Hammer Punch
日本語 | This move is currently lacking its Japanese name. If you know the Japanese name of this move, please add it to the article in the form: translation (kanji/kana romanization). |
Hammer Punch | |||
Command | d+1 | ||
Stance | |||
Damage | 15 | ||
Hit Range | m | ||
Properties | |||
Move Frames | Hit Advantage | ||
Block Advantage | CH Advantage | ||
Chains from | Chains to | ||
,2 ,4,2 ,4,2:1 (T4 only) |
A Hammer Punch is a downwards thrusting punch used by Paul Phoenix, Heihachi Mishima and Prototype Jack. Known as the 'Tile Splitter' by fans, it has a guaranteed follow-up on a counter hit, and can be used to stop opponents from tech-rolling and even getting up off the ground in some cases. In Tekken 6, Heihachi's Hammer Punch can be used to Bound opponents, while Paul's can not. Heihachi doesn't have a follow-up move to the Hammer Punch in Tekken 4 and Tekken 6. In Tekken 2, defeating an opponent with a Hammer Punch will send them straight to the ground, irrespective of their position. In Tekken 1, the Hammer/Power Punch combo can be performed in a juggle. Due to a glitch in Tekken 2, a Hammer Punch and its follow-ups can be performed facing the wrong way. Due to a glitch in Tekken 3, a Hammer/Power Punch juggle combo is also possible in Tekken 3, if the opponent is juggled side-on and rotates facing downwards in the air.
An enhanced version of this move is known as the God Hammer Punch, and has been exclusive to Paul Phoenix since Tekken 3. This move can be used to Bound opponents in Tekken 6. Since Tekken 2, Heihachi Mishima has an enhanced, unblockable version of this move called the Lightning Hammer.
In Tekken 4, Paul could follow the Hammer Punch with the Demolition Man string. Strangely, this ability was taken out of the subsequent games.
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