Basic character controls

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If you are unfamiliar with this type of setup, read the legend first.


Basic Non-Damaging Moves

Move Name Command Stance Note
Step Forward f
Advance F
Step Back b
Retreat B
Neutral Guard N #1
Standing Guard (b_B)
Quick Step Forward f,f
Quick Step Back b,b
Side Step Left u #2
Side Step Right d #2
Crouch D RC #1,#3,#4
Crouching Guard D/B RC #4
Advance in Crouched Position D/F RC
Jump U #3
Jump Backward (u/b_U/B) #5
Jump Forward (u/f_U/F)

#1. This will not perform a guard in the first Tekken.
#2. This move was not possible prior to Tekken 3.
#3. You will Side Step if playing Tekken 4.
#4. This move can be referred to as Full Crouch Animation (FC).
#5. This move is not possible on Tekken 4.

Basic Running Attacks

Basic attacks can be performed during a run. The command for run is f,F or f,f,f.

Move Name Steps Taken Description Hit Range Note
Run 6 Run can be started 6 steps away from opponent. None
Running Foot Stomp From 6-22 Run and make contact with grounded opponent. L
Running Tackle From 11-18 Run and tackle a standing, crouching or back turned opponent. T #1
Running Cross Chop From 12-22 Press 1+2 during run. M
Slide From 12-22 Press 4 during run L
Running Slash Kick From 12-22 Press 3 during run. m #2
Leaping Heel Kick From 12-22 Press 3 during run. m #3
Shoulder Ram From 18-22 Ram on a standing, crouching or back turned opponent.  !
Run completion 22 Run ends after 22 steps. None
Run cancel 6-22 Press b or d/b to cancel a run. None
Side step run cancel 6-22 Press u or d to side step and cancel a run. None
Crouch run cancel 6-22 Press D to crouch and cancel a run. None

#1 Craig Marduk performs a tackle, but ends up in his Tudo Mount position.
#2 This move is performed by all male characters and Panda.
#3 This move is performed by all females except Panda, Angel and Kunimitsu; and also Wang in Tekken 1 and 2.

Basic standing attacks

These are moves that can usually be performed by every character. There are some character exceptions to the moves stated.

Move Name Command Stance Hit Range Note
Jab 1 h
Forward Jab f+1 h
Crouching Jab FC+1 RC Sm
Straight 2 h
Crouching Straight FC+2 RC Sm
Left Kick 3 #1, #4
Spinning low kick d+3 RC L
Crouching spin kick FC+3 RC L
Right Kick 4 #1, #4
Low Kick d+4 RC l
Crouching Low Kick FC+4 RC l
Right Arm Throw (2+4_F+2+4) T #2
Left Arm Throw (1+3_F+1+3) T #3
Wall Jump b,b,u/b Varies #5
Jump to Down Strike (u/b_u_u/f)+2 RC M #6

#1. Hit range is dependent on character.
#2. 2+4 and F+2+4 will result in different throws in Tekken 4.
#3. This will result in "Position Change" in Tekken 4.
#4. This will result in special actions if playing as Steve Fox.
#5. Your back must be against a wall in order to do this move and can only be done in Tekken 4 and later installments.

Knock Down Moves

These are moves that can be performed upon landing afer being knocked down.

Move Name Command Position Hit Range Note
Tech roll up (1_2) (KND_SLD) None #1,#2,#3,#4
Tech roll down (3_4) (KND_SLD) None #1,#2,#3,#4
Spring Forward f KND m #5
Hop up f SLD None
Quick Roll Back b (KND_SLD) None #6

#1 Tech rolls were only possible from Tekken 3.
#2 In Tekken 3, if you fall on your face, you cannot perform a tech roll.
#3 Only certain moves can be tech rolled.
#4 This move was not possible prior to Tekken Tag Tournament.
#5 Press D immediately after tech rolling to recovery crouch (RC) instead of standing.
#6 Can also be achieved by holding B while the character is in the air after they have been knocked off their feet.

Knock Down Moves

These are moves that can be performed while grounded.

Move Name Command Position Hit Range Note
Roll Up 1 Any None #1
Roll Down d+1 Any None #1
Roll Forward f Any None
Roll Back b Any None
Rising Low Kick 3 Any L #2, #3
Rising Mid Kick 4 Any m #2,#3
Ankle Kick d+(3_4) KND L #4
Rising Dive Lunge (*aka* Rising Cross Chop) (b_f)+1+2 KND H #5
Rising Feet Lunge (*aka* Rising Torpedo) b+3+4 KND m #6,#7,#8

#1 Press D immediately after rolling to remain grounded, but facing the opposite direction.
#2 This move can also be done after Quick Roll Back or Roll Back or Roll Forward.
#3 Knock down (KND) on counter hit.
#4 This move was not available before Tekken 3.
#5 The command was (b,b_f,f)+1+2 prior to Tekken Tag Tournament. Lei Wulong cannot perform this move.
#6 The command is b,b+3+4 prior to Tekken Tag Tournament. Lei Wulong cannot perform this move.
#7 Yoshimitsu, Paul Phoenix, and Kunimitsu will do a Spring Forward to Dive Lunge.
#8 King, Armor King, Eddy Gordo, Christie Monteiro, Roger, Alex, and Roger Jr. will have their backs turned at the completion of the move.