Create an account and log in to remove all advertising.

Electric Wind Godfist

From Tekkenpedia

(Redirected from EWGF)
Jump to: navigation, search
Electric Wind Godfist
Command f,N,d~d/f+2
f~N~d~d/f+2 (TTT only)
Stance
Damage 30 (T3), 25 (TTT onwards)
Hit Range h
Properties JG (T3), JG GB (TTT onwards)


Electric Wind Godfist (abbreviated to EWGF) is the un-official name given to a move not specified within in-game command lists. In Japan, it is referred to simply as "the faster Wind Godfist". The move was first introduced in Tekken 3 and Jin Kazama was the only one able to perform it. Since Tekken Tag Tournament, the move was available to all characters who practiced Mishima Style Karate, i.e. Kazuya Mishima, Devil, Angel, Heihachi Mishima, Jin Kazama (Tekken 3 and Tekken Tag Tournament only), Devil Jin, and Jinpachi Mishima (as well as Mokujin/Tetsujin/Unknown/Combot when imitating any of them).

EWGF is essentially based on the move Rising Uppercut, also called Wind Godfist, (f,N,d,d/f+2) which is included in in-game command lists, but the difference lies in EWGF's need for just-frame inputting. Listed below are some notable differences in properties of the two moves:

  1. When performing Electric Wind Godfist, electricity surrounds the torso and attacking arm. In the case of mimics, their Ki charge takes the place of electricity.
  2. EWGF does more damage than Rising Uppercut.
  3. EWGF uses less frames to perfom than Rising Uppercut, i.e. it's faster.
  4. EWGF is safe on block.
  5. When performing an EWGF, the character shouts something else, than when performing a Rising Uppercut. Mimics without voices of course remains silent either way.
  6. If EWGF is guarded the attacked character is covered in currents of electricity (does not apply to all games). The opponent will take 3 damage as guard damage.

Create an account and log in to remove all advertising.