- If you are unfamiliar with this type of setup, read the legend first.
Lee Chaolan/Tekken 5 Movelist is a list of all the moves that Lee Chaolan can perform in Tekken 5.
Throw Name |
Command |
Type |
Damage |
Escape |
Properties
|
Forearm Drop |
1+3(or f+1+3) |
Front |
35 |
1 |
|
Axle Throw |
2+4(or f+2+4) |
Front |
35 |
2 |
|
Lee Harassment |
1+3(or 2+4) |
Left |
40 |
1 |
|
Lee Stunner |
1+3(or 2+4) |
Right |
38 |
2 |
|
Face Crusher |
1+3(or 2+4) |
Behind |
60 |
None |
|
Knee Drive |
f,F+3+4 |
Front |
40 |
1+2 |
|
Scatter Kick Throw |
3 |
Front |
34 |
None |
|
Mist Trap Throw |
b+3~3:4 |
Front |
38 |
None |
|
Move Name |
Command |
Stance |
Damage |
Hit Range |
Properties
|
Left Right Combo |
1,2 |
|
5,10 |
hh |
|
Left Right Combo to Revolution Zwei |
1,2,2,3 [~4] |
|
5,10,14,23 |
hhmh |
KND,#5
|
Left Right Mid Kick |
1,2,4 [~3] |
|
5,10,10 |
hhm |
#5
|
Left Right Max Mid |
1,2,4o [~3+4] |
|
5,10,22 |
hhm |
MS,KSc,#5
|
Left Right Combo to Mist Step |
1,2,f,N |
|
5,10 |
hh |
|
Right Cross to Revolution Zwei |
2,2,3 [~4] |
|
10,14,23 |
hmh |
KND,#5
|
Hammer Kick Combo |
3,3 |
|
14,15 |
hm |
KNDc
|
Spinning Hammer Kick |
4,3,3 |
|
16,12,15 |
hhm |
KNDc
|
Spin Kick Somersault Combo |
4,3,4 |
|
16,12,25 |
hhm |
KND
|
Machinegun Kicks |
4~4~4 |
|
16,6,? |
hhh |
KNDc
|
Lee Somersault |
4,u+3 |
|
16,35 |
hm |
KND
|
Pirouette Punch |
1+2 |
|
21 |
m |
MS,KNDc
|
Hitman1 |
3+4 |
|
0 |
None |
|
From 1Freaker Jab |
1 |
Hitman |
15 |
h |
|
From 1Freaker Jab Rush |
1,1,1,1,... |
Hitman |
15,12,?,?,... |
hhhh... |
|
From 1Striker Kick |
1~4 |
Hitman |
21 |
m |
KND
|
From 1Scatter Blow |
2 |
Hitman |
23 |
m |
JG
|
From 1Scatter Kick |
3 |
Hitman |
21 |
h |
#1
|
From 1Shin Slicer |
4 |
Hitman |
22 |
L |
KND,BS
|
From 1Mist Illusion |
1+2 |
Hitman |
0 |
None |
#2
|
From 1Silver Slash |
u/f+3 |
Hitman |
30 |
m |
KND
|
Revolution Zwei |
f+2,3 [~4] |
|
14,23 |
hm |
KND,#5
|
Acid Storm |
f+3,3,3,3,3,4 [~3] |
|
4,4,6,8,10,14 |
mmhhhh |
KND,#5
|
Silver Whip |
f+4 |
|
13 |
h |
|
Mist Step2 |
f,N |
|
0 |
None |
|
From 2Sway |
b,N |
|
0 |
None |
|
Shredder Kick Combo High |
f,N,3,4,4 |
|
20,10,12 |
mmh |
JG,KND
|
Shredder Kick Combo Mid |
f,N,3,4,f+4 |
|
20,10,7 |
mmm |
JG,KND
|
Shredder Kick Combo Low |
f,N,3,4,d+4 |
|
20,10,? |
mmL |
JG,KND
|
Lee Left Middle Kick |
d/f+3 |
|
18 |
m |
MS
|
Front Kick |
d/f+4 |
|
15 |
m |
|
Silver Low |
d+3 |
|
14 |
L |
|
Shin to Head Kick |
d+4,N,4 |
|
7,16 |
lh |
|
Shin to Spinning Hammer Kick |
d+4,N,4,3,3 |
|
7,16,12,15 |
lhhm |
KNDc
|
Shin to Spin Kick Somersault Combo |
d+4,N,4,3,4 |
|
7,16,12,25 |
lhhm |
KND
|
Laser Edge Machine Gun Kick |
d+4,N,4,4,4 |
|
7,16,6,? |
lhhh |
|
Laser Edge Lee Somersault |
d+4,N,4,u+3 |
|
7,16,30 |
lhm |
KND
|
Laser Edge Kick Combo |
D+4,4,4,4 [~3] |
|
7,8,5,21 |
lllm |
KND #3,#5
|
Bump Kick |
d/b+3 |
|
16 |
L |
|
Triple Fang |
(b+1,1,2_b+1:1,2) |
|
(8,8,15_12,11,15) |
hmh |
#4
|
Triple Fang to Hitman |
(b+1,1,3+4_b+1:1,3+4) |
|
(8,8_12,11) |
hm |
|
Triple Fang to Mist Step |
(b+1,1,f,N_b+1:1,f,N) |
|
(8_12) |
h |
|
Mist Kick |
b+3 |
|
18 |
m |
|
Mist Wolf Combination |
b+3,3 |
|
18,18 |
mh |
|
Trick Kick |
b+3~3 |
|
18 |
h |
|
Silver Heel |
b+4 [~3] |
|
22 |
m |
BNc,#5
|
Quick Silver Sting |
u/f+3 |
|
20 |
h |
KND,GB
|
Silver Arrow |
u/f+4 |
|
15 |
m |
JG
|
Silver Sting |
u/f+3+4 |
|
30 |
m |
KND
|
Pulse Blast |
f,F+3 |
|
28 |
m |
KND
|
Deadly Edge |
f,F+4 |
|
22 |
h |
CSc,
|
Lee Cutter |
b,B+4 [~3] |
|
23 |
h |
KND,#5
|
Blazing Kick |
d,d/b,4 |
|
22 |
m |
JG
|
Lee Sliding |
f,f,N,3+4 |
|
15 |
L |
KND
|
Back Handspring to Hitman |
b,b,N,3+4 |
|
0 |
None |
|
Infinite Kick Chain 1 |
WS+3,3,D+3,3,3... |
|
10,17,8,10,10... |
mmlmm... |
|
Infinite Kick Chain 23 |
WS+3,3,D/F+3,3,3,... |
|
10,17,10,10,10... |
mmmmm... |
|
From 3Low Variation |
D+3,3... |
|
10,10... |
lm... |
|
From 3High Variation |
U+3,3... |
|
15,10 |
hm... |
|
Silver Tail |
FC+d/f+4 |
|
18 |
L |
MSc
|
Fake |
FC+U/F+3 |
|
0 |
None |
|
Catapult Kick Low |
FC+u/f+4(or FC+u+4) |
|
25 |
m |
JG
|
Catapult Kick High |
FC+U/F+4(or FC+U+4) |
|
28 |
m |
KND
|
Catapult Drop |
FC+U/F+3+4(or FC+U+3+4) |
|
30 |
M |
KND
|
Sliding |
FC+d/f,d,D/F+3 |
|
17 |
L |
KND
|
Rear Cross Punch |
SS+2 |
|
17 |
h |
|
Right Cross to Mist Step |
SS+2,f,N |
|
17 |
h |
|
Lee Screw Left |
SSR+3 [~4] |
|
35 |
h |
KND,#5
|
Lee Screw Right |
SSL+4 [~3] |
|
30 |
h |
KND,#5
|
Mist Illusion |
b+1+2 |
|
0 |
None |
#2
|
- When hit is not clean, the attack has no throw property, does 21 damage, and is at a High range
- Timed with enemy attack, the move acts as a parry that gives the user a chance to attack the opponent while their back is turned. Otherwise, the move can be considered a taunt
- User must hold Down at least until the second kick
- Depending on when the second punch is inputted, the properties will change. Inputting the second punch immediately results in no special properties - while delaying the second punch results in a KND property and more frame advantage if the opponent blocks all hits. Also, damage is increased for delaying input
- Pressing the optional command (which will be [~3],[~4], or [~3+4] depending on the move) will chain the attack/combo into the Hitman Stance
§String Hits[edit]
Command |
Hits |
Damage |
Hit Range
|
d/f+1,2,2,1,3,3,3,4,3,3 |
10 |
10,5,6,5,7,6,7,7,10,25 |
mhmhhlhhhm
|
§Unblockables[edit]
Move Name |
Command |
Stance |
Damage |
Hit Range |
Properties
|
Silver Cyclone |
d+3+4 |
|
80 |
(!) |
KND
|
Death Touch |
d/b+1+2(u,u to cancel) |
|
10,70 |
!! |
KND
|
Shin to Silver Cyclone |
d+4:3+4 |
|
7,80 |
l(!) |
KND
|