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Dragon Uppercut

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Dragon Uppercut
Command f,N,d,d/f+1
f,N,d/f+1 (Kazuya alternative T2 onward)
Stance
Damage 50 (T1)
33 (Kazuya, Devil/Angel T2)
38 (Heihachi, Armor King T2)
29 (Kazuya, Devil Jin)
29 (Jin TTT)
31 (Heihachi T4 onward)
35 (Heihachi T3, TTT)
35 (Jin T3)
24 (Devil/Angel)
Hit Range m
Properties See text
Move Frames Hit Advantage
19 (Heihachi)
22 (Devil Jin, Devil/Angel)
23 (Kazuya, Jin)
KD
(+1_KD) (Kazuya)
(-1_KD) (Jin)
Block Advantage CH Advantage
-15 (Devil/Angel, Heihachi)
-14 (Devil Jin, Kazuya, Jin)
KD
(+1_KD) (Kazuya)
(-1_KD) (Jin)
Chains from Chains to
3
4
U/F

Dragon Uppercut, called Thunder Godfist (雷神拳 raijinken) in the Japanese version, is a move introduced in the very first Tekken game and can be performed by every practitioner of Mishima Style Karate. The follow-up attacks are however character specific (see respective articles for details). Heihachi also has an electrified version and a delayed version of the Dragon Uppercut, which in some games took the regular Dragon Uppercut's place. In Tekken 1 and 2, Armor King also has this move. Roger/Alex and Roger Jr. have an extremely similar move named the Animal Uppercut.

When to use

The Dragon Uppercut is relatively slow, and the long crouch animation after the step-in is a sure-tell of what's to come, meaning that a standing opponent has plenty of time to see and block/evade it.

The step-in crouch is not without its advantages though. It is able to duck under all high attacks, and right before the punch itself, most mid attacks as well. This makes it a relatively good counter-attack when one anticipates the opponent to dish out a high-mid string, however, because of the often better alternatives which can also lead to juggles, the stand-alone Dragon Uppercut is rarely, if ever, used in high-level play.

Properties

In the cases of Heihachi, Devil/Angel, and Devil Jin, Dragon Uppercut will always knock the opponent of their feet, however, in the cases of Jin (pre-T4) and Kazuya, this isn't so. In their cases, only clean hits will result in the opponent being knock of their feet, regular hits, or even counter hits, do not, which is likely why they became able to perform follow-up kicks. However, not getting in a clean hit with Dragon Uppercut is surprisingly difficult.

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