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You don't use T for throws because like a hit, throws have high (standing), mid (crouching), and low (ground) "properties". h/m/l account for these things, and tells what position the opponent has to be in, for the throw to "connect", T does not. It would be somewhat similar to writing e.g. Heihachi's 1,2,2 as lp,rp,rp (saying what it is) instead of h,h,h (saying where it connects). Additionally, all grabs are "unblockable", if they are not escaped, hence no !
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