Tsunami Kick

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Tsunami Kick
Command Independent move
WS+3,3 (Lee, Ogre; left foot)
Chain ender
3,3 (Baek; left foot)
Damage 20,25 (T1)
20,15 (Kazuya T2 Arcade Ver.A)
6,6 (Baek 10-Hit T2-TTT; left foot)
13,21 (T2; Jin, Ogre T3)
20,21 (Heihachi chain T2)
10,25 (Lee T2; Ogre T3-TTT; left foot)
12,21 (Heihachi, T3)
18,21 (Heihachi chain T3)
13,15 (Hwoarang T3-TTT)
13,18 (Jin, Kazuya, Devil, Ogre TTT)
12,18 (Heihachi TTT)
14,21 (Heihachi chain TTT)
10,17 (Lee TTT; left foot)
13,16 (Baek TTT)
Hit Range mm
Move Frames Hit Advantage
Block Advantage CH Advantage
Chains from Chains to
f,N,d,d/f+4,[4],[4] (Heihachi)
d+4 (Baek)
4,3,4 (Baek)

The Tsunami Kick is one of many Mishima Style Fighting Karate moves spanning the Tekken series. This move made its debut in the first game of the series. Starting with the PlayStation version of Tekken, Heihachi could combo a Tsunami Kick to the end of a Spinning Demon (Hell Sweep). In Tekken Tag Tournament, Jin Kazama can also combo Tsunami Kicks after a single Spinning Demon kick, but only when teamed up with Heihachi and in Omen stance.

Move description[edit]

The Tsunami Kick is essentially a rising front kick and axe kick combo. The first part kicks the opponent in the face, forcing them to stand straight up, while the second part of the kick comes down right on their head, taking up to a third of their health in the earlier games. The move most likely came from the Street Fighter series, where Ryu could do this move.

Baek can also combo after the axe kick part, ending with 3 or 4,3. Hwoarang also has a similar move, where the axe kick can hit a grounded opponent; this also puts Hwoarang into his left stance. This ground-hitting nature of Hwoarang's version is similar to Baek's Hammer Heel.

Baek, Lee and Ogre have a left-footed version of this move, of which the latter two characters can chain to the Infinity Kick. Baek must perform a low kick prior to the left-footed Tsunami Kick, either from a simple d+4 or during a 10 Hit Combo.

The Tsunami Kick was one of the most used moves by the CPU (as Kazuya, or more commonly Heihachi) in the arcade version of Tekken 1. By contrast, it was rarely ever used by the CPU in the PlayStation version of Tekken.

When to use[edit]

A Tsunami Kick can be used just about any time where an opponent has whiffed a high move, a throw or a combo, such as Law's 5 high punch combo (commonly used by the CPU, but rarely by another player of course). It is initiated by rising from a crouched position.

It can also be done during a crouch dash (f,N,d,d/f,N), except for Hwoarang and the Ogres, and even a QCF dash when using Heihachi.

In Tekken 3 and later games, it can be used as an anti-tech roll juggle ender.

Heel Drop[edit]

Heel Drop
Command d/f+4,4
4,4 (Baek TTT onward)
Damage 10,15 (Kazuya T2 Arcade Ver.A)
10,21 (Kazuya T2)
15,25 (Baek T2-TTT)
10,16 (Jin T3-TTT)
10,18 (Kazuya TTT)
15,18 (Baek TTT; 4,4)
Hit Range mm
Move Frames Hit Advantage
Block Advantage CH Advantage

Kazuya and Jin have a similar move to the Tsunami Kick, called Heel Drop. The Heel Drop originated in Tekken 2 and was slightly faster due to the player only needing to press d/f+4,4 from a standing position, without needing to be rising from a crouch. Baek also has this move, however it is actually slower than a Tsunami Kick, and the second hit can actually be blocked even if the first hit connected. Starting with Tekken Tag Tournament, Baek would also be able to perform another version of this move by simply pressing 4,4.