Talk:Headbutt Carnival

Mokujin Sprite.png
Hecko Xtalk - blog - anime rants
06:55, 4 December 2007 (PST)
You don't use T for throws because like a hit, throws have high (standing), mid (crouching), and low (ground) "properties". h/m/l account for these things, and tells what position the opponent has to be in, for the throw to "connect", T does not. It would be somewhat similar to writing e.g. Heihachi's 1,2,2 as lp,rp,rp (saying what it is) instead of h,h,h (saying where it connects). Additionally, all grabs are "unblockable", if they are not escaped, hence no !


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KingIsBest - By Tekken 98, I'll have a gazillion-and-7 multi-chain throw
TALK - 14:44, 5 December 2007 (PST)
You do use T for throws if they are not in a throws section of a movelist where the "hit range" is replaced by front, right, left, back, crouch, ground,air. And to prove it have a look at the running tackle or perhaps pedal press.
Mokujin Sprite.png
Hecko Xtalk - blog - anime rants
16:19, 5 December 2007 (PST)
Sorry, that came out wrong. Replace "You don't use T" with "You shouldn't use T". And just because TZ uses it, doesn't mean that it's the smartest way to go about doing it. But none the less, you do have a point, which is why I propose that we make an additional moves template, but specifically for throws, and an additional one for chain throws. Don't worry about the latter one, I'll take care of that, should the need ever arise.
King Sprite.png
KingIsBest - By Tekken 98, I'll have a gazillion-and-7 multi-chain throw
TALK - 21:50, 5 December 2007 (PST)
O.K. I think that is a good solution.
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