- If you are unfamiliar with this type of setup, read the legend first.
Devil/Tekken Tag Tournament Movelist is a list of all the moves that Devil/Angel can perform in Tekken Tag Tournament.
Throw Name |
Command |
Type |
Damage |
Escape |
Properties
|
Double Sweep |
1+3 |
Front |
30 |
1 |
|
Hip Throw |
2+4 |
Front |
28 |
2 |
|
Steel Pedal Drop |
(1+3_2+4) |
Left |
40 |
1 |
|
Skull Smash |
(1+3_2+4) |
Right |
40 |
2 |
|
Atomic Drop |
(1+3_2+4) |
Behind |
60 |
None |
|
Reverse Throw |
BT+(1+3_2+4) |
Any |
Depends on Type |
(1_2) |
|
Stonehead |
f,F+1+2 |
Front |
33 |
1+2 |
|
Move Name |
Command |
Stance |
Damage |
Hit Range |
Properties
|
One Two Punch |
1,2 |
|
5,10 |
hh |
|
Demon Slayer |
1,2,2 |
|
5,10,18 |
hhh |
|
Demon Backhand Spin |
2,2 |
|
12,21 |
hh |
|
Flash Punch Combo |
1,1,2 |
|
5,8,18 |
hhm |
|
Axe Kick |
f+4 |
|
27 |
m |
KNDc
|
Twin Pistons |
d/f+1,2 [~5] |
|
18,15 |
mm |
JG
|
Rising Sun |
u/f+4,4 |
|
25,? |
mL |
KND
|
Demon Scissors |
4~3 |
|
25 |
M |
KND
|
Devil Twister |
SS+2 [~5] |
|
30 |
m |
JG
|
Devil Fist |
f,F+2 |
|
30 |
m |
#1
|
Left Splits Kick |
f,F+3 |
|
23 |
m |
KND
|
Rising Uppercut |
f,N,d,d/f+2 [~5] |
|
25 |
Sm |
JG
|
Electric Wind Godfist |
f~N~d~d/f+2 |
|
25 |
h |
JG GB
|
Spinning Demon |
f,N,d,d/f+4,4 |
|
15,9 |
LL |
KND,BS
|
Dragon Uppercut |
f,N,d,d/f+1 |
|
24 |
m |
KND
|
Dragon Uppercut to Middle Kick |
f,N,d,d/f+1,3 |
|
24,16 |
mm |
KND
|
Dragon Uppercut to Spinning Low Kick |
f,N,d,d/f+1,4 |
|
24,? |
mL |
KND
|
Heaven's Door |
f,N,d,d/f+1,U/F |
|
24,15 |
m |
#2
|
Tsunami Kick |
WS+4,4 |
|
13,18 |
mm |
|
Leaping Side Kick |
f,f,f+3 |
|
30 |
m |
GB,KND
|
Supercharger |
1+2+3+4 |
|
0 |
None |
|
- If this move connects, Devil/Angel will shoot straight "through" the opponent so that he is standing behind the opponent with their back turned. This move does nothing if blocked, and it also does nothing if it connects with an opponent that is not on his/her feet.
- The first hit must connect for this move to work; otherwise the user will only perform "Dragon Uppercut"
§String Hits[edit]
Command |
Hits |
Damage |
Hit Range
|
f,f,N,2,1,2,2,3,4,4,1,2,1 |
10 |
7,8,6,7,6,11,5,5,8,30 |
hhhhmmlhmm
|
§Unblockables[edit]
Move Name |
Command |
Stance |
Damage |
Hit Range |
Properties
|
Inferno |
1+2 |
|
40 |
(!) |
CF
|
Air Inferno |
u+1+2 |
|
16 |
(!) |
#1
|
Devil Blaster |
3+4 |
|
50 |
[!] |
CF
|
Reverse Devil Blaster |
3+4,3+4 |
|
50 |
[!] |
CF
|
- This move can only connect when an opponent is in the air for whatever reason. In some cases, it can work if the opponent's feet are just barely off of the ground - as with heavier opponents