Basic character controls
- If you are unfamiliar with this type of setup, read the legend first.
Contents
Basic Non-Damaging Moves
| Move Name | Command | Stance | Note |
|---|---|---|---|
| Step Forward | f | ||
| Advance | F | ||
| Step Back | b | ||
| Retreat | B | ||
| Neutral Guard | N | #1 | |
| Standing Guard | (b_B) | ||
| Quick Step Forward | f,f | ||
| Quick Step Back | b,b | ||
| Side Step Left | u | #2 | |
| Side Step Right | d | #2 | |
| Crouch | D | RC | #1,#3,#4 |
| Crouching Guard | D/B | RC | #4 |
| Advance in Crouched Position | D/F | RC | |
| Jump | U | #3 | |
| Jump Backward | (u/b_U/B) | #5 | |
| Jump Forward | (u/f_U/F) |
#1. This will not perform a guard in the first Tekken.
#2. This move was not possible prior to Tekken 3.
#3. You will Side Step if playing Tekken 4.
#4. This move can be referred to as Full Crouch Animation
(FC).
#5. This move is not possible on Tekken 4.
Basic Running Attacks
Basic attacks can be performed during a run. The command for run is f,F or f,f,f.
| Move Name | Steps Taken | Description | Hit Range | Note |
|---|---|---|---|---|
| Run | 6 | Run can be started 6 steps away from opponent. | None | |
| Running Foot Stomp | From 6-22 | Run and make contact with grounded opponent. | L | |
| Running Tackle | From 11-18 | Run and tackle a standing, crouching or back turned opponent. | T | #1 |
| Running Cross Chop | From 12-22 | Press 1+2 during run. | M | |
| Slide | From 12-22 | Press 4 during run | L | |
| Running Slash Kick | From 12-22 | Press 3 during run. | m | #2 |
| Leaping Heel Kick | From 12-22 | Press 3 during run. | m | #3 |
| Shoulder Ram | From 18-22 | Ram on a standing, crouching or back turned opponent. | ! | |
| Run completion | 22 | Run ends after 22 steps. | None | |
| Run cancel | 6-22 | Press b or d/b to cancel a run. | None | |
| Side step run cancel | 6-22 | Press u or d to side step and cancel a run. | None | |
| Crouch run cancel | 6-22 | Press D to crouch and cancel a run. | None |
#1 Craig
Marduk performs a tackle, but ends up in his Tudo Mount
position.
#2 This move is performed by all male characters and Panda.
#3 This move is performed by all females except Panda, Angel and
Kunimitsu; and also Wang in Tekken 1 and 2.
Basic standing attacks
These are moves that can usually be performed by every character. There are some character exceptions to the moves stated.
| Move Name | Command | Stance | Hit Range | Note |
|---|---|---|---|---|
| Jab | 1 | h | ||
| Forward Jab | f+1 | h | ||
| Crouching Jab | FC+1 | RC | Sm | |
| Straight | 2 | h | ||
| Crouching Straight | FC+2 | RC | Sm | |
| Left Kick | 3 | #1, #4 | ||
| Spinning low kick | d+3 | RC | L | |
| Crouching spin kick | FC+3 | RC | L | |
| Right Kick | 4 | #1, #4 | ||
| Low Kick | d+4 | RC | l | |
| Crouching Low Kick | FC+4 | RC | l | |
| Right Arm Throw | (2+4_F+2+4) | T | #2 | |
| Left Arm Throw | (1+3_F+1+3) | T | #3 | |
| Wall Jump | b,b,u/b | Varies | #5 | |
| Jump to Down Strike | (u/b_u_u/f)+2 | RC | M | #6 |
#1. Hit range is dependent on character.
#2. 2+4 and F+2+4 will result in different throws in Tekken 4.
#3. This will result in "Position Change" in Tekken 4.
#4. This will result in special actions if playing as Steve Fox.
#5.
Your back must be against a wall in order to do this move and can
only be done in Tekken
4 and later installments.
Knock Down Moves
These are moves that can be performed upon landing afer being knocked down.
| Move Name | Command | Position | Hit Range | Note |
|---|---|---|---|---|
| Tech roll up | (1_2) | (KND_SLD) | None | #1,#2,#3,#4 |
| Tech roll down | (3_4) | (KND_SLD) | None | #1,#2,#3,#4 |
| Spring Forward | f | KND | m | #5 |
| Hop up | f | SLD | None | |
| Quick Roll Back | b | (KND_SLD) | None | #6 |
#1 Tech rolls were only possible from Tekken 3.
#2 In Tekken 3, if
you fall on your face, you cannot perform a tech roll.
#3 Only certain moves can be tech rolled.
#4 This move was not possible prior to Tekken
Tag Tournament.
#5 Press D immediately after tech rolling to recovery crouch
(RC) instead of standing.
#6 Can also be achieved by holding B while the character is in
the air after they have been knocked off their feet.
Knock Down Moves
These are moves that can be performed while grounded.
| Move Name | Command | Position | Hit Range | Note |
|---|---|---|---|---|
| Roll Up | 1 | Any | None | #1 |
| Roll Down | d+1 | Any | None | #1 |
| Roll Forward | f | Any | None | |
| Roll Back | b | Any | None | |
| Rising Low Kick | 3 | Any | L | #2, #3 |
| Rising Mid Kick | 4 | Any | m | #2,#3 |
| Ankle Kick | d+(3_4) | KND | L | #4 |
| Rising Dive Lunge (*aka* Rising Cross Chop) | (b_f)+1+2 | KND | H | #5 |
| Rising Feet Lunge (*aka* Rising Torpedo) | b+3+4 | KND | m | #6,#7,#8 |
#1 Press D immediately after rolling to remain grounded, but
facing the opposite direction.
#2 This move can also be done after Quick Roll Back or
Roll Back or Roll Forward.
#3 Knock down (KND) on counter hit.
#4 This move was not available before Tekken 3.
#5 The command was (b,b_f,f)+1+2 prior to Tekken
Tag Tournament. Lei Wulong cannot perform this move.
#6 The command is b,b+3+4 prior to Tekken
Tag Tournament. Lei Wulong cannot perform this move.
#7 Yoshimitsu,
Paul Phoenix,
and Kunimitsu will
do a Spring Forward to Dive Lunge.
#8 King, Armor King, Eddy Gordo, Christie
Monteiro, Roger,
Alex, and Roger Jr. will have their
backs turned at the completion of the move.