Knee Bash
From Tekkenpedia
日本語 | This move is currently lacking its Japanese name. If you know the Japanese name of this move, please add it to the article in the form: translation (kanji/kana romanization). |
Knee Bash | |||
Command | 1+3 (King I, Armor King I, Armor King II) d/f+2+3 (King II) | ||
Type | Front | ||
Escape | 1+3 (King I, Armor King I T2) 2 (King II) 1 (Armor King I TTT) | ||
Damage | 30 | ||
Properties | |||
Move Frames | Escape Advantage | ||
Knee Bash is a move which has been around since the first Tekken, and is exclusive to King I, King II, Armor King I, and Armor King II.
Starting with the PlayStation version of Tekken 1, Armor King's version of the Knee Bash was slightly modified, making the opponent roll over after being slammed, instead of bouncing back on impact. This move should not be confused with the jumping Knee Bash (f,f+4) move used by Yoshimitsu and Kunimitsu, or the Knee Drive (f,f+3+4) throw performed by Marshall and Forest Law, and Lee Chaolan.
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