Guard Damage[edit]
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Hecko Xtalk - blog - anime rants 01:50, 10 May 2008 (UTC)
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Sure you (KingIsBest) didn't have guard damage activated when you noticed the 3 points of damage on block..?
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KingIsBest - By Tekken 98, I'll have a gazillion-and-7 multi-chain throw TALK - 02:20, 10 May 2008 (UTC)
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Possibly, I'll go try it just for you Hecko.
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KingIsBest - By Tekken 98, I'll have a gazillion-and-7 multi-chain throw TALK - 03:44, 10 May 2008 (UTC)
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I can't seem to be able to get any guard damage out of it. So I guess I should revert it. Sorry.
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Jinpachi[edit]
Hi,
I just wanted to mention that I have made a couple of minor changes in TP pages before registration. However, a recent technical change (after registration) was about EWGF, Kazuya/Devil didn't have EWGF in TTT, therefore I changed it to Tekken 4 when ALL Mishima practitioners were able to use EWGF. I still want to make a couple of changes but I want to be sure before I edit it again:
1- The usual notation of EWGF is 'df+2' and not 'df:2' because it isn't a JF. In addition, EWGF was introduced before JF in Tekken 3, while JF was introduced in T4. Besides, WGF's input should be 'df,2' because user doesn't have to press the '2' and move the 'joystick/D-Pad' simultaneously.
2- Jinpachi Mishima doesn't have a EWGF. The hit-range of 'df+2' is 'm' and it doesn't have any EWGF property (GB, JG, electricity surrounding himself/opponent).
Now, is it appropriate for me to edit the EWGF page? --Bilal 23:58, 25 August 2008 (UTC)
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Hecko Xtalk - blog - anime rants 01:53, 26 August 2008 (UTC)
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Part one can be discussed from now and to infinity. By definition, a JF move is a move that requires the player to input a specific command within an extremely limited number of frames. This is exactly what is required with the EWGF for it not to turn into a regular WGF (the same concept as with the JFSR, which despite its name, also isn't noted with a colon in most places). Additionally, the proper way to note the WGF would actually be 'd/f<2', since it is an optional delay. The only exception to this rule applies to Heihachi in some games, where f,n,d,d/f,2 and f,n,d,d/f,1 actually exist as moves with different properties.
Part 2 is true, with the exception of it hitting high, not mid (as I recall). It's a regular WGF, so the last part in the "general" section should be rephrased.
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