Giant Swing

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日本語 This move is currently lacking its Japanese name. If you know the Japanese name of this move, please add it to the article in the form: translation (kanji/kana romanization).
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Giant Swing
Command f,hcf+1 (standalone)
2,1,3,4 (chain)
Type Chain
Escape 1+3 (T2 chain, if RAS was initiated with 2+4)
2+4 (T2 chain, if RAS was initiated with 1+3)
1+2 (T3 onward)
1 (T3 onward, chain)
Damage 50 (T1)
70 (T2)
30 (T2, chain)
35,35 (T3 onward)
27 (T3 onward, chain)
Move Frames Escape Advantage
Chains From Chains To
1,2,3+4 (King)

The Giant Swing is a move usable by King I, King II, Armor King I, Armor King II, Roger, Alex and Roger Jr.. The move is called Spinning Throw in US and EU releases up to and including Tekken 3. The character grabs their opponent by the ankles and starts swinging them wildly in the air, eventually letting go and sending their opponent flying. Armor King II has his own unique take on the move, as he instead hooks the opponent's arms for the swing.

Starting with Tekken 3, the move can be tech rolled, reducing its damage by half (35). At 70 points of damage, it is one of the most damaging standalone throws in the game. In Tekken 5, the animation of this move was changed. King II has a special, faster version of this move which can be performed when the opponent is on the ground.

As a chain throw, it is the final part of the Reverse Arm Slam Combo. In Tekken 2, this move is a guaranteed 100% KO from the start of the round, if the opponent does not escape any of the previous moves. The total damage for the entire RAS Combo is 110 points, equalling (and depleting) that of the character's health bar on default settings. In later games, characters have slightly more health, so it is no longer a one (or five) hit kill.

Swing Away[edit]

Swing Away
Command d/b+1+3 (opponent must be in KND position)
Type Ground
Escape 1
Damage 15,15
Move Frames Escape Advantage

Swing Away is a ground throw based on the Giant Swing, originating in Tekken 3. It is exclusive to King II.

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