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Demon Uppercut
From Tekkenpedia
Demon Uppercut | |||
Command | Independent move f,f+2 Chain ender ,2 | ||
Stance | |||
Damage | 40 (T1, T2) 30 (T3) | ||
Hit Range | M | ||
Properties | JG | ||
Move Frames | Hit Advantage | ||
Block Advantage | CH Advantage | ||
Chains from | Chains to | ||
Tekken 3 only 4,[4],[4] |
The Demon Uppercut, called Demon Godfist (鬼神拳 kishinken) in the Japanese version, has been a signature Heihachi move since the PlayStation port of the first Tekken.
In Tekken 3 the move was made a part of Kuma's and Panda's moveset, and while it kept its name in the US and EU versions, it was renamed Bear Demon Godfist (熊鬼神拳 kuma kishinken) in the Japanese version.
Also in Tekken 3, Heihachi could chain Demon Uppercut to the Spinning Demon (Hell Sweeps) in the same way he could the Dragon Uppercut and Tsunami Kicks, however, the chain was removed in later games thus only made its appearance in Tekken 3.
[edit] Move description
The Demon Uppercut sends the opponent straight up in the air on hit, and while it can be a bit slow to come out, the reward is the highest launch Heihachi will be able to muster, and in the case of Tekken 3 the chance to perform some of his most damaging juggles that can only be performed from a successful launch by a Demon Uppercut.
If Kuma/Panda hits an opponent with this move, the opponent is launched much higher, in a similar style to Hwoarang's Sky Rocket kick.
The animation itself is similar to the second uppercut in Heihachi's Twin Pistons combo.
[edit] When to use
The Demon Uppercut is fairly slow, like the Dragon Uppercut, although the player doesn't need to initiate a crouch dash to set the move up. It is able to duck under all high attacks, and right before the punch itself, most mid attacks as well. This makes it a relatively good counter-attack when one anticipates the opponent to dish out a high-mid string, however, because of the often better alternatives which can also lead to juggles, the stand-alone Demon Uppercut is rarely, if ever, used in high-level play.
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