Jin Kazama/Tekken 4 Movelist

From Tekkenpedia

Jump to: navigation, search
If you are unfamiliar with this type of setup, read the legend first.

Jin Kazama/Tekken 4 Movelist is a list of all of the moves that Jin Kazama can perform in Tekken 4.

Contents

[edit] Throws

Throw Name Command Type Damage Escape Properties
Over the Shoulder Reverse 2+4 Front 30 2 None
Shoulder Flip 2+4 Left 43 2 None
Over the Limit 2+4 Right 40 2 None
Pivoting Hip Throw 2+4 Back 50 None None
Tidal Wave u/f+1+2 Front 30 2 None
Complicated Wave qcb+1+3 Front 35 1 None
Position Change 1 1+3 Front 0 1 None
Position Change 2 1+3+F Front 0 1 None
Position Change 3 1+3+D Front 0 1 None
Position Change 4 1+3+U Front 0 1 None

[edit] Moves

Move Name Command Stance Damage Hit Range Properties
Left Right Combo 1,2 7,12 hh
Left Right to Spinning Hook Kick 1,2,4 7,12,22 hhh KND
Left Right Axe Kick 1,2,3 7,11,25 hhm KND
Left Elbow b+1 14 h
Right Elbow f+2 22 h
Left Roundhouse f+3 16 m
Front Thrust Kick1 f+4 21 m MS
From 1Lingering Soul d+1+2 0 None #1
Spinning Side Kick b+4 18 m KND
Corpse Thrust d+1 24 m KND
Right Sweep d+4 15 M
Knee Popper to Sidekick d+3,3 7,10 lm MS
Spinning High Kick u/f(or u)+3 30 h KND
Front Jump Kick u/f(or u)+4 25 h MS
Uppercut d/f+2 15 m JG
Left Side Kick d/f+3 15 m MS
Blade Kick1 d/f+4 33 m KND
From 1Lingering Soul d+1+2 0 None #1
Right Low Roundhouse d/b+4 15 l
Double Chamber Punch1 1+2 10,31 hh KND
From 1Lingering Soul d+1+2 0 None #1
Power Stance b+1+2 0 None GB
Double Lift Kick d+3+4 5,15 Mh JG
Switch Blade 2,4 10,14 hh
Spinning Flare Kick 4,3 28 M GB
Right Backfist to Left Roundhouse1 b+2,3 12,21 hm KND
From 1Lingering Soul d+1+2 0 None #1
Left Crescent to Low Roundhouse b+3,4 15,15 hl
Thrust to Roundhouse d/f+1,4 12,15 mm
Thrust to Low Trick Kick d/f+1,4~4 12,13 mm
Double Thrust Roundhouse 2,1,4 10,10,15 hmm
Double Thrust Low Trick Kick 2,1,3~3 10,10,13 hml
Stinger f+3~3 22 m
Heat Seeker f+3~3,3  ?,13 m
Feint Kick Combo 1,3~3,3 6,22,? hmm
Crouching Uppercut WS+2 15 m JG
Left Spinning Back Kick WS+3 28 h
Twin Lancer WS+1,2 10,16 mm
Laser Cannon b,f,2,1,2 18,14,24 mmm KND
Laser Scraper b,f,2,1,d/f+2 18,14,15 mmm JG
Left Roundhouse Punch f,N,d,D/F+1 22 m KND
Right Roundhouse Punch f,N,d,D/F+2 25 h KND
Lunging Low Roundhouse Kick (L.L.R.K.) f,N,d,D/F+4 18 l BS
L.L.R.K. to Spinning Flare Kick f,N,d,D/F+4,3+4 18,16 lM BS, GB
Demon's Paw f,F+2 24 m KND
Right Axe Kick f,F+4 19 M MS
Left Axe Kick f,F+3 25 m KND
Mental Alertness 1+3+4 0 None
Lingering Soul Omen1 b+1+2,d,u,b,f 0 None
From 1Soul Omen Right Roundhouse Punch f,N,d,d/f+2 36 h GB,KND
From 1Soul Omen Left Right Axe Kick to Kazama Style 5 Hit Combo 1,2,3,1,4,2,1,4 8,11,25,8,5,?,?,? hhmhhmml KND
From 1Soul Omen Left Right Axe Kick to Feint Kick Combo 1,2,3,1,3~3,3 8,11,25,8,12,? hhmhmm KND
From 1Soul Omen Lunging Low Right Kick f,N,d,d/f+4o 22 l KND
From 1Soul Omen L.L.R.K. to Spinning Flare Kick f,N,d,d/f+4o,3+4 26,16 lM KND,GB
Parry b+2+4 0 None
  1. Preceding attack must connect or Lingering Soul cannot be performed. Lingering Soul has all the characteristics of a ki charge; all moves are counter hits and the user cannot block until the charge ends.


[edit] String Hits

Command Hits Damage Hit Range
1,3,2,1,4 5 6,10,10,10,10 hhmml
f,F+3,1,3,2,1,4 3 25,4,4,?,?,? mhhmml

[edit] Unblockables

Move Name Command Stance Damage Hit Range Properties
Laser Annihilator b,f,2,1,d/f+2o 18,14,22 mm! JG
Avenger u/b+1+2 (b,b to cancel) 100  ! KND

[edit] See Also

Sister Wikis