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Lili/Tekken 5: Dark Resurrection Strategy

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[edit] General info

Since her coming in Tekken 5: Dark Resurrection, she has been labelled as one of the infamous 'mashing' characters, along with Eddy Gordo and Christie Monteiro. Although this is partially true, mashing is in no way how to use her to the best of the potential. Lili is an easy, relatively powerful character that many new players pick up (due to her 'attractive' animation).

[edit] Strengths

  • Lots of launcher options and moves in general that will allow a player to develop a unique style of lili-playing.
  • Wide array of okizeme opportunities in the game.
  • Fast jabs. Usually players would stick to 1,2 while punishing, but in mixups it is common to confuse the enemies with 1,2,3, and less commonly 1,2,4.
  • Great whiff punishment (esp. df+3+4, the infamous flip)

[edit] Weaknesses

  • Many of her attacks have poor tracking and/or poor range, meaning that virtually everything Lili does can be sidestepped. To prevent this, it is wise that the player keeps moving, SS, WS, qcf, b+4 (twirl), b+4~f (twirl into qcf).
  • Slightly bad lows

[edit] Tier

Lili's place in the tier is widely agreed in mid to high-mid. Her lack of tracking moves, lows, and range forces her to forfeit a place in the top tier.


[edit] Playstyle analysis

[edit] Pitbull

[edit] Turtle

[edit] Attack analysis

[edit] Openers

When beginning a round, as with most other characters, it is encouraged that the player backdashes. With Lili, you can also twirl into rabbits foot (b+4~3), but it is ill advised to use this opener every round, as it will soon be blocked on reaction. You can also twirl and qcf into 1 (b+4~f~1) or 2 (b+4~f~1) which are more options for starters.

[edit] Punishers

1,2
1+2 - will knockdown on hit.
WS 2 - while standing launcher.
u/f+3 - hopkick.
d+3+4 - strongest launcher, guaranteed after a very unsafe attack by your opponent.
d/f+2 - A lot less range than u/f+3 but your juggle options off of this move are slightly better.

[edit] Juggles

Please refer to her Juggle Notations page.

[edit] Okizeme

[edit] Not getting up

ff+4 d/b+3 d/b+4 FC,d/f+3
f+3+4~3,43+4d/f+3+4d+3
d+1BT d+3+4BT d+3BT 3+4
u/f+4(d/f+4),4(1,2)_(2), 3(b+4), 3

[edit] Backroll

d/f+3+4,3+4 - BT d+3

[edit] Tech roll

[edit] Get-up Kicks

3+4
hopkick (for low)
d+3+4 (for mid)

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