Rising Sun

From Tekkenpedia
Jump to: navigation, search
Craig Marduk sprite.png "Get your cameras ready folks."
This move is currently lacking a video. Please wait for it to be uploaded and added. If you have a recording of the move yourself, contact a member of the staff to have them upload it for you.
Rising Sun
Command u/f+4,4
u+4,4 (Kazuya, Jin alternative since T2)
Damage 25,15
Hit Range mL (T1-T3)
hL (All excluding Kazuya)
Properties BS KND
Move Frames Hit Advantage
Block Advantage CH Advantage
Chains from Chains to

Rising Sun is a move introduced in very first Tekken, which, until Tekken 4, could be performed by every practitioner of Mishima Style Karate. Heihachi Mishima was never able to use the alternative command for Rising Sun, and as of Tekken 5, he lost the move completely. As of Tekken 6, Devil Jin also no longer has this move, though it still makes up the third and fourth hits of two of his 10 Hit Combos.

Kazuya and Jin's versions of the low sweep (second hit) knocks the opponent onto their head, matching the Spinning Demon. The low sweep performed by Heihachi or Devil/Angel, and Kazuya in the first Tekken, only simply knocks them away like the first hit. Despite the first part of the move hitting Mid, it can be ducked.