King I/Tekken Movelist

If you are unfamiliar with this type of setup, read the legend first.

King I/Tekken Movelist is a list of all of the moves that King can perform in the first Tekken.

ThrowsEdit

Throw Name Command Damage Properties
Knee Bash 1+3 30
Suplex 2+4 40 #1
Pile Driver qcf+1 25
DDT d/b,d/b+1+2 45 #1
Giant Swing f,hcf+1 50
Tombstone Pile Driver d/b,f+1+2 65

#1 Leaves you in PLD position.

MovesEdit

Move Name Command Stance Damage Hit Range Properties
One Two Combo 1,2 12,10 hh #1
One Two Uppercut 1,2,1 12,10,10 hhm #1
Left Straight Uppercut d+1,2 5,15 lm
Elbow Sting d/f+1 15 m GB, JG (if blocked)
Head First Lunge f,f+1+2 15 H KND #2
Capital Punishment u/f+1+2 35 M KND
Jab Uppercut 2,1 12,15 hm #3
K's Flicker f,f+2 20 m JG
Stomach Smash f,f,N,2 10 L
Kidney Punch d/f+2 10 m
Elbow Drop u_u/b_u/f+2+4 35 M
Exploder f,f+3+4 25 m GB #4
Running Exploder f,f,f+3+4 40 h GB #4
Knee Drop u/f+3+4 40 M
Frankensteiner d/f+3+4 20,35 MT #5
Konvict Kick f,f+4 20 m KND
Stagger Kicks FC,d/f+4,4,4 17,7,7 LLL MS (third kick)
Stagger Kicks (CH) FC,d/f+4,4,4,4,4 17,7,5,4,3 LLLLL MS (3rd-5th kicks) #6

#1 Hold F with the first punch for 15,15 damage.
#2 Hits low at end of attack.
#3 Hold F with the first punch for 15,10 damage.
#4 Leaves you in KND position. If move is blocked, you can perform a guaranteed rising mid kick (3_4) or low kick (d+3_4) for 20 or 10 damage respectively.
#5 Throw can be avoided by rising from a crouch.
#6 Must be counter hit to chain. On CH, all five hits are unblockable.

String HitsEdit

Command Hits Damage Hit Range Properties
1,2,1,1,2,4,4,4,1,3 10 12,10,10,6,6,5,5,5,7,25 hhmmhLLLmm MS (8th hit), JG (9th hit) #1
f+2,1,1,2,4,4,4,1,3 9 15,10,6,6,5,5,5,7,25 hmmhLLLmm MS (7th hit), JG (8th hit)

#1 Hold F with the first punch for 15,15 damage.