen, instead of the stage preview being a single picture of the stage, the preview will move its camera around the stage.
  • If a double K.O will occur between two players, instead of one victory being randomly handed to one, the game will instead declare it a draw, and will give both players a game over.
  • The game was briefly shown in the manga, "Totsugeki! Tonari no Pro Gamer 2", showing Japanese players, Yuu, Nobi and AO, as well as a few illustrations of the finals match at EVO that the latter two players had.
  • The orbs are imprinted with the name and logo of Violet Systems.
  • There are collaboration customization items based on another Bandai Namco Game, Taiko no Tatsujin.
  • Additionally, the final round theme of Akuma at the Abandoned Temple appears as a [4] in the game

Notes

  1. Unreal Engine Sizzle Reel - GDC 2015. YouTube (2015-03-02). Retrieved 3 March 2015.
  2. 'Tekken 7' PC Version Rumors Debunked After GDC 2014 Trailer Confirms PS4 And Xbox One Versions; Katsuhiro Harada Explains Why PC Version Will Not Happen. KDrama Stars (2015-03-03). Retrieved 4 March 2015.
  3. 3.0 3.1 TEKKEN 7 Will Be Available in Japanese Arcade on Feb 18!. Flying Monkey (2015-01-25). Retrieved 25 January 2015.
  4. Tekken 7's "Full Release" version release date. Twitter (2015-02-20). Retrieved 20 February 2015.
  5. Ian "iantothemax" Walker Kazumi Mishima’s Playability in Tekken 7 Hinges on Community Demand. Shoryuken.com (2015-03-19). Retrieved 23 March 2015.
  6. gamespot, Tekken 7 to use UE4. gamespot (2014-07-17). Retrieved 22 July 2014.
  7. unreal engine, Tekken 7 announced at EVO 2014. Dana Cowley (2014-07-17). Retrieved 22 July 2014.
  8. Tekken 7 Soft Launch Planned for February, Complete Release Heading to Arcades in March. Shoryuken.com (2014-12-04). Retrieved 22 December 2014.
  9. Flying Wonkey Bounds in Tekken 7. Twitter (2014-10-03). Retrieved 3 October 2014.
  10. 10.0 10.1 10.2 10.3 TEKKEN 7 - Official Introductory PDF. Flying Wonkey (2014-10-03). Retrieved 3 October 2014.
  11. Katsuhiro Harada New Rendering Camera System. Twitter (2015-01-05). Retrieved 5 January 2015.
  12. Mark Julio Throws In Tekken 7. Twitter (2015-02-18). Retrieved 18 February 2015.
  13. Leaked Tekken 7 Announcement. Tekken Zaibatsu (2014-07-13). Retrieved 15 July 2014.
  14. Evo 2014 Harada Announcement and Tekken 7 Reveal Trailer. YouTube (2014-07-13). Retrieved 15 July 2014.
  15. Tekken 7 Announced, Will Use Unreal Engine 4 [UPDATE]. GameSpot (2014-07-13). Retrieved 15 July 2014.
  16. Tekken 7 Announced Trailer (EN). Bandai Namco Games (2014-07-13). Retrieved 14 July 2014.
  17. AAK San Diego Comic Con Tekken 7 Panel Archive + Summary. AvoidingThePuddle (2014-07-25). Retrieved 26 July 2014.
  18. Michael McWhertor First Tekken 7 details revealed at Comic-Con. Polygon (2014-07-25). Retrieved 26 July 2014.
  19. Katsuhiro Harada Arab character concept-art on Tekken Facebook. Facebook (2014-08-08).
  20. Ian "iantothemax" Walker Katsuhiro Harada asking for feedback on Arab character design pulled from Tekken 7 concept-art. Shoryuken.com (2014-08-08).
  21. Damian Seeto Akitaka Tohyama Returns In Tekken 7 To Compose Its Music. Attack of the Fanboy (2014-08-18). Retrieved 20 September 2014.
  22. Katsuhiro Harada TwitLonger - When you talk too much for Twitter. TwitLonger (2014-08-22). Retrieved 4 September 2015.
  23. Flying Wonkey Tekken 7 Location Test Announced, Will Be Held in Japanese Namco Arcades in October!. AvoidingThePuddle (2014-09-14). Retrieved 14 September 2014.
  24. ロケテスト開催. Tekken-Official (2014-09-14). Retrieved 14 September 2014.
  25. Flying Wonkey New Female Character Revealed for Tekken 7. AvoidingThePuddle (2014-09-20). Retrieved 20 September 2014.
  26. Flying Wonkey Kirimomi moves. Twitter (2014-10-04). Retrieved 4 October 2014.
  27. Sal Romano Tekken 7 location test to be live streamed. Gematsu (2014-10-01). Retrieved 4 October 2014.
  28. Flying Wonkey Summary of Harada's Chat Session at The Location Test. AvoidingThePuddle (2014-10-06). Retrieved 12 October 2014.
  29. 鉄拳20周年特別企画「アイドルマスター ミリオンライブ!」コラボ発表!. Tekken-Official (2014-10-10). Retrieved 12 October 2014.
  30. 鉄拳20周年×アイドルマスター ミリオンライブ!超限定バナパスポートカード登場!. Tekken-Official (2014-10-20). Retrieved 20 October 2014.
  31. Katsuhiro Harada's Twitter. Twitter (2015-01-01). Retrieved 1 January 2015.
  32. Tekken 7 PS4/PlayStation VR. Playstation EU (2014-10-27). Retrieved 27 October 2014.
  33. Avoiding the Puddle (2016-06-14).
  34. 34.0 34.1 34.2 34.3 34.4 Katsuhiro Harada's Twitter. Twitter (2016-01-26). Retrieved 29 April 2016.
  35. Katsuhiro Harada's Twitter. Twitter (2014-10-12). Retrieved 17 October 2014.
  36. GameSpot Tekken 7 PC Gameplay. GameSpot (2016-6-14). Retrieved 14 June 2016.
  37. Katsuhiro Harada Is Lucky Chloe designed by Yusuke Kozaki? - Yeah confirm. Twitter (2014-12-08). Retrieved 8 December 2014.
  38. Katsuhiro Harada New Rendering Camera System. Twitter (2015-01-05). Retrieved 5 January 2015.