Tekken 2

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Tekken 2
Tekken2logo.gif
Platforms Arcade, PlayStation, PlayStation 2 (as part of Tekken 5's Arcade History mode), PlayStation Network, Zeebo
Release Date Arcade
  • August 1995 (TES2/VER.A)
  • September 1995 (TES2/VER.B and TES3/VER.B)

PlayStation

  • JPN March 29, 1996
  • NA August 25, 1996
  • EUR October 1996

PlayStation Network

  • EUR August 2010
Arcade System Namco System 11
Genre Fighting
Game modes Up to two players
Predecessor Tekken
Followed By Tekken 3
Official site http://www.bandainamcogames.co.jp/cs/list/tekken2/index.php
Also see the Tekken 2 Category.

Development and Release

Tekken 2 is the second game in the Tekken series. All of the characters from Tekken returned (with the exception of Jack, who is replaced by Jack-2 in this game). Eight new characters were added to the character roster (including Jack-2). The game features 25 playable characters. Released in arcades in 1995, and was released for the PlayStation in 1996 worldwide. Aside from winning rave reviews from the critics, it was the number one arcade game in America for 24 straight weeks and sold 3,000,000 copies worldwide on the PlayStation console. It had opening day sales of 250,000, which was a record at the time.

Upgrades and Ports

Tekken 2's port to the PlayStation is considered to be vastly superior in content to its arcade counterpart. Aside from unique CGI endings for every character, it featured numerous modes such as Survival, Time Attack, Team Battle, and a Practice Mode. It also contained remixed music, like the port of the first game.

A port of the arcade version of the game was included in the 2005 release of Tekken 5 on the PlayStation 2 along with Tekken and Tekken 3 as part of the games "arcade history" mode and to commemorate the games tenth anniversary. The PlayStation 2 version of Tekken 5 features the arcade version of Tekken 2 (Ver. B) as a playable bonus.

Tekken 2 is available for PlayStation 3 users to download onto the PSP.[3] However, multiplayer options have been removed. As of system upgrade 1.70, Tekken 2 can now also be downloaded onto and played on the PlayStation 3[4] and on Zeebo.

The game was also released for mobile phones in 2007

Reception

Tekken 2 was well received, with a current 93% rating at Game Rankings.[5] Electronic Gaming Monthly awarded it Best Arcade Game of 1995.[6] GameSpot, which gave the game 9.2 out of 10,[7] praised the game's graphics and fluid character movement. IGN, which rated the game 9 out of 10,[8] also praised the game's graphics and light sourcing. Tekken 2 placed 59th on Game Informer's "Top 100 Games of All Time" in 2001[9]

In 1997, PSM named the PlayStation port of Tekken 2 one of the "Top 25 PlayStation Games of All Time" at number three, describing it as "better than the arcade version" in many regards due to added features, and "one of the best fighting games ever".[10]

Story

A worldwide martial arts tournament was nearing its finale. A large purse of prize money which was to be awarded to the fighter who could defeat Heihachi Mishima in the final round provided incentive for warriors from all over the globe.

Financed and sponsored by the giant financial groups, the Mishima Zaibatsu, the first Tekken tournament began with eight fighters, all of whom had emerged victorious in death matches held all over the world, all motivated by different motives, all possessing the skill and power to crumble mountains.

Many battles were fought. But only one lone warrior emerged with the right to challenge Heihachi Mishima for the title of King of the Iron Fist.

This warrior was Kazuya Mishima, Heihachi's cold blooded son. Bearing the scar given to him by Heihachi, he enters into vicious combat with his father on the same field where Heihachi last struck down his own son and dropped him into a trench at age five.

After a grueling battle which raged on for hours, Kazuya emerged victorious by utilizing the skills which had been passed down from generation to generation of the Mishima clan.

As Heihachi's broken body lay on the ground, Kazuya dropped to his knees and slowly lifted his father into his arms. Walked slowly to the edge of the same cliff where his father had left him to die, stared out over the landscape of all that was now his, and let go of his father's body. As Heihachi's body plummeted, Kazuya's smile gleamed in the sunlight...

One year has passed. The Mishima Zaibatsu under Kazuya's leadership has become even more powerful with its tendrils reaching to all corners of the world. Soon after his father's apparent death, Kazuya disappears into the shadows. However, rumors of his immense power, and a dark side, slowly begin to spread throughout the world.

Exactly two years after the first Tekken tournament, a message is relayed from the Mishima Zaibatsu fortress to news agencies all over the world announcing a second tournament with a prize a thousand times that of the first.

So the tournament begins...

Gameplay

The gameplay in Tekken 2 is much like its predecessor, with a few additions. It continues to use 2D backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, throw escapes, "auto-guard" where a player's character can block most frontal attacks whilst standing still (high and mid attacks only) or crouching (low attacks only), and a sidestep unique to one character (Kazuya Mishima). Tackles also were modified to inflict damage when running from a greater distance. Each time the game is beaten with a different character in arcade mode a new character will appear for you to play.

Features

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Roster

Stages

Soundtrack

Soundtrack Cover
  • Track 1 Tekken 2 Attract Movie Soundtrack 0:21
  • Track 2 Fighter Select 0:43
  • Track 3 Michelle Chang - Spirited Female Warrior 2:08
  • Track 4 Yoshimitsu - Bionic Space Ninja 2:07
  • Track 5 King - Beast Priest 2:31
  • Track 6 Lei Wulong - Super Police 2:23
  • Track 7 Nina Williams - Silent Assassin 2:17
  • Track 8 Marshall Law - Legend of Dragon Reborn 1:57
  • Track 9 Paul Phoenix - Hot Blooded Warrior 2:10
  • Track 10 Jack2 - Super Killing Weapon 3:09
  • Track 11 Jun Kazama - Ecological Fighter 2:35
  • Track 12 Baek Doo San - Killing Hawk 1:59
  • Track 13 Heihachi Mishima - King of the Iron Fist 2:34
  • Track 14 Middle Boss 2:23
  • Track 15 Kazuya Mishima - Devil Kazuya 2:17
  • Track 16 Ending BGM 1:22
  • Track 17 Sound FX Box 0:48

Media

Video Gallery

Arcade Opening

Console Opening

Image Gallery

Trivia

  • Popular landmarks can be seen in some stages, for example - A destroyed (or partially buried) Big Ben can be seen in Prototype Jack's stage and Stonehenge is visible in Jun Kazama's stage.
  • Special close up images of the final two bosses (Kazuya Mishima and Devil) can be seen as the background of the pre-fight loading screen. This would later be used again in Tekken 6, showing Kazuya's son Jin Kazama and Azazel before their respective fights.
  • The final part of the intro in which the screen shows Heihachi's head and then moves up towards the sky eventually showing the game's logo would later be mimicked in Tekken 5: Dark Resurrection.
  • This is the only game in the series where the arcade intro has the option of remixed music.
  • All characters from the previous game return in Tekken 2, with the exception of Jack who was replaced with Jack-2.
  • In Heihachi's ending in which he throws his son into the volcano, Kazuya is clearly seen wearing his purple tuxedo. In Tekken 4, this scene is repeated only Kazuya is now instead wearing his white pants.
  • In Practice Mode, if the player's character is left standing idle for a few moments, a thought bubble will appear above their head with either Pac-Man or the Pac-Man ghosts inside. If the player leaves Practice Mode paused for a long time, a countdown will start and the game will eventually return to the title screen.
  • Once all 25 characters are unlocked, the logo on the title screen will change to the face of Kazuya.
  • The arcade version states 23 characters are selectable, as it doesn't distinguish Alex and Angel as separate characters. Angel is also referred to as Devil on the arcade version.
  • On the arcade version of Tekken 2, the announcer does not say 'Devil' or 'Angel' when either character is selected. On the PSX, the names are not announced at all on the character select screen, they are only heard after winning a 2 player vs. match or in Practice Mode.
  • Kazuya's boss outfit is not selectable on the arcade version.
  • The Japanese PlayStation version has a Theater Mode, something the rest of the world wouldn't see until Tekken 3.
  • If a memory card with completed Tekken 2 data inserted and the Tekken 3 disc inserted (with theatre mode unlocked) the ending animations for Tekken 2 can be viewed. This also works for the original Tekken.
  • The word "replay" now flashes.
  • If a character is selected when holding the select button, he/she will become much larger and have a high-pitched voice. The size change can be done twice, however it doesn't affect the character's physical size or reach despite their appearance. For example, Yoshimitsu's sword still has the same range even though it is much larger. To disable the cheat, the battle must be lost and a different costume or character must be selected.
  • If a character is selected when holding both Select and Up, he/she will have the above effects, and also bounce high when juggled. A sound is heard upon loading the stage if this cheat is enabled.
  • If L1 and L2 are held before the first stage, the game will enter a first person wireframe mode, similar to Nintendo's Punch-Out!!.
  • In the records area, positions beyond the number 20 are displayed erroneously as 21th, 22th and 23th. This was fixed when Namco released the Western versions of Tekken 3 (the Japanese PSX version of Tekken 3 still displays 21th).
  • In Tekken 5's Arcade History version, Heihachi's KO sound is not played when he is defeated. Instead, one of his attacking sounds is heard.
  • On the arcade version, when defeating an opponent with Heihachi's Neck Breaker, Heihachi will not say "YEAAAH!" when the opponent's neck cracks. The sound does play in the replay however.
  • On the arcade version, immediately upon defeating Devil, a replay of every finishing move against each of the ten CPU opponents is shown during the credits before showing the character's win animation (which is always their "first" win animation) and the Namco logo. On the PlayStation version, after defeating Devil (or Angel) you are shown a CG ending movie, followed by the credits which are shown on a plain black background with unique music exclusive to the PSX version, followed by a 3D Namco logo at the end (instead of a bitmap image), and there are no replays. Additionally, defeating Devil on the PSX version is the same as defeating any other opponent - you get a replay followed by your character's win animation before it shows the ending movie.
  • On the PSX version, Kazuya's and Devil's unique vs. screen pictures do not appear in Time Attack mode.
  • Game options can no longer be changed in Time Attack Mode, it is now limited to 2 rounds per match, 40 seconds per round, no character change on continue, guard damage off and medium difficulty. Likewise, game options cannot be changed in Survival Mode either, being limited to 1 round per match, 40 seconds per round, no guard damage and a unique progressive difficulty scale which gets harder the more wins the player accumulates.
  • The arcade version has two more difficulty options, "Very Hard" and "Ultra Hard"; these are missing from the PSX version of Tekken 2 (and Tekken 3) despite being available in Tekken 1.
  • The original arcade version of Tekken 2 (denoted as Ver.A in the test menu) has a few moves missing compared to the later versions and ports, whilst a handful of moves have a different notation.
  • On the Ver.A arcade machine, most throws lack sound effects of the opponent yelling in pain.
  • On the Ver.A arcade machine, if King's d/f+1 elbow is blocked and King follows up with a fast move while the opponent is still stunned from blocking, the move is a guaranteed unblockable hit which juggles. This is the same with Armor King and Roger/Alex. This was fixed in Ver.B and later games.
  • Likewise, if someone blocks Jack-2's or P.Jack's "1" Windup/Gigaton Punch, it can also be followed up with a 2 or d+2 punch which will be an unblockable hit and also juggle.
  • Another one is Heihachi's Hell Axle - the second kick can be chained after his running side kick (f,f,f+3,U/F+4) and the second kick is unblockable even if the first is blocked. This was fixed in Tekken 3 by removing the chain entirely (he can only perform a Hell Axle with u/f+3,4).
  • The most notable difference between the AI on the arcade versions is the Ver.A AI favours combos and string hits, whereas the Ver.B AI favours small pokes and blocks much more. The PlayStation version has similar AI to Ver.A, however it also differs slightly from the arcade. Seven notable examples are: The CPU will always jump a shoulder charge on the arcade, yet on the PSX, they fall for it. The CPU will always block the first half of the Frankensteiner on the arcade, but on the PSX, they will run straight into it, getting damage for both the hit and the throw. On the arcade versions, you can defeat the CPU with a Jack character or Kuma by sitting down and punching, but on the PSX, the CPU will always block it or knock you over. Paul will rarely ever use his Falling Leaf combo on Ver.A, but spams it constantly on Ver.B. Likewise, Lei rarely uses his high turning punches (back throw bait) on Ver.A or on the PlayStation, but uses them all the time on Ver.B. Devil rarely uses his laser attacks on Ver.B, instead he retaliates with his WS+4 mid kick and throws. On Ver.A, if the CPU decides to escape a throw, it will get out of the grab immediately; on Ver.B and the PSX, there is about a half second gap between the CPU being grabbed and them breaking the throw.
  • The majority of sound effects were remade on the PlayStation version, along with the announcer's voice. These sound effects were also used on the Tekken 5 Arcade History version, however the original arcade announcer remains, and custom sound effects exclusive to the PSX version are missing (e.g. extra bone cracking sounds, Kunimitsu's knife slash, Anna's KO sound). The PlayStation version makes heavy use of a reverb effect, however the effect is in the sound files themselves and is not controlled by software, unlike the arcade version.
  • In the arcade version, Ganryu performs a kiai (shout) immediately upon performing his stomp. On the PlayStation version, his kiai is only heard when his foot hits the ground.
  • Jack-2's "RAAAAAAH!" sound effect (e.g. when performing his Backbreaker) is missing on the PSX version (it is also missing in Tekken 1; strangely, in that game P.Jack actually uses it in place of his normal growl/yell).
  • Angel has no voice at all in the arcade version.
  • Roger and Alex only have one "hurt" sound effect each instead of the normal two.
  • Jun has three "hurt" sound effects on the arcade version, but the third sound is missing on the PlayStation version.
  • On the Ver.A arcade version, Bruce's 1+3 throw has a sound effect bug where another character's sound is played depending on who you are fighting.
  • On the PlayStation version, if you press Start rapidly after defeating Heihachi as soon as his KO sound plays in the replay, the announcer will say "Yoshimitsu!" on the next stage in a high-pitched voice if the stage loads fast enough.
  • If you win "great" on the final round of Stage 3 while using Roger or Alex, you will face Kuma on Stage 4. If you are using Kazuya, you will not fight Roger, Alex or Kuma on stage 4 at all.
  • Kazuya will always fight Roger on Stage 8, never Alex, regardless of the outfit chosen at the beginning of the game.
  • Due to the design of palette swaps being alternate "costumes" of the same character, it is not possible to play mirror matches with Devil, Angel, Roger or Alex. An alternate version of Devil would eventually appear in Tekken Tag Tournament, allowing a Devil vs. Devil match to be played.
  • In the PlayStation (PAL) version's instruction book, Jun's bio references Wang with his given name incorrectly spelled 'Jinfrey' in the English, French, German, Italian and Dutch sections, and 'Junfrey' in the Spanish section.
  • On the PlayStation version, if only one controller is connected, the screen will say CREDIT 0 / INSERT COIN on the disconnected side. If both controllers are disconnected, the game will also display INSERT COIN on the title screen.
  • Posters of the game appear in Digimonstory Cybersleuth

Unlockable Characters (Arcade)

These codes will select a hidden character, even if only the default characters are available.

  • Wang Jinrei (Highlight Jun or Baek (leftmost character on screen), then press Start, Down, Right, Left, Up)
  • Kuma (Hold RP at the title screen, press Start, highlight Paul, press Down, Start, Down)
  • Bruce Irvin (Highlight Lei, press Start four times, Right)
  • Baek Doo San (Highlight Law, press Start, Down, Start, Start, Down, Up. This will select Jun Kazama if the Baek/Jun setting is reversed in the game options)
  • Prototype Jack (Highlight Jack-2, press Down, Down, hold Start and press Up, Up)
  • Armor King (Highlight King, press Left, hold Start, press Left, Right, release Start, press Right)
  • Anna Williams (Highlight Nina, press Left, hold Start, press Right, Left, Left, release Start)
  • Kunimitsu (Hold LP at the title screen, press Start, highlight Yoshimitsu, then press Right, Start)
  • Ganryu (Highlight Michelle, hold Start, press Down, Up)
  • Roger (Hold LK on the title screen, then press Start, then Up, Up anywhere on the screen)
  • Alex (Hold RK on the title screen, then press Start, then Up, Up anywhere on the screen)
  • Kazuya Mishima (Highlight Heihachi, press Down, Up, hold Up, press Start twice, release Up, press Up again)

Note that these codes always select the 1P costume, with the exception of Alex. It is safe to release any held buttons after the character's picture appears. Note 2: In the 'Arcade History' version included with Tekken 5 (PlayStation 2), the above codes are not implemented in this port. However, all characters are selectable from the start without needing to unlock them.

Unlockable Characters (Console)

Completing Arcade Mode with different characters will unlock extra characters to play as.

  • Lee Chaolan (beat Arcade mode with Heihachi)
  • Wang Jinrei (beat Arcade mode with Jun)
  • Kuma (beat Arcade mode with Paul)
  • Bruce Irvin (beat Arcade mode with Lei)
  • Baek Doo San (beat Arcade mode with Law)
  • Prototype Jack (beat Arcade mode with Jack-2)
  • Armor King (beat Arcade mode with King)
  • Anna Williams (beat Arcade mode with Nina)
  • Kunimitsu (beat Arcade mode with Yoshimitsu)
  • Ganryu (beat Arcade mode with Michelle)
  • Roger (on the last fight of Stage Three, beat the opponent with a great. Roger or Alex should be the opponent at Stage 4. After you defeat one of the two at Stage Four, finish Arcade mode, and Roger and Alex will be unlocked.)
  • Alex (Alex is unlocked at the same time as Roger)
  • Kazuya Mishima (beat Arcade mode with any sub-boss)
  • Devil (beat Arcade mode with Kazuya)
  • Angel (Angel is unlocked at the same time as Devil)

Additionally, Kazuya's purple boss outfit will become selectable with the Start button once all characters are unlocked.

Notes