From Tekkenpedia
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Lee Chaolan/Tekken 5 Movelist is a list of all the moves that Lee Chaolan can perform in Tekken 5.
[edit] Throws
Throw Name | Command | Type | Damage | Escape | Properties
|
Forearm Drop | 1+3(or f+1+3) | Front | 35 | 1 |
|
Axle Throw | 2+4(or f+2+4) | Front | 35 | 2 |
|
Lee Harassment | 1+3(or 2+4) | Left | 40 | 1 |
|
Lee Stunner | 1+3(or 2+4) | Right | 38 | 2 |
|
Face Crusher | 1+3(or 2+4) | Behind | 60 | None |
|
Knee Drive | f,F+3+4 | Front | 40 | 1+2 |
|
Scatter Kick Throw | 3 | Front | 34 | None |
|
Mist Trap Throw | b+3~3:4 | Front | 38 | None |
|
Move Name | Command | Stance | Damage | Hit Range | Properties
|
Left Right Combo | 1,2 | | 5,10 | hh |
|
Left Right Combo to Revolution Zwei | 1,2,2,3 [~4] | | 5,10,14,23 | hhmh | KND,#5
|
Left Right Mid Kick | 1,2,4 [~3] | | 5,10,10 | hhm | #5
|
Left Right Max Mid | 1,2,4o [~3+4] | | 5,10,22 | hhm | MS,KSc,#5
|
Left Right Combo to Mist Step | 1,2,f,N | | 5,10 | hh |
|
Right Cross to Revolution Zwei | 2,2,3 [~4] | | 10,14,23 | hmh | KND,#5
|
Hammer Kick Combo | 3,3 | | 14,15 | hm | KNDc
|
Spinning Hammer Kick | 4,3,3 | | 16,12,15 | hhm | KNDc
|
Spin Kick Somersault Combo | 4,3,4 | | 16,12,25 | hhm | KND
|
Machinegun Kicks | 4~4~4 | | 16,6,? | hhh | KNDc
|
Lee Somersault | 4,u+3 | | 16,35 | hm | KND
|
Pirouette Punch | 1+2 | | 21 | m | MS,KNDc
|
Hitman1 | 3+4 | | 0 | None |
|
From 1Freaker Jab | 1 | Hitman | 15 | h |
|
From 1Freaker Jab Rush | 1,1,1,1,... | Hitman | 15,12,?,?,... | hhhh... |
|
From 1Striker Kick | 1~4 | Hitman | 21 | m | KND
|
From 1Scatter Blow | 2 | Hitman | 23 | m | JG
|
From 1Scatter Kick | 3 | Hitman | 21 | h | #1
|
From 1Shin Slicer | 4 | Hitman | 22 | L | KND,BS
|
From 1Mist Illusion | 1+2 | Hitman | 0 | None | #2
|
From 1Silver Slash | u/f+3 | Hitman | 30 | m | KND
|
Revolution Zwei | f+2,3 [~4] | | 14,23 | hm | KND,#5
|
Acid Storm | f+3,3,3,3,3,4 [~3] | | 4,4,6,8,10,14 | mmhhhh | KND,#5
|
Silver Whip | f+4 | | 13 | h |
|
Mist Step2 | f,N | | 0 | None |
|
From 2Sway | b,N | | 0 | None |
|
Shredder Kick Combo High | f,N,3,4,4 | | 20,10,12 | mmh | JG,KND
|
Shredder Kick Combo Mid | f,N,3,4,f+4 | | 20,10,7 | mmm | JG,KND
|
Shredder Kick Combo Low | f,N,3,4,d+4 | | 20,10,? | mmL | JG,KND
|
Lee Left Middle Kick | d/f+3 | | 18 | m | MS
|
Front Kick | d/f+4 | | 15 | m |
|
Silver Low | d+3 | | 14 | L |
|
Shin to Head Kick | d+4,N,4 | | 7,16 | lh |
|
Shin to Spinning Hammer Kick | d+4,N,4,3,3 | | 7,16,12,15 | lhhm | KNDc
|
Shin to Spin Kick Somersault Combo | d+4,N,4,3,4 | | 7,16,12,25 | lhhm | KND
|
Laser Edge Machine Gun Kick | d+4,N,4,4,4 | | 7,16,6,? | lhhh |
|
Laser Edge Lee Somersault | d+4,N,4,u+3 | | 7,16,30 | lhm | KND
|
Laser Edge Kick Combo | D+4,4,4,4 [~3] | | 7,8,5,21 | lllm | KND #3,#5
|
Bump Kick | d/b+3 | | 16 | L |
|
Triple Fang | (b+1,1,2_b+1:1,2) | | (8,8,15_12,11,15) | hmh | #4
|
Triple Fang to Hitman | (b+1,1,3+4_b+1:1,3+4) | | (8,8_12,11) | hm |
|
Triple Fang to Mist Step | (b+1,1,f,N_b+1:1,f,N) | | (8_12) | h |
|
Mist Kick | b+3 | | 18 | m |
|
Mist Wolf Combination | b+3,3 | | 18,18 | mh |
|
Trick Kick | b+3~3 | | 18 | h |
|
Silver Heel | b+4 [~3] | | 22 | m | BNc,#5
|
Quick Silver Sting | u/f+3 | | 20 | h | KND,GB
|
Silver Arrow | u/f+4 | | 15 | m | JG
|
Silver Sting | u/f+3+4 | | 30 | m | KND
|
Pulse Blast | f,F+3 | | 28 | m | KND
|
Deadly Edge | f,F+4 | | 22 | h | CSc,
|
Lee Cutter | b,B+4 [~3] | | 23 | h | KND,#5
|
Blazing Kick | d,d/b,4 | | 22 | m | JG
|
Lee Sliding | f,f,N,3+4 | | 15 | L | KND
|
Back Handspring to Hitman | b,b,N,3+4 | | 0 | None |
|
Infinite Kick Chain 1 | WS+3,3,D+3,3,3... | | 10,17,8,10,10... | mmlmm... |
|
Infinite Kick Chain 23 | WS+3,3,D/F+3,3,3,... | | 10,17,10,10,10... | mmmmm... |
|
From 3Low Variation | D+3,3... | | 10,10... | lm... |
|
From 3High Variation | U+3,3... | | 15,10 | hm... |
|
Silver Tail | FC+d/f+4 | | 18 | L | MSc
|
Fake | FC+U/F+3 | | 0 | None |
|
Catapult Kick Low | FC+u/f+4(or FC+u+4) | | 25 | m | JG
|
Catapult Kick High | FC+U/F+4(or FC+U+4) | | 28 | m | KND
|
Catapult Drop | FC+U/F+3+4(or FC+U+3+4) | | 30 | M | KND
|
Sliding | FC+d/f,d,D/F+3 | | 17 | L | KND
|
Rear Cross Punch | SS+2 | | 17 | h |
|
Right Cross to Mist Step | SS+2,f,N | | 17 | h |
|
Lee Screw Left | SSR+3 [~4] | | 35 | h | KND,#5
|
Lee Screw Right | SSL+4 [~3] | | 30 | h | KND,#5
|
Mist Illusion | b+1+2 | | 0 | None | #2
|
- When hit is not clean, the attack has no throw property, does 21 damage, and is at a High range
- Timed with enemy attack, the move acts as a parry that gives the user a chance to attack the opponent while their back is turned. Otherwise, the move can be considered a taunt
- User must hold Down at least until the second kick
- Depending on when the second punch is inputted, the properties will change. Inputting the second punch immediately results in no special properties - while delaying the second punch results in a KND property and more frame advantage if the opponent blocks all hits. Also, damage is increased for delaying input
- Pressing the optional command (which will be [~3],[~4], or [~3+4] depending on the move) will chain the attack/combo into the Hitman Stance
[edit] String Hits
Command | Hits | Damage | Hit Range
|
d/f+1,2,2,1,3,3,3,4,3,3 | 10 | 10,5,6,5,7,6,7,7,10,25 | mhmhhlhhhm
|
[edit] Unblockables
Move Name | Command | Stance | Damage | Hit Range | Properties
|
Silver Cyclone | d+3+4 | | 80 | (!) | KND
|
Death Touch | d/b+1+2(u,u to cancel) | | 10,70 | !! | KND
|
Shin to Silver Cyclone | d+4:3+4 | | 7,80 | l(!) | KND
|
[edit] See also