Tekken 7

Revision as of 19:15, 30 July 2015 by JunKazamaFan (Talk | contribs)

Tekken 7
Tekken 7 65214.jpg
Platforms Arcade, PlayStation 4, Xbox One[1][2]
Release Date Arcade
Pre-Launch Version
Japan3.png 18 February 2015[3]
Full Release
Japan3.pngSouth-Korea.png 18 March 2015[4][5]
Arcade System Unreal Engine 4
Genre Fighting, beat 'em up
Game modes Single-player, Multiplayer
Predecessor Tekken Arena
Followed By TBA
Official site http://www.tekken-official.jp/tk7ac/

Tekken 7 is an upcoming fighting game being developed by Bandai Namco Games. It will be the ninth installment in the Tekken fighting game series. The game will be using the Unreal Engine 4[6]. The game was announced at the 2014 Evolution Championship Series by Namco game director & chief producer Katsuhiro Harada[7]. It was initially stated that the original release date would be for February 2015, though further clarification revealed that the date would only have a pre-launch. It was later revealed the pre-launch would to be available in Japanese Arcades on February 18th, 2015,[3] and that the real release date would be at March instead.[8]

Gameplay

Combo System

Tekken 7's combo system retains some of the aspects of Tekken Revolution, in which it is no longer possible to bound a character during a combo. Additionally, it is no longer possible to catch an opponent rolling. An interesting addition is the ability roll after doing a toe kick when getting up. However, the bound state still exists, but "a lot of moves that use to bound being taken out"[9]. In order to compensate the lack of bounds, many moves were given new combo dynamics in order to extend combos.

An example would be Hwoarang's "Backlash" having the same properties in a combo as it would on a regular hit, in which it would cause the opponent to slump to the ground. This new feature, has been dubbed by Japanese players as "Kirimomi" or "Tailspin", and, like bound had been in Tekken Tag Tournament 2 and 6, can only be done once during a combo. It is still possible to use the Kirimomi after a low parry. In the official command list, these moves are listed as "screw" attacks.

Additionally, the Okizeme system also follows Tekken Revolution's system with new revisions, allowing tech rolls or quick get ups in more positions. Notably, the back roll is no longer present, and has been replaced by a crawl back instead. The damage scaling during combos has increased considerably as well, encouraging players to use less moves in order to maximize combo damage.

Power Crushers

One of Tekken 7's new features was the introduction of a new type of move called Power Crushers. These moves would absorb damage from a mid or a high attack, and the move would still continue despite taking damage[10], but a Power Crusher would leave the user vulnerable to low attacks and throws.

Rage Arts

Rage Arts alter the performance of a single move of a character during Rage Mode. A Rage Art perform an attack animation akin to Street Fighter's Super Moves[10]. A significant note is that when a Rage Art is performed, the character will immediately lose their rage. These arts can also be done during a combo. Some characters, however seem to have different sorts of Rage Arts.

Kazuya's Devil transformation can be considered this, as Kazuya can only turn into Devil once per round, and this will consume the rage, while Paul's Rage Art can end with a launcher, rather than the typical ender. Whether or not such features or variations will be given to other characters is unknown.

Item Moves

Item moves will be returning for Tekken 7, an interesting note is that Asuka, King and Xiaoyu retain the same item moves as they had in Tekken Tag Tournament 2. It is unknown if the returning characters from Tekken Tag Tournament 2 will keep their in-game item move.

Stage Effects

Like in Tekken Tag Tournament 2, stage effects will also return. In this game, the floor break and balcony breaks will leave an opponent in a bouncing state rather than the standard bound state from previous games. If a Screw attack is used to break a wall, it won't be possible to Screw the opponent.

Rage Mode

"Rage" still exists, but does not add as much damage as it would in Tekken 6 and Tag Tournament 2, Rage's new function is to give characters access to Rage Arts. Additionally, using Rage Arts also consumes the rage. Also, instead of rage leaving off an energy wave following the user, an enraged character will instead be highlighted.

Online Mode

For the first time in its arcade history, it is now possible to play online battles with other players from differing arcades. This feature was first tested in the second Japanese location test and the Korean location test, in which players from differing arcades were able to play against each other without significant issues in the console such as lag. Further images reveal that cameras for both players may now differ from each other. In some cases, both player's cameras will feature their respective characters on a single side, rather than both players traditionally sharing a single camera angle. With this, Player 1's camera may depict his character fighting at the left side, while Player 2's camera will also depict his character fighting at the left side at the same time.[11]. Another new feature was brought into the game which allowed players to have a "revenge match" against the player who they previously played against. A "special revenge" match option will appear if you are demoted by someone twice. The main difference is that each match of this format prevents you from ever receiving a demotion risk.

If a player has 10 consecutive online wins, he/she is immediately returned to the main menu.

Treasure Boxes

Similar to the team trials of Tekken Tag Tournament 2, Tekken 7 now introduces treasure boxes. Each time someone participates in a fight, the "treasure gauge" will increase. Eventually, as points accumulate, the player will be able to open these boxes to see their contents. Treasures include tickets, fight money, or possibly customization items. These boxes can be opened when using the actual arcade cabinet.

Throws

All regular throws are now broken by either 1 or 2. Command throws are still broken by specific breaks.[12]

Development

Tekken 7 was first announced by Tekken game director & chief producer, Katsuhiro Harada on July 13, 2014 during Evolution Championship Series 2014. Originally, the game was not planned to be announced during that event, but due to the leak of a video presentation of the game, Harada had no choice but to announce it[13][14]. It will make use of the Unreal Engine 4 game engine which will allow the game to be developed for multiple platforms[15]. A teaser trailer in both English and Japanese was released during the announcement, featuring recurring characters Kazuya Mishima and Heihachi Mishima alongside an unidentified female figure[16]. A full version of the teaser was then released of the teaser during the San Diego Comic Con 2014.

There have been many speculations between fans on whether or not Tekken 7 will be the final game in the series. The first note that led to this was during the first trailer, where it ended with the statement, "The final battle". Later the second trailer reinforces this by saying, "The conclusion of the Mishima saga".

Harada also said that Tekken 7 arcade release will be have network features very similar to Tekken Tag Tournament 2 and that Tekken 7 will be feature the character designs of seven guest artists, including Mari Shimazaki (Bayonetta), Yusuke Kozaki (Fire Emblem Awakening, No More Heroes), Ninnin (Duel Masters, Cardfight!! Vanguard) and Kenichiro Yoshimura (Max Anarchy/Anarchy Reigns). Also, Shinji Aramaki will be directing the intro for Tekken 7[17][18]. It has been stated very clearly that this game will answer many questions regarding the Mishimas such as Heihachi's reasons for killing Kazumi, throwing Kazuya off of a cliff when he was a child, and hunting Jin down, the Devil Gene's origin and the final conclusion among the Mishima's blood battle.

During August 2014, Harada asked fans to give feedback regarding an Arab character, which concept-art was revealed on August 8[19]. This was meant to prevent accidental offense to the arab community if the character appears in the game.[20]. By January 1: Harada has noted that due to the positive feedback from both Arab and International community, the character, Shaheen, would now be in the game.

Harada confirmed at his Twitter that Akitaka Tohyama would return to compose Tekken 7's soundtrack[21].

According to Harada: additions to the cast, as well as additional graphic updates and patches will be done through the cabinets' online capabilities. As a reward to players who have accounts for the arcade version of Tekken Tag Tournament 2, a special Mokujin life bar, and 100,000 fight money is given when the account is ported to Tekken 7, all of which are found in Tekken Net. The panels system from Tekken Tag Tournament 2 were also confirmed to return in the game.


2014

14 September

Via niconico stream of Namco Sugamo Cup, Katsuhiro Harada announced that Tekken 7 will be have an arcade version test in Japan on October 3rd, 4th, and 5th[22][23].

20 September

At a Mad Catz panel during Tokyo Game Show, Katsuhiro Harada announced new character Katarina and new information about Tekken 7's Location Test: that there will be "yet to be revealed" character, as well as Katarina set to be playable at Location Test, and that Tekken 7 will be have two new 'systems'[24].

3 October

Location Test event in Tokyo and Osaka. Players got a chance to play in alpha version of the game with 18 characters available. First of all, Bandai Namco via Tekken-Net site uploaded a few manuals for the event, that shows new information about the game[10]. In one of it, revealed two new 'systems', Rage Art and Power Crush moves[10]. Bound system was changed to new system unofficially named Kirimomi"[25]. Also revealed was a second new character, Claudio, an Italian fighter with some kind of demonic powers within him. Kazuya received a new costume, which looks the same as his old costume from Tekken Tag Tournament intro and costume from Tekken Tag Tournament 2 Kazuya's artwork by Shunya Yamashita. Xiaoyu received a new face model. Tekken-Net also revealed some images of few new customization items. All characters have only one costume for play. Asuka, Lili, Kazuya and Heihachi has new CG-arts when other characters has their TTT2 CG-arts. Location Test build have three stages (one of them is temple from Tekken 7 trailer), which has some new changes in "Break System" (like two Wall Breakers in one stage). No official stream was available, so all of the gameplay footage was shot on mobile phones.

4 October

Continued Location Test event and brings some new information about Tekken 7. During first official niconico stream of this event from Namco Nipponbashi Arcade from Osaka (second stream will be on 5th October from Namco Sugamo Arcade from Tokyo[26]) showed third Banapassport Card with Kazumi's artwork by Mari Shimazaki on it.

5 October

During fifth day of the Location Test, Katsuhiro Harada has arrived to Namco Sugamo Arcade and via second stream of the event he said some information about upcoming game[27]. He said that Tekken 5 have 1/4 of the Tekken 7's budget, that Location Test build of Tekken 7 is from 2 months old, that exist a chance of collaboration between Tekken, Idolmaster and Tales Of (collaboration of Tekken and Idolmaster was later confirmed, and will be in number of banapassport cards with pictures of Idolmaster characters in Tekken characters costumes[28][29]). The statement regarding the budget, has been revealed to be a mistranslation. In reality: Tekken 7's budget is actually quadruple of Tekken 5's budget.

11 November

At November 11, 2014, another Location Test scheduled for November 22-23 was made, with machines being placed in Osaka's Round One Stadium Sennichimae Arcade, Tokyo's SEGA Ikekuburo GiGO Arcade, Fukuoka's Taito Station Tenjin Arcade and Tokyo's Leisureland Akihabara Arcade. Those who arrive early for this test will receive Banapassport cards featuring Claudio and Katarina respectively. There will also be stickers given out, and a chance for players who participated in the location test to have their names entered into the game's credits. The test's cast would be limited to the same cast as the first location test. The reason to why the machines were released in separate areas was to test the capabilities of Tekken 7's online matches between different arcades.

7 December

At early December 2014, a Tekken 7 test would be having a niconico stream, as well as a tournament, in commemoration for Tekken's 20th Anniversary. Aside from the tournament, Namco also stated that they would also be announcing new things for the game. Additionally, both, Tekken Director, Katsuhiro Harada, and renowned cosplayer, Yuriko Tiger, were confirmed as audience members, along with more "Special" guests. The stream began at December 7 in Japan. Prior to the tournament, the stream played a "revenge match" between Harada and, Street Fighter director, Yoshinori Ono, as a follow up from their "match" from Street Fighter X Tekken. The tournament's participants included many international champions such as, JDCR and Saint from Korea, Mr.Naps from USA and AK from the Philippines aside from local players such as Nobi. The tournament was won by Nobi, and he received a special Banapassport from Harada. During the event, a new character was introduced; Lucky Chloe.


2015

1 January

On New Year's Day, Katsuhiro Harada has revealed another new character; Shaheen via Twitter.[30] Harada first raised the possibility of adding a Middle Eastern character to Tekken 7 with a concept art design he presented to fans back August 2014.

28 January

Tekken Crash, a famous South Korean Tekken Competition, returned on January 28, bringing forth Tekken 7. It has been confirmed that newcomer, Shaheen will now be available for use by tournament participants. There are four teams of three in the tournament.

13 February

The game was temporarily released to a select few at the Japan Amusement Expo. In this build, Shaheen and Lucky Chloe have been successfully added with new stages. Additionally, new confirmations were added such as Kazumi acting as the game's final boss, as well as both new data and new moves given to the cast. There was no formal stream, however, forcing people to either record play using their phones or posting the known information online. Also on during this event, Harada provided and recorded a small walkthrough for both Lucky Chloe and Shaheen.

18 February

The game has been pre-released in Japanese arcades. Additionally, the official Namco Tekken site has also added in the movelists for the current cast of characters. Due to the more public access of the pre-release, more players were allowed to experiment items and features. Among those features, some players complained about lag when playing against other arcades, while others took photos and recorded matches to show both Kazumi and gameplay changes.

18 March

The game is officially released to Japanese arcades. Notably, there are no new characters, and customizations are still limited, however, Harada states that updates can be done to the system online.

19 March

The game, although patched, still suffers from bugs that cause it to hang. Leaks were revealed showing models for Jin, Devil Jin and two unnamed characters. When asked by Avoiding the Puddle's Aris during Final Round about these characters, Michael Murray and Harada both confirmed that they have sketches like these all the time, and that none of the four characters are even guaranteed to make it into actual gameplay. During the interview, Harada noted that on the March 29, he will announce the first set of time release characters.

26 March

Tekken 7 has been updated to the E10 version. Aside from additional customization items and command list changes, there are now Daily Bonuses that reward items to players who play for consecutive days.

29 March

Namco's stream has started with Katsuhiro Harada, cosplayers, Yuriko Tiger and Hinako Sano, Tekken player, Gen and Tekken reporter, Hameko. Jin, Josie Rizal and Devil Jin are revealed. Jin would later be released to arcades on March 31, Devil Jin would be released a week later at April 7 and Josie would be released on April 21.

26 April

Following Josie's release, Tekken 7's second announcement occured during Capcom's Chokaigi niconico stream. Gigas is revealed, and is released on April 28, 2015.

30 April

The game has been updated once again, from E10 to F08. The F08 version balances out the cast's attacks, as well as changing some of their move properties. Some glitches and visual bugs were also fixed in the process.

12 May

Yoshimitsu has been added into the cast.

19 May

Jack-7 is added to the cast.

2 June

Kazumi Mishima is added to the playable cast.

4 June

G15 update is made. Aside from fixing more bugs, and balancing issues, more customization items have been added. It was also now possible to form teams.

7 July

Namco announced a global tournament for 2015 with prizes in $80,000 total. It was confirmed that the top two players from EVO would automatically become participants for the tournament. Also, Tekken 7 was updated to the H06 patch. The patch involved major character balancing, especially regarding Jack-7 as well as additional customizations.

18 July

During EVO 2015, Bandai Namco held a panel alongside Avoidingthepuddle's Aris. Harada reiterated multiple things he had answered in the past as well as clarifications regarding the current set of updates the Tekken team has planned.

Harada first notes that, at the moment, though they do have limited cabinets, the bigger concern is actually if there are people who will buy the cabinets. He states the understandability of North American and European players requesting for a more immediate console release, but cites similar profit margins from Tekken Tag Tournament 2's respective arcade and console releases, and that the arcade version is still subject to further development such as graphics and balances. He also mentions a possibility regarding an American site for Tekken-Net.

Regarding updates and other time release characters: Harada noted that updates would be stalled due to major tournaments such as EVO and Mastercup, but he guaranteed the roster is still subject to change as well as potential changes. When asked regarding the decisions to replace, add or to leave out characters, Harada stated that they base choices first on the usage and popularity factor, and make some characters play differently. Murray stated that Tag 2 players had actually complained over the game's overly large cast, and noted the difficulty of having all the characters in a single go. He also considers following Street Fighter's strategy of having a base cast before releasing more in new updates, but Harada's noted to have the personal dislike for the method, believing it to have players "pay" for new characters. Harada clarified that simply because a character's moves are given to another DOES NOT guarantee that the moves' original owner is dead, citing that the case occurred during Tekken 3. The team believed that giving new characters a "familiar" feel from older characters encourages players to use the character.

With the release of the new global tournament, Aris noted concerns about the game not being accessible to a lot of countries, and Harada's response was that it was actually against his decision, and that the "Global" tournament was really meant just for the arcade sector, and they are trying to make amends by releasing location tests first in North America. With regards to the costumes, he notes the difficulty in knowing if new or old costumes have good receptions.

Japan's Nobi and AO received first and second place respectively at EVO 2015, meaning that both players can automatically be participants for the Global Tournament.

19 July

Namco unveiled a new video showing collaboration outfits from iDOLM@STER.

29 July

Tekken 7 will have its Summer Campaign. The campaign will give characters swimsuit customizations, and new title plates.

Character Roster

Confirmed Characters

a  New Character
b  Time Release Character
c  Unplayable Character

Unconfirmed Characters

  • Eliza (Harada claims that Eliza can appear in the game if she is requested enough[31].)
  • Jun Kazama (Harada hinted that she could potentially return if she was requested enough for Tekken Tag Tournament 2, and Jun was included in said title)
  • Nina Williams (She has appeared in all previous Tekken games.)

Cameos

  • Christie Monteiro (She appeared in the full trailer)
  • Jinpachi Mishima (He appeared in the trailer)
  • Kuma (His Tekken 6 CG art is printed at Tekken 7 tickets)
  • Miguel (He appeared in the full trailer)
  • Mokujin (His model is used during the position select screen and there is a lifebar customization based off of him.)
  • Tougou (He appeared in the full trailer)
  • Wang Jinrei (He appeared in the full trailer)

Stages


Ranking

  • Beginner
  • 9th-1st Kyu
  • 1st Dan-3rd Dan
  • 4th Dan: Mentor
  • 5th Dan: Expert
  • 6th Dan: Master
  • 7th Dan: Grand Master
  • 8th Dan: Brawler
  • 9th Dan: Marauder
  • 10th Dan: Fighter
  • 11th Dan: Berserker
  • 12th Dan: Warrior
  • 13th Dan: Avenger
  • 14th Dan: Vindicator
  • 15th Dan: Juggernaut
  • 16th Dan: Vanquisher
  • 17th Dan: Destroyer
  • 18th Dan: Conqueror
  • 19th Dan: Savior
  • 20th Dan: Genbu
  • 21st Dan: Byakko
  • 22nd Dan: Seiryu
  • 23rd Dan: Suzaku
  • 24th Dan: Mighty Ruler
  • 25th Dan: Revered Ruler
  • 26th Dan: Divine Ruler
  • 27th Dan: Eternal Ruler
  • 28th Dan: Fujin
  • 29th Dan: Raijin
  • 30th Dan: Yaksa
  • 31st Dan: Ryujin
  • 32nd Dan: Emperor
  • 33rd Dan: Tekken Lord
  • 34th Dan: Tekken God
  • 35th Dan: True Tekken God
  • 100th Dan: Tekken God Prime


Media

Video Gallery

English Trailer Japanese Trailer Full Version Trailer (English)
Full Version Trailer (Japanese) Bandai Namco Fighting Game Panel - SDCC 2014 Tekken 7 Location Test Announcement
Tekken 7 Location Test Gameplay Footage Tekken 7 Gameplay (Claudio vs Law) Tekken 7 Gameplay (Asuka vs Paul)
Tekken 7 Gameplay (Kazuya vs Katarina) Tekken 7 Location Test Day 2nd Stream Archive (04/10/2014) Tekken 7 Location Test Day 3rd Stream Archive (05/10/2014)
Tekken 7 Arcade Trailer Lucky Chloe's Trailer Tekken 7 Trailer for Tekken 20th Anniversary
Tekken 7 Arcade Opening Tekken 7 - Lucky Chloe & Shaheen Walkthrough Tekken 7 Final Battle: Steve VS Kazumi
Tekken 7 Combo Video Josie Rizal's Trailer Jin Kazama's Trailer
Devil Jin's Trailer Jin Kazama Footage in Practice Mode Jozie Rizal in Practice Mode
Josie Rizal Footage Gigas' Trailer Gigas in Practice Mode
Yoshimitsu's Trailer Yoshimitsu in Practice Mode Jack-7's Trailer
Kazumi Mishima's Trailer Kazumi Mishima in Practice Mode Comic Con 2015 - Live Art Demonstration by jbstyle
Comic Con 2015 - Tekken 7 - Namco Panel - Part 1


Image Gallery

Screenshots from Trailers
Promotional
Screenshots (Location Test Version)
Screenshots (Pre-Release Version)
Customization Items


Trivia

  • During a match, there will be new "slow motion" effects. If both characters' moves are about to collide, the camera will close in on both fighters, inducing slow-motion until one or both moves are completed.
  • Slow motion effects have also affected the replay system, which has been considerably adjusted. When an opponent is knocked out, the fight will suddenly go slow motion until the K.O'd character hits the ground, then the subsequent round will occur. This change has been brought about due to the developers' disdain for "corpse hitting" in the old replay systems.
  • Returning fighters Hwoarang, Jin, Kazuya, King, Lars, and Law have been given new or modified main outfits, something which has rarely happened since Tekken 5.
  • Stages will now change music when one player is one round away from winning the game.
  • In the stage select screen, instead of the stage preview being a single picture of the stage, the preview will show move its camera around the stage.
  • If a double K.O will occur between two players, instead of one victory being randomly handed to one, the game will instead declare it a draw, and will give both players a game over.

Notes

  1. Unreal Engine Sizzle Reel - GDC 2015. YouTube (2015-03-02). Retrieved 3 March 2015.
  2. 'Tekken 7' PC Version Rumors Debunked After GDC 2014 Trailer Confirms PS4 And Xbox One Versions; Katsuhiro Harada Explains Why PC Version Will Not Happen. KDrama Stars (2015-03-03). Retrieved 4 March 2015.
  3. 3.0 3.1 TEKKEN 7 Will Be Available in Japanese Arcade on Feb 18!. Flying Monkey (2015-01-25). Retrieved 25 January 2015.
  4. Tekken 7's "Full Release" version release date. Twitter (2015-02-20). Retrieved 20 February 2015.
  5. Ian "iantothemax" Walker Kazumi Mishima’s Playability in Tekken 7 Hinges on Community Demand. Shoryuken.com (2015-03-19). Retrieved 23 March 2015.
  6. gamespot, Tekken 7 to use UE4. gamespot (2014-07-17). Retrieved 22 July 2014.
  7. unreal engine, Tekken 7 announced at EVO 2014. Dana Cowley (2014-07-17). Retrieved 22 July 2014.
  8. Tekken 7 Soft Launch Planned for February, Complete Release Heading to Arcades in March. Shoryuken.com (2014-12-04). Retrieved 22 December 2014.
  9. Flying Wonkey Bounds in Tekken 7. Twitter (2014-10-03). Retrieved 3 October 2014.
  10. 10.0 10.1 10.2 10.3 TEKKEN 7 - Official Introductory PDF. Flying Wonkey (2014-10-03). Retrieved 3 October 2014.
  11. Katsuhiro Harada New Rendering Camera System. Twitter (2015-01-05). Retrieved 5 January 2015.
  12. Mark Julio Throws In Tekken 7. Twitter (2015-02-18). Retrieved 18 February 2015.
  13. Leaked Tekken 7 Announcement. Tekken Zaibatsu (2014-07-13). Retrieved 15 July 2014.
  14. Evo 2014 Harada Announcement and Tekken 7 Reveal Trailer. YouTube (2014-07-13). Retrieved 15 July 2014.
  15. Tekken 7 Announced, Will Use Unreal Engine 4 [UPDATE]. GameSpot (2014-07-13). Retrieved 15 July 2014.
  16. Tekken 7 Announced Trailer (EN). Bandai Namco Games (2014-07-13). Retrieved 14 July 2014.
  17. AAK San Diego Comic Con Tekken 7 Panel Archive + Summary. AvoidingThePuddle (2014-07-25). Retrieved 26 July 2014.
  18. Michael McWhertor First Tekken 7 details revealed at Comic-Con. Polygon (2014-07-25). Retrieved 26 July 2014.
  19. Katsuhiro Harada Arab character concept-art on Tekken Facebook. Facebook (2014-08-08).
  20. Ian "iantothemax" Walker Katsuhiro Harada asking for feedback on Arab character design pulled from Tekken 7 concept-art. Shoryuken.com (2014-08-08).
  21. Damian Seeto Akitaka Tohyama Returns In Tekken 7 To Compose Its Music. Attack of the Fanboy (2014-08-18). Retrieved 20 September 2014.
  22. Flying Wonkey Tekken 7 Location Test Announced, Will Be Held in Japanese Namco Arcades in October!. AvoidingThePuddle (2014-09-14). Retrieved 14 September 2014.
  23. ロケテスト開催. Tekken-Official (2014-09-14). Retrieved 14 September 2014.
  24. Flying Wonkey New Female Character Revealed for Tekken 7. AvoidingThePuddle (2014-09-20). Retrieved 20 September 2014.
  25. Flying Wonkey Kirimomi moves. Twitter (2014-10-04). Retrieved 4 October 2014.
  26. Sal Romano Tekken 7 location test to be live streamed. Gematsu (2014-10-01). Retrieved 4 October 2014.
  27. Flying Wonkey Summary of Harada's Chat Session at The Location Test. AvoidingThePuddle (2014-10-06). Retrieved 12 October 2014.
  28. 鉄拳20周年特別企画「アイドルマスター ミリオンライブ!」コラボ発表!. Tekken-Official (2014-10-10). Retrieved 12 October 2014.
  29. 鉄拳20周年×アイドルマスター ミリオンライブ!超限定バナパスポートカード登場!. Tekken-Official (2014-10-20). Retrieved 20 October 2014.
  30. Katsuhiro Harada's Twitter. Twitter (2015-01-01). Retrieved 1 January 2015.
  31. Katsuhiro Harada's Twitter. Twitter (2014-10-12). Retrieved 17 October 2014.
  32. Katsuhiro Harada Is Lucky Chloe designed by Yusuke Kozaki? - Yeah confirm. Twitter (2014-12-08). Retrieved 8 December 2014.
  33. Katsuhiro Harada New Rendering Camera System. Twitter (2015-01-05). Retrieved 5 January 2015.