Tackles
- NB! This currently only applies for post-Tekken 3 games, as we haven't tested prior games sufficiently.
All characters have the ability to tackle an enemy during a run. The run has to be 11-18 steps and can tackle standing, ducking and back turned opponents. However, a few select characters can tackle from a standing possition via a move called Ultimate Tackle (Craig Marduk is an exception to both, but this will be explained later)
Standing Tackles[edit]
The following characters can initiate a tackle from a standing position.
Character | Command | Notes |
---|---|---|
Jin Kazama | FC+1+2 or d/b+1+2 | #1 |
Kazuya Mishima | FC+1+2 or d/b+1+2 or d+1+2 | |
Devil Jin | FC+1+2 or d/b+1+2 or d+1+2 | |
King | FC+1+2 or d/b+1+2 | #2 |
Armor King | FC+1+2 or D/B+1+2 | |
Craig Marduk | VTS 1+2 | |
Paul Phoenix | FC+1+2 or d/b+1+2 | |
Raven | FC+1+2 or d/b+1+2 | |
Sergei Dragunov | FC+1+2 or d/b+1+2 or d+1+2 |
- #1: Pre-Tekken 4 only
- #2: d/b+1+2 worked Pre-Tekken 4 only
Tackle Attacks[edit]
- NB! A square in the character column with a dash in it indicates that the move applies to the above named character(s).
The following moves apply to both running and standing tackles.
Character | Position | Move Name | Command | Damage | Notes |
---|---|---|---|---|---|
All | Front | Mounted Punches | 1,2,1,(2,1_1,2) | 5,5,5,5,5 | #1 |
- | Front | Mounted Punches | 2,1,2,(1,2_2,1) | 5,5,5,5,5 | #1 |
- | Back | Back Mounted Punches | 1,2,1,(2,1_1,2) | 5,5,5,5,5 | #1 |
- | Back | Back Mounted Punches | 2,1,2,(1,2_2,1) | 5,5,5,5,5 | #1 |
Yoshimitsu | Front | Sword Stab | (1_2) | 25 | |
Kunimitsu | Front | Knife Stab | (1_2) | 25 | |
- | Back | Sword Stab | (1_2) | 25 | |
Jin Kazama, Devil Jin, Paul Phoenix, Nina Williams, King | Front | Cross Arm Lock1 | 1+2 | 25 | #2 |
King | - | 1Arm Twist | 1+2 | 10 | |
Nina, King | Front | Leg Cross Hold1 | 3+4 | 20 | #2 |
King | - | 1Stretch Combo | 1+2 | 15,15 | |
Jin Kazama, Devil Jin, Paul Phoenix, Nina Williams, King | Front | Triple Punches1 | (1,2,1_2,1,2) | 5,5,5 | |
- | - | 1Cross Arm Lock2 | 1+2 | 25 | #2 |
King | - | 2Arm Twist | 1+2 | 10 | |
Nina, King | Front | 1Leg Cross Hold2 | 3+4 | 20 | #2 |
King | - | 2Stretch Combo | 1+2 | 15,15 | |
Paul | Front | Ultimate Punishment | 2,D+1,1,N+4,1,1+2 | 5,8,8,35 | |
Dragunov | Front | Frost Bite | 1 | 30 | |
Dragunov | Front | Achilles' Hold | 2 | 30 | |
Dragunov | Front | Iron Curtain | 1+2 | 35 |
#1: Follow-ups are not possible in Tekken 1, or if the opponent is BK in Tekken 2 or 3. Additionally, Yoshimitsu, Sergei Dragunov, and Craig Marduk cannot perform this move. Most female characters (as well as Eddy in Tekken 4, who is simply an alternate 'costume' for Christie) will slap instead of punching. In Tekken 2, only 2,1,2,1,2 is possible.
#2: Only King can follow up on this move.
Escapes[edit]
Character | Position | Works against | Escape Command | Notes |
---|---|---|---|---|
All | Front | Ultimate Tackle and Ambush Tackle (Dragunov) | 2 (avoid) | |
- | Front | Ultimate Tackle and Ambush Tackle (Dragunov) | 1+2 (overturn) | #1 |
- | Back | Ultimate Tackle and Ambush Tackle (Dragunov) | None | |
- | Front | Spear Tackle (Marduk) | 1+2 | #2 |
- | Front | 1st and 4th (lefthanded) Mounted Punch | 2 | #3 |
- | Front | 1st and 4th (righthanded) Mounted Punch | 1 | #3 |
- | Back | 1st (lefthanded) Back Mounted Punch | 1 | #3 |
- | Back | 1st (righthanded) Back Mounted Punch | 2 | #3 |
- | Front | Ultimate Punishment (Paul) | 1 | #4 |
- | Front | Frost Bite (Dragunov) | 1 | |
- | Front | Achilles' Hold (Dragunov) | 2 | |
- | Front | Iron Curtain (Dragunov) | 1+2 | |
- | Front | Cross Arm Lock | 1+2,2,2,2,2 | |
- | Front | Leg Cross Lock | 1+2,1,1,1,1 | |
- | - | Stretcher Combo (King) | None | |
- | - | Arm Twist (King) | None |
#1: Must be pressed right before your back hits the ground. After tackle has overturned, you can follow up with tackle attacks
#2: If Marduk leaps (after second step), the move becomes inescapable, and it must be avoided.
#3: The other punches cannot be escaped.
#4: Only the first hit can be escaped.
Parries/Reversals[edit]
Some characters can perform a parry or attack reversal on a tackle and/or attacks within it.
Single punch reversal can be done by Paul, Craig and Dragunov by inputting 1,1,2 when back hits the floor.
Arm bar can be reversed by: King,Paul,Craig,Nina,Devil Jin and Dragunov by inputting the command 1+2,2,2,2,2 when tackled and inputting the same command once again.
Leg cross hold can be reversed by: King,Craig,Nina and Dragunov by inputting the command 1+2,1,1,1,1 when tackled and inputting the same command again.
Reversals are dependant on timing.